BACKROOMS
DENNIS_OF_MODESTO_209Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 30
- default: 0
- Time Limit (Seconds)
- 900.0 s (15 min)
- default: -1.0 (no limit)
- Death Behavior
- AutoRespawn
- default: Eliminate
- Respawn Time
- 9.0
- default: 0.0
- Auto respawn min time
- 5.0
- default: 0.0
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- CX4
- default: Knife
- Ghost Speed
- 1.95
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 0.1
- default: 1.0
- Shield Regen
- 0.1
- default: 0.0
- Health Regen Chunk
- 5
- default: 10
- Shield Regen Chunk
- 5
- default: 2
- Damage Modifier
- 2.0
- default: 1.0
- Movement Speed
- 1.5
- default: 1.0
- Fling Multiplier
- 3.0
- default: 1.0
- Use Loadouts
- On
- default: Off
- Loadout Select Time
- 7.0
- default: 8.0
- Starting Builds
- 1
- default: 0
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 30.0
- default: 0.0
- Drop Shield on Death
- Off
- default: On
- In World Loot
- Blocked: none
- no default known
- Loadout loot filter
- Blocked: none
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 2
- default: 4
- Zone Behavior
- fixed
- default: default
- Zone Movement Speed
- 0.25
- no default known
- Zone Hold Length
- 0.25
- no default known
- Zone Damage
- 0.8
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 54 settings (same as the default)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Fall Damage
- 1.0
- Flying
- On
- Climbing
- On
- Restrict Winner Loadouts
- Off
- Starting Inventory Ammo
- 1
- Starting Backpacks
- 0
- Additional gear
- None
- Unlimited Ammo
- Off
- Player Drops
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Voice chat mode
- Team
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- XRAY #0 XRAY VISIONDuration: 10.0 s · Notify · Remove On Death · Icon colour #FFFFFF · Background colour #000000
- X-Ray Vision (see enemy outlines): 0.0
- INVISIBILITY #1 INVISIBILITY 10 SECONDSDuration: 10.0 s · Notify · Remove On Death · Icon colour #FFFFFF · Background colour #000000
- Invisibility: 0.0
- FAST #2 FASTER 300%Duration: 10.0 s · Notify · Remove On Death · Icon colour #FFFFFF · Background colour #000000
- Movement Speed Multiplier: 3.0
Roles
None
Shop
None
Events (10)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
Event 2: Self-KO
- Add Event · Trigger: Self-KOCalled when a player knocks themselves out.Source object: Dead Player
- Selection: Dead Player
- + Action Add Score · Value: -1
Event 3: Timer (TIMER MONSTER)
- Add Event · Trigger: Timer · Name:
TIMER MONSTER
· Interval: 5the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 1
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 1
- + Action Enable Fields · Value: 2
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 2
- + Action Enable Fields · Value: 3
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 3
- Add Event · Trigger: Timer · Name:
Event 4: Trigger Function (DEAD)
- Add Event · Trigger: Trigger Function · Name:
DEAD
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Damage Player · Value: 100
- Add Event · Trigger: Trigger Function · Name:
Event 5: Trigger Function (XRAY)
- Add Event · Trigger: Trigger Function · Name:
XRAY
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "XRAY"
- Add Event · Trigger: Trigger Function · Name:
Event 6: Trigger Function (INVISIBILITY)
- Add Event · Trigger: Trigger Function · Name:
INVISIBILITY
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "INVISIBILITY"
- Add Event · Trigger: Trigger Function · Name:
Event 7: Trigger Function (FAST)
- Add Event · Trigger: Trigger Function · Name:
FAST
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "FAST"
- Add Event · Trigger: Trigger Function · Name:
Event 8: Timer (TIMER 2 big monster)
- Add Event · Trigger: Timer · Name:
TIMER 2 big monster
· Interval: 10the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 4
- + Action Yield · Value: 2
- + Action Disable Fields · Value: 4
- Add Event · Trigger: Timer · Name:
Event 9: Trigger Function (BOO)
- Add Event · Trigger: Trigger Function · Name:
BOO
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #23the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Event 10: Trigger Function (ZAP)
- Add Event · Trigger: Trigger Function · Name:
ZAP
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #15the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name: