POP1 MAP ARCHIVEby CrosseyedSensei

Points for kills

A Kill Enemy event that adds score per kill. The match is won on kills only where Winning Score is above 0 (see the settings table).

101 of 126 maps with captured rules use it.

Settings

SettingMost maps hereDefaultValues seen (maps)
Game TypeDeathMatchBRRulesDeathMatch (95), BRArena (3), PhoenixRoyale (3)
Winning Score000 (62), 30 (11), 50 (5), 40 (3), 600 (2), 1 (2), 5 (2), 24 (2), 90 (1), 3 (1), 70 (1), 6 (1), 13 (1), 35 (1), 44 (1), 100 (1), 25 (1), 26 (1), 80 (1), 20 (1)
Hide scoresOnOffOn (56), Off (45)

"Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Settings every map here leaves at the default are not listed.

Events to build

11 versions across 101 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.

Version 2 · 8 maps

As built in ALFA, CAVE ELIMINATION, HEAVENS ARENA BIG BATTLES, METRO_PHOENIX, MONSTER BASH, Phoenix, QUICK JOIN CLASSIC, ULTIMATE 5 LEVELS.

  1. Event 2: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Player Points · Value: 1

Version 3 · 6 maps

As built in Blank Default template, BULLET HOSE, COLD HEARTED, GHOSTBUSTERS, IVARS VILLAGE, STONE HENGE.

  1. Event 3: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Score · Value: 1

Version 4 · 3 maps

As built in BATTLEFIELD PAINTBALL, KILL JOY, THE FORTRESS.

  1. Event 1: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Score · Value: 0

Version 5 · 2 maps

As built in OITC OLD WEST CEMETARY, SHARP OBJECTS.

Create these first:

Variables

NameScopeTypeDefault ValueReset Each Round
AMMOIndividualNumber0No

Roles

  • 1 round #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x1; Knife x0Perks: DisableGrabLoot
  • 2 round #1001Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x2; Knife x0Perks: DisableGrabLoot
  • 3 round #1002Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x3; Knife x0Perks: DisableGrabLoot
  • 4 round #1003Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x4; Knife x0Perks: DisableGrabLoot
  • 5 round #1004Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x5; Knife x0
  1. Event 2: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Score · Value: 1
    4. + Action Add Variable · Variable: AMMO · Value: 1
    5. + Group
      1. Selection: Selected Object
      2. Comment: 1 ammo
      3. + Condition Variable AMMO (Selected Object) Equal 1
      4. + Action Set Role · Value: role "1 round"
    6. + Group
      1. Selection: Selected Object
      2. Comment: 2 ammo
      3. + Condition Variable AMMO (Selected Object) Equal 2
      4. + Action Set Role · Value: role "2 round"
    7. + Group
      1. Selection: Selected Object
      2. Comment: 3 round
      3. + Condition Variable AMMO (Selected Object) Equal 3
      4. + Action Set Role · Value: role "3 round"
    8. + Group
      1. Selection: Selected Object
      2. Comment: 4 round
      3. + Condition Variable AMMO (Selected Object) Equal 4
      4. + Action Set Role · Value: role "4 round"
    9. + Group
      1. Selection: Selected Object
      2. Comment: 5 round
      3. + Condition Variable AMMO (Selected Object) Greater Than or Equal 5
      4. + Action Set Role · Value: role "5 round"

Version 6 · 1 map

As built in CHAOS OITC MAGNUM.

Create these first:

Variables

NameScopeTypeDefault ValueReset Each Round
AMMOIndividualNumber0No

Roles

  • 1 round #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x1; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
  • 2 round #1001Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x2; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
  • 3 round #1002Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x3; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
  • 4 round #1003Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x4; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
  • 5 round #1004Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x5; Cyberblade x0; Frag Grenade x0
  • 6 round #1005Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x6; Cyberblade x0; Frag Grenade x0
  • ROUND 7 #1006Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 170 · Fling Mod % 100Gear: .357 Magnum x7; Cyberblade x0; Frag Grenade x0
  1. Event 2: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Score · Value: 1
    4. + Action Add Variable · Variable: AMMO · Value: 1
    5. + Group
      1. Selection: Selected Object
      2. Comment: 1 ammo
      3. + Condition Variable AMMO (Selected Object) Equal 1
      4. + Action Set Role · Value: role "1 round"
    6. + Group
      1. Selection: Selected Object
      2. Comment: 2 ammo
      3. + Condition Variable AMMO (Selected Object) Equal 2
      4. + Action Set Role · Value: role "2 round"
    7. + Group
      1. Selection: Selected Object
      2. Comment: 3 round
      3. + Condition Variable AMMO (Selected Object) Equal 3
      4. + Action Set Role · Value: role "3 round"
    8. + Group
      1. Selection: Selected Object
      2. Comment: 4 round
      3. + Condition Variable AMMO (Selected Object) Equal 4
      4. + Action Set Role · Value: role "4 round"
    9. + Group
      1. Selection: Selected Object
      2. Comment: 5 round
      3. + Condition Variable AMMO (Selected Object) Greater Than or Equal 5
      4. + Action Set Role · Value: role "5 round"
    10. + Group
      1. Selection: Selected Object
      2. Comment: 6 round
      3. + Condition Variable AMMO (Selected Object) Greater Than or Equal 6
      4. + Action Set Role · Value: role "6 round"
    11. + Group
      1. Selection: Selected Object
      2. Comment: ROUND 7
      3. + Condition Variable AMMO (Selected Object) Greater Than or Equal 7
      4. + Action Set