POWERSTATION
cryptojoker69Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “gungame”, mode Gun Game.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Solo
- default: Squads
- Squad Size
- 1
- default: 3
- Winning Score
- 25
- default: 0
- Time Limit (Seconds)
- 900.0 s (15 min)
- default: -1.0 (no limit)
- Death Behavior
- AutoRespawn
- default: Eliminate
- Respawn Time
- 8.0
- default: 0.0
- Auto respawn min time
- 7.0
- default: 0.0
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- None
- default: Knife
- Ghost Speed
- 2.0
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 0.0
- default: 1.0
- Shield Regen
- 2.0
- default: 0.0
- Damage Modifier
- 2.7
- default: 1.0
- Movement Speed
- 1.4
- default: 1.0
- Fling Multiplier
- 4.0
- default: 1.0
- Gravity
- 1.5
- default: 1.0
- Starting Builds
- 1
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 30.0
- default: 0.0
- Player Drops
- Off
- default: On
- In World Loot
- Blocked: Katana, Excalibur, Harmonica, MG338
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Harmonica, MG338
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 2
- default: 4
- Lock Team Selection
- On
- default: Off
- Voice chat mode
- Open
- default: Team
- Zone Behavior
- fixed
- default: default
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.0
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Forced rarity
- 1
- default: -1
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 53 settings (same as the default)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen Chunk
- 10
- Shield Regen Chunk
- 2
- Friendly Fire
- Off
- PvP
- On
- Fall Damage
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Starting Backpacks
- 0
- Additional gear
- None
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- (no name) #0Duration: 10.0 s · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 1.0
Roles
None
Shop
None
Events (5)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Match Setup (0: Match Setup)
- Add Event · Trigger: Match Setup · Name:
0: Match Setup
Called once at the start of every new match. - Selection: All Players
- + Action Yield · Value: 7
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
- Add Event · Trigger: Match Setup · Name:
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Condition Variable Weapon Used (Event) Equal Variable Current Weapon (Killer)
- + Action Add Score · Value: 1
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
Event 3: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
Event 4: Player Function (SET WEAPON)
- Add Event · Trigger: Player Function · Name:
SET WEAPON
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Set Weapon by Value · Items: AKM, MP5, MK18, P90, 1911, M1014, AWP, Uzis, M60, Tec9, S85, Px4, RFB, FAL, Silenced MP9, Matadors, SPR, AWP, Tec9, Cyberblade · Value: Variable Score (Selected Object)
- Add Event · Trigger: Player Function · Name:
Event 5: Trigger Function (TPSNIPER)
- Add Event · Trigger: Trigger Function · Name:
TPSNIPER
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 1
- Add Event · Trigger: Trigger Function · Name: