POP1 MAP ARCHIVEby CrosseyedSensei

Respawn after death

Players come back after being knocked out: either the Auto Respawn death behaviour with a respawn timer, or an event that runs Respawn Player ("Force a player to respawn at one of the currently active spawn points"). Phoenix is the redeploy death behaviour (the game: "Eliminated teammates have a chance to redeploy"), with a Player Redeployed event.

35 of 126 maps with captured rules use it.

Settings

SettingMost maps hereDefaultValues seen (maps)
Death BehaviorAutoRespawnEliminateAutoRespawn (32), Phoenix (3)
Respawn Time17.00.017.0 (8), 9.0 (6), 8.0 (4), 10.0 (3), 11.0 (3), 0.0 (3), 12.0 (2), 7.0 (2), 6.0 (2), 13.0 (1), 15.0 (1)
Auto respawn min time7.00.07.0 (19), 5.0 (11), 0.0 (3), 8.0 (1), 6.0 (1)
Health After Revive1.01.01.0 (34), 0.5 (1)
Armor After Revive1.00.01.0 (34), 0.0 (1)
Revive Spawn ItemCX4KnifeCX4 (23), None (10), .357 Magnum (1), Knife (1)

"Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Settings every map here leaves at the default are not listed.

Events to build

2 versions across 2 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.

Version 1 · 1 map

As built in Phoenix.

  1. Event 2: Player Redeployed (CLEAR ROLE)

    1. Add Event · Trigger: Player Redeployed · Name: CLEAR ROLECalled in phoenix mode only, when a player redeploysSource object: Player
    2. Selection: Player
    3. + Condition OR Variable Role (Selected Object) Equal role "SCOUT"
    4. + Condition AND Variable Role (Selected Object) Equal role "MEDIC"
    5. + Condition AND Variable Role (Selected Object) Equal role "TANK"
    6. Each condition stores its own AND/OR operator, shown on its line. The editor shows one operator button between each pair of conditions.
    7. + Action Set Role · Value: no role (0)0 is no role's id, so this clears the player's role (read from the data, not checked in the editor)

Version 2 · 1 map

As built in SHOWDOWN.

Create these first:

Variables

NameScopeTypeDefault ValueReset Each Round
START SWGlobalNumber0No
  1. Event 18: Player Function (RESET plyr)

    1. Add Event · Trigger: Player Function · Name: RESET plyr · Variable: PlayerScoreThis event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player
    2. Selection: All Players
    3. + Action Respawn Player
    4. + Action Remove Player Item · Items: Resources · Value: 99999
  2. Event 21: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Score · Value: 1
    4. + Action Respawn Player
    5. + Action Enable Fields · Value: 3
    6. + Action Disable Fields · Value: 1
    7. + Action Disable Fields · Value: 2
    8. + Action Set Variable · Variable: START SW · Value: 0

Seen in