Timers
A Timer event repeats its actions at a set interval.
12 of 126 maps with captured rules use it.
Events to build
7 versions across 12 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.
Version 1 · 6 maps
As built in BLUE, MUSHY 2, ROMULUS, SEAN0311, THE WHITE HOUSE, THE WITCHES.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| TIMER | Global | Number | 0 | No |
Event 14: Timer
- Add Event · Trigger: Timer · Interval: 1the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
- Selection: None
- + Action Add Variable · Variable: TIMER · Value: 1
Version 2 · 1 map
As built in BACKROOMS.
Event 3: Timer (TIMER MONSTER)
- Add Event · Trigger: Timer · Name:
TIMER MONSTER
· Interval: 5the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 1
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 1
- + Action Enable Fields · Value: 2
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 2
- + Action Enable Fields · Value: 3
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 3
- Add Event · Trigger: Timer · Name:
Event 8: Timer (TIMER 2 big monster)
- Add Event · Trigger: Timer · Name:
TIMER 2 big monster
· Interval: 10the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 4
- + Action Yield · Value: 2
- + Action Disable Fields · Value: 4
- Add Event · Trigger: Timer · Name:
Version 3 · 1 map
As built in GHOST SHIP.
Event 7: Timer (BAT ANI)
- Add Event · Trigger: Timer · Name:
BAT ANI
· Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 11
- + Action Disable Fields · Value: 12
- + Action Disable Fields · Value: 13
- + Action Disable Fields · Value: 14
- + Action Yield · Value: 0
- + Action Disable Fields · Value: 11
- + Action Enable Fields · Value: 12
- + Action Disable Fields · Value: 13
- + Action Disable Fields · Value: 14
- + Action Yield · Value: 0
- + Action Disable Fields · Value: 11
- + Action Disable Fields · Value: 12
- + Action Enable Fields · Value: 13
- + Action Disable Fields · Value: 14
- + Action Yield · Value: 0
- + Action Disable Fields · Value: 11
- + Action Disable Fields · Value: 12
- + Action Disable Fields · Value: 13
- + Action Enable Fields · Value: 14
- + Action Yield · Value: 0
- + Action Disable Fields · Value: 11
- + Action Disable Fields · Value: 12
- + Action Enable Fields · Value: 13
- + Action Disable Fields · Value: 14
- + Action Yield · Value: 0
- + Action Disable Fields · Value: 11
- + Action Enable Fields · Value: 12
- + Action Disable Fields · Value: 13
- + Action Disable Fields · Value: 14
- + Action Yield · Value: 0
- Add Event · Trigger: Timer · Name:
Event 9: Function (SOUND boo)
- Add Event · Trigger: Function · Name:
SOUND boo
This event is a generic function and can be called via the "Call Global Function" action. - Selection: All Players
- + Action Play Sound · Value: sound #23the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Function · Name:
Event 10: Timer (GHOST ANI on ships)
- Add Event · Trigger: Timer · Name:
GHOST ANI on ships
· Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 1
- + Action Enable Fields · Value: 2
- + Action Yield · Value: 1
- Add Event · Trigger: Timer · Name:
Event 11: Timer (BOO)
- Add Event · Trigger: Timer · Name:
BOO
· Interval: 60the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Call Function · Function: "SOUND boo" (Event 9)
- + Action Yield · Value: 1
- + Action Call Function · Function: "SOUND boo" (Event 9)
- Add Event · Trigger: Timer · Name:
Event 12: Timer (WAVE)
- Add Event · Trigger: Timer · Name:
WAVE
· Interval: 30the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Call Function · Function: "INCOMING WAVE" (Event 13)
- + Action Call Function · Function: "WARNING SOUND" (Event 14)
- + Action Yield · Value: 2
- + Action Enable Fields · Value: 21
- + Action Enable Fields · Value: 6
- + Action Call Function · Function: "WAVE SOUND" (Event 16)
- + Action Disable Fields · Value: 22
- + Action Disable Fields · Value: 23
- + Action Disable Fields · Value: 24
- + Action Disable Fields · Value: 25
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 21
- + Action Enable Fields · Value: 22
- + Action Disable Fields · Value: 23
- + Action Disable Fields · Value: 24
- + Action Disable Fields · Value: 25
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 21
- + Action Disable Fields · Value: 22
- + Action Enable Fields · Value: 23
- + Action Disable Fields · Value: 24
- + Action Disable Fields · Value: 25
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 21
- + Action Disable Fields · Value: 22
- + Action Disable Fields · Value: 23
- + Action Enable Fields · Value: 24
- + Action Disable Fields · Value: 25
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 21
- + Action Disable Fields · Value: 22
- + Action Disable Fields · Value: 23
- + Action Disable Fields · Value: 24
- + Action Enable Fields · Value: 25
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 25
- + Action Enable Fields · Value: 7
- + Action Yield · Value: 5
- + Action Disable Fields · Value: 7
- + Action Yield · Value: 2
- + Action Disable Fields · Value: 6
- Add Event · Trigger: Timer · Name:
Event 13: Function (INCOMING WAVE)
- Add Event · Trigger: Function · Name:
INCOMING WAVE
This event is a generic function and can be called via the "Call Global Function" action. - Selection: All Players
- + Action Show Toast · Value: 0 · Message:
INCOMING WAVE
- Add Event · Trigger: Function · Name:
Event 14: Function (WARNING SOUND)
- Add Event · Trigger: Function · Name:
WARNING SOUND
This event is a generic function and can be called via the "Call Global Function" action. - Selection: All Players
