Rule recipes
How other creators built joinable matches, enemy revives, starting loadouts and more, written as the exact steps to repeat in the Sandbox rules editor. The game cannot import a file, so each recipe names every setting, trigger, condition and action the way the editor shows them.
Nothing matches.
By feature
- Loot pool and loot respawn123 maps
Which items can spawn in the world, how fast loot comes back and whether players drop their items.
- Health, shields and damage121 maps
Settings that change how much damage weapons do and how much players can take.
- Starting loadout121 maps
What players spawn with: starting ammo, builds and backpacks, extra gear, loadouts, or Give Player Item actions when the match starts, a round starts, a player joins or is revived.
- Movement: speed, gravity, flying112 maps
Settings that change how players move.
- Unlimited ammo104 maps
Guns never run out of ammo. One setting.
- Points for kills98 maps
A Kill Enemy event that adds score per kill. The match is won on kills only where Winning Score is above 0 (see the settings table).
- Win score, time limit and rounds97 maps
How a match ends: a winning score, a time limit, several rounds, or events that end the round or match.
- Faster revives87 maps
A buff with the Defib Charge Rate effect, applied by an event or included in a role, changes how fast players revive others.
- Buffs at spawn85 maps
Buffs (speed, damage, revive rate and so on) that every player gets when the match starts, when they join or when they are revived. A buff is defined once in the Buffs tab, then applied by an Apply Buff action.
- Self-KO penalty76 maps
Knocking yourself out costs your team a point: a Self-KO event that adds a negative score.
- Last team standing wins68 maps
When only one team is left (Elimination Complete), that team is set as the winner.
- Join mid-game67 maps
Players who join a match that is already running get put on a team and spawned in, instead of waiting for the next match. Built with a Player Joined event (the game: "Called when a player joins an in-progress match"). The rules table counts a map as join mid-game when it has this event.
- Team balancing and locks65 maps
Keeping teams even: Set Team or Rotate Teams actions (often with conditions that compare Players On Team), and the Lock Team Selection setting.
- Pickups that do something60 maps
Collecting an item runs actions: check the Item ID, then apply a buff, spawn more loot, add to a variable.
- Counting revives53 maps
A Player Revived event adds to a custom variable, so the map can track or react to revives.
- Loot drops on kill53 maps
A kill spawns loot where it happened, for example a pickup on the victim.
- Trigger volumes and flight rings50 maps
Walking into a trigger volume (the yellow layer in the 3D viewer) or flying through a ring runs a function. The game: a Trigger Function is "called by a trigger object, such as a flight ring"; which function a piece calls is set on the piece, not in the rules.
- Respawn after death32 maps
Players come back after being knocked out: either the Auto Respawn death behaviour with a respawn timer, or an event that runs Respawn Player ("Force a player to respawn at one of the currently active spawn points"). Phoenix is the redeploy death behaviour (the game: "Eliminated teammates have a chance to redeploy"), with a Player Redeployed event.
- Revive enemies31 maps
Downed enemies can be revived too, not only teammates. It is one setting; the related revive settings are listed with it.
- Teleporters31 maps
Teleport Player moves the selected player to a teleport point whose ID matches the action value.
- React when a variable changes21 maps
Events that run when a player, team or global variable changes, usually to switch a buff on or off.
- Roles (player classes)14 maps
Roles override a player's health, armor, speed and gear. They are created in the Roles tab and given out with Set Role.
- Rewards for kills12 maps
A kill gives the killer something beyond score: items, buffs, a role or a counter.
- Timers12 maps
A Timer event repeats its actions at a set interval.
- Fields switched on and off10 maps
Enable, Disable or Toggle Fields act on field objects whose field ID matches the value (a value below 0 affects all fields).
- Reusable functions8 maps
Player, Team and Global Function events that other actions call by name.
- Shop and gems8 maps
An in-game shop with prices and limits, and the gem currency.
- Message boards and pop-ups7 maps
Text on message boards in the map, or a pop-up toast for a player.
- Scores, kill feed, nametags and voice1 map
What players see and hear: hidden scores or kill feed, every nametag shown, a voice chat mode other than the default.
How to use a recipe
- Open your map's rules in the Sandbox editor.
- Settings use the names from the custom game settings menu.
- Events, Variables, Buffs, Roles and Shop are tabs of the advanced rules editor. Create a recipe's buffs, roles and variables first, then add its events: Add Event, then + Condition, + Action, + Group and + Else Case as listed.
- The message board in KiwiShade's SHARP OBJECTS adds: turn on the advanced editor under play, edit rules; a copy of a copyable map lets you save its rules in the rules library and load them in any other map.
"Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Where a number has no known meaning, the recipe says so instead of guessing.
By map
- ****_GETFAHQD GODS_Fah_Q · 8 events
- 10000 DAYS GODS_CRAZYTRAIN · 1 event
- 5 LEVELS zyro · 8 events
- [MELIPOP] GODS_POPLIGHTNING · 8 events
- AAA TREE HOUSE Oldschoolshyit · 2 events
- AETHELGARD SOLSTIS Kiki.80_BBB · 5 events
- AFTERLIFE GODS_ALAMO_HANK · 1 event
- AFTERMATH-LIGHT VS DARK GODS_BADBAR · 11 events
- ALFA aglae_souza · 19 events
- ATROCIOUS GODS_TrashPandaKiller · 5 events
- BACKROOMS DENNIS_OF_MODESTO_209 · 10 events
- BADLANDS GODS_PITDEVIL · 8 events
- BAMBOO GODS_PITDEVIL · 8 events
- BANANA LAND GODS_PITDEVIL · 8 events
- BATES MOTEL Redrum000237 · 2 events
- BATTLEFIELD PAINTBALL GODS_PITDEVIL · 2 events
- BEAST MODE GODS_PITDEVIL · 8 events
- BI-POLAR GODS_TrashPandaKiller · 11 events
- BIGBABYJESUZ CLASSIC Kiki.80 · 8 events
- Blank Default template · 3 events
- Blank Snow template · 8 events
- BLUE GODS_Quietowl · 15 events
- BONEYARD GODS_PITDEVIL · 1 event
- CANDLE MAGIC GODS_GoodWitch · 11 events
- CASKADES GODS_ALAMO_HANK · 2 events
- CAVE ELIMINATION TheDadalorianFromNH · 8 events
- CAVERN GODS_CRAZYTRAIN · 1 event
- CHAOS OITC MAGNUM ChaosVR · 12 events
- CHAOTIC GODS_ALAMO_HANK · 2 events
- CHEM X GODS_Meli · 2 events
- CHESS Ifun · 2 events
- CHILL GODS_PITDEVIL · 8 events
- COLD HEARTED GODS_PITDEVIL · 5 events
- CROSSES GODS_CRAZYTRAIN · 7 events
- DARK CARNIVAL GODS_PITDEVIL · 8 events
- DEEP SPACE 5 Stand.alone.pro.YT · 4 events
- EREPTILE DISFUNCTION GODS_PITDEVIL · 8 events
- EVOLVING MAP BigBox VR · 0 events
- FINAL FRONTIER sneakySage11 · 2 events
- FLASH GODS_PITDEVIL · 11 events
- FLASH SNACKS GODS_Theflash1997 · 1 event
- FORTRESS GODS_PutangFreyja · 11 events
- FRONTIER TDM [OG] ArmsReach · 2 events
- G SPOT GODS_PITDEVIL · 8 events
- G0DTHAM GODS_POPLIGHTNING · 5 events
- GHOST SHIP WinterSoldier_EGY · 17 events
- GHOSTBUSTERS Ifun · 6 events
- HAUNTED MANSION Firefly422 · 9 events
- HEAVENS ARENA BIG BATTLES SWA_wildbarnacle · 3 events
- HIGH GROUND GODS_THOR · 1 event
- HIGHER GODS_TrashPandaKiller · 11 events
- HILDRS ECHO GODS_PITDEVIL · 8 events
- HOLY GROUND GODS_PITDEVIL · 8 events
- HORROR ROYALE GhostlyMostly88 · 2 events
- HUNTED GODS_PITDEVIL · 8 events
- HYPNOSIS GODS_PITDEVIL · 8 events
- IVARS VILLAGE Trigger_APEX · 2 events
- KILL JOY GODS_FURY · 3 events
- KOKIRI FOREST ATC_Garden_porfavorTIKTOK · 2 events
- LA LA LA GODS_TrashPandaKiller · 11 events
- LADIES VS GENTS GODS_PutangFreyja · 11 events
- LEGIONS GODS_PITDEVIL · 8 events
- LIGHT VS DARK GODS_BADBAR · 11 events
- MAGNUM ChaosVR · 3 events
- MARKSMAN ReMarkabled · 2 events
- MELIS CAFE GODS_PITDEVIL · 8 events
- METAL MAYHEM GhostlyMostly88 · 9 events
- METRO_PHOENIX Soulsmight · 3 events
- MIRAGE GODS_CRAZYTRAIN · 9 events
