POP1 MAP ARCHIVEby CrosseyedSensei

Rule recipes

How other creators built joinable matches, enemy revives, starting loadouts and more, written as the exact steps to repeat in the Sandbox rules editor. The game cannot import a file, so each recipe names every setting, trigger, condition and action the way the editor shows them.

By feature

How to use a recipe

  1. Open your map's rules in the Sandbox editor.
  2. Settings use the names from the custom game settings menu.
  3. Events, Variables, Buffs, Roles and Shop are tabs of the advanced rules editor. Create a recipe's buffs, roles and variables first, then add its events: Add Event, then + Condition, + Action, + Group and + Else Case as listed.
  4. The message board in KiwiShade's SHARP OBJECTS adds: turn on the advanced editor under play, edit rules; a copy of a copyable map lets you save its rules in the rules library and load them in any other map.

"Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Where a number has no known meaning, the recipe says so instead of guessing.

By map

Rules not captured yet: 5 LEVELS ****** (Assaad_), ASSAULT PAINTBALL (GODS_PITDEVIL), ASYLUM (GODS_PITDEVIL), Classic (BigBox VR), CLASSIC (BW_187Norvis), CONT-CL ER-SSD (CJCoops), CONT-CL SSD (CJCoops), DESERTED (GODS_PITDEVIL), FEAR THY NEIGHBOR [OITC] (Steve_Qc), GA FENIX (GA_HIKESA), GOLDEN BUCKET GAME (Steve_Qc), GUN GAME STAR WARS BY SAM (Sam), HALLOWEEN 5 LEVEL X IFUN (Ifun), HOME TOWN SIR DAVE (SIR-DAVE), KING OF THE BALZ [ST1] (Spaceteam1), MAGNUM 3 (ChaosVR), MUDDY26 (MuddyFartz), MUSHY (GODS_PutangFreyja), ODF 5 LEVEL (ODF.BIRDSHOT), OPPRESSION (GODS_THOR), RIP - RESPECT. INTEGRITY. POP1 (ArmsReach), SUFFERING (GODS_THOR), THE SWAMP (Taffy_Dragon_VR), TRASHED (GODS_PITDEVIL), VORTEX SD (StumpDawg).