- + Action Play Sound · Value: sound #6the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Function · Name:
Event 16: Function (WAVE SOUND)
- Add Event · Trigger: Function · Name:
WAVE SOUND
This event is a generic function and can be called via the "Call Global Function" action. - Selection: All Players
- + Action Play Sound · Value: sound #15the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Function · Name:
Event 17: Timer (GHOST ANI ON SIDES)
- Add Event · Trigger: Timer · Name:
GHOST ANI ON SIDES
· Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 4
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 3
- + Action Enable Fields · Value: 4
- + Action Yield · Value: 1
- Add Event · Trigger: Timer · Name:
Version 4 · 1 map
As built in RISE OF THE DRAGON - GUN GAME.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- X-RAY #0Duration: 5.0 s · Notify · Icon colour #FFFFFF · Background colour #000000
- X-Ray Vision (see enemy outlines): 0.0
Event 5: Timer
- Add Event · Trigger: Timer · Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
- Selection: None
- + Action Enable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Disable Fields · Value: 3
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 1
- + Action Enable Fields · Value: 2
- + Action Disable Fields · Value: 3
- + Action Yield · Value: 1
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Yield · Value: 1
Event 7: Timer
- Add Event · Trigger: Timer · Interval: 30the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
- Selection: All Players
- + Action Call Function · Function: "X-RAY" (Event 8)
Event 8: Function (X-RAY)
- Add Event · Trigger: Function · Name:
X-RAY
This event is a generic function and can be called via the "Call Global Function" action. - Selection: All Players
- + Action Apply Buff · Value: buff "X-RAY"
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Function · Name:
Version 5 · 1 map
As built in SHOOTING UNDER INFLUENCE.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- TAKE A SHOT #0Duration: 15.0 s · Notify · Icon: E-Icon-Death · Icon colour #FFFFFF · Background colour #000000
- Type "None": 0.0
Event 1: Timer (SHOT)
- Add Event · Trigger: Timer · Name:
SHOT
· Interval: Random 0 - Value random 0 to 45the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: Random Player · Count: 2
- + Action Apply Buff · Value: buff "TAKE A SHOT"
- Add Event · Trigger: Timer · Name:
Version 6 · 1 map
As built in SHOWDOWN.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| PLAYER 1 | Global | Object (Player) | 0 | No |
| PLAYER 2 | Global | Object (Player) | 0 | No |
| TGR CD TIMER | Global | Number | -1 | No |
| TGR CD TIMER SW | Global | Number | 0 | No |
| DESTROY BUILDS | Global | Number | 3 | No |
| DB SW | Global | Number | 0 | No |
| T1 | Global | Number | 0 | No |
| T2 | Global | Number | 0 | No |
| T3 | Global | Number | 0 | No |
| T4 | Global | Number | 0 | No |
| T0 | Global | Number | 0 | No |
Event 5: Timer
- Add Event · Trigger: Timer · Interval: 1the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Less Than or Equal 5
- + Condition AND Variable TGR CD TIMER SW (Global) Equal 1
- + Action Add Variable · Variable: TGR CD TIMER · Value: 1
Event 11: Timer
- Add Event · Trigger: Timer · Interval: 1the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
- Selection: None
- + Condition Variable DB SW (Global) Equal 1
- + Action Add Variable · Variable: DESTROY BUILDS · Value: 1
Event 12: Timer
- Add Event · Trigger: Timer · Interval: 1the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Equal 0
- + Action Set Variable · Variable: T0 · Value: 1
- + Else Case
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Equal 1
- + Action Set Variable · Variable: T1 · Value: 1
- + Else Case
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Equal 2
- + Action Set Variable · Variable: T2 · Value: 1
- + Else Case
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Equal 3
- + Action Set Variable · Variable: T3 · Value: 1
- + Else Case
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Equal 4
- + Action Set Variable · Variable: T4 · Value: 1
Event 22: Timer (VAR DEBUG)
- Add Event · Trigger: Timer · Name:
VAR DEBUG
· Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Update Message Board · Value: Variable Null (Global) · Message:
1
- + Action Append Message Board · Value: Variable PLAYER 1.Object (Global) · Message:
1 ##
- + Action Append Message Board · Value: Variable PLAYER 2.Object (Global) · Message:
1 ##
- Add Event · Trigger: Timer · Name:
Version 7 · 1 map
As built in SWARM.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REV #1Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Event 3: Timer (REV)
- Add Event · Trigger: Timer · Name:
REV
· Interval: 1the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: All Players
- + Action Apply Buff · Value: buff "REV"
- Add Event · Trigger: Timer · Name:
Seen in
- BACKROOMS DENNIS_OF_MODESTO_209 · map page · walk
- BLUE GODS_Quietowl · map page · walk
- GHOST SHIP WinterSoldier_EGY · map page · walk
- MUSHY 2 GODS_PutangFreyja · map page · walk
- RISE OF THE DRAGON - GUN GAME jellyace25_ECLIPSE · map page · walk
- ROMULUS GODS_SKBLong · map page · walk
- SEAN0311 GODS_Sean0311 · map page · walk
- SHOOTING UNDER INFLUENCE GODS_CRAZYTRAIN · map page · walk
- SHOWDOWN GODS_CRAZYTRAIN · map page · walk
- SWARM GODS_ChrisO · map page · walk
- THE WHITE HOUSE GODS_OSPREY.kat · map page · walk
- THE WITCHES GODS_PutangFreyja · map page · walk