- MONSTER BASH Soulsmight · 4 events
- MORTAL KOMBAT BWayneCS · 2 events
- MUSHY 2 GODS_PutangFreyja · 16 events
- NARROWS CTF morecowbell520 · 8 events
- PHANTOM GODS_BADBAR · 8 events
- Phoenix BigBox VR · 5 events
- PLAN B GODS_PITDEVIL · 8 events
- POLLEN PANIC Kiki.80 · 3 events
- POPLIGHTNING GODS_POPLIGHTNING · 1 event
- POPPY GODS_POPLIGHTNING · 8 events
- POWERSTATION cryptojoker69 · 5 events
- QUANTUM CITY GODS_PITDEVIL · 8 events
- QUICK JOIN CLASSIC Peacemaker7_DOA · 6 events
- QUIETOWL GODS_PITDEVIL · 8 events
- REALTREE GODS_POPLIGHTNING · 8 events
- RISE OF THE DRAGON - GUN GAME jellyace25_ECLIPSE · 9 events
- ROBOTICS GODS_PITDEVIL · 8 events
- ROBOTICS 2 GODS_PITDEVIL · 8 events
- ROMULUS GODS_SKBLong · 16 events
- ROTTEN RAPPIDS GODS_KatieCxX · 11 events
- RUNITBACK mycatisadog · 2 events
- SAUCEMONEY - WAR-TOWN - ROYAL SauceMoney · 5 events
- SEAN0311 GODS_Sean0311 · 16 events
- SHARP OBJECTS KiwiShade · 6 events
- SHOOTING UNDER INFLUENCE GODS_CRAZYTRAIN · 3 events
- SHOWDOWN GODS_CRAZYTRAIN · 27 events
- SKB PAINTBALL GODS_SKBLong · 8 events
- SKYFALL GODS_FURY · 10 events
- SPORE WAR AF1_PressGreen · 13 events
- STACKED GODS_TrashPandaKiller · 11 events
- STATMASTER CLASSIC Soulsmight · 1 event
- STATMASTER EVOLVING Soulsmight · 3 events
- STONE HENGE ShortViking · 5 events
- SUNFLOWER CITY Kiki.80_BBB · 5 events
- SUPERSTAR GODS_PITDEVIL · 8 events
- SURVIVE GODS_GoodWitch · 11 events
- SWARM GODS_ChrisO · 4 events
- SWEET DREAMS GODS_BADBAR · 6 events
- TAGD GODS_PITDEVIL · 8 events
- TELLING GHOSTS GODS_CrazyTrain · 1 event
- THE CITADEL GODS_THOR · 2 events
- THE FORTRESS GODS_ALAMO_HANK · 2 events
- THE HOLLER GODS_ALAMO_HANK · 8 events
- THE POWERPUFF G0DS GODS_Meli · 8 events
- THE SHINING GODS_GhostlyMostly88 · 8 events
- THE WHITE HOUSE GODS_OSPREY.kat · 16 events
- THE WITCHES GODS_PutangFreyja · 16 events
- THOR CITY GODS_THOR · 12 events
- TRAIN [RMX] ArmsReach · 10 events
- TRAUMA GODS_PITDEVIL · 8 events
- ULTIMATE 5 LEVELS REXRYAN · 9 events
- UNBROKEN GODS_THOR · 1 event
- VIRAL GODS_GhostlyMostly88 · 5 events
- ZELDA KOKIRI FOREST [SOLOS] ilikepies1211 · 2 events
Rules not captured yet: 5 LEVELS ****** (Assaad_), ASSAULT PAINTBALL (GODS_PITDEVIL), ASYLUM (GODS_PITDEVIL), Classic (BigBox VR), CLASSIC (BW_187Norvis), CONT-CL ER-SSD (CJCoops), CONT-CL SSD (CJCoops), DESERTED (GODS_PITDEVIL), FEAR THY NEIGHBOR [OITC] (Steve_Qc), GA FENIX (GA_HIKESA), GOLDEN BUCKET GAME (Steve_Qc), GUN GAME STAR WARS BY SAM (Sam), HALLOWEEN 5 LEVEL X IFUN (Ifun), HOME TOWN SIR DAVE (SIR-DAVE), KING OF THE BALZ [ST1] (Spaceteam1), MAGNUM 3 (ChaosVR), MUDDY26 (MuddyFartz), MUSHY (GODS_PutangFreyja), ODF 5 LEVEL (ODF.BIRDSHOT), OPPRESSION (GODS_THOR), RIP - RESPECT. INTEGRITY. POP1 (ArmsReach), SUFFERING (GODS_THOR), THE SWAMP (Taffy_Dragon_VR), TRASHED (GODS_PITDEVIL), VORTEX SD (StumpDawg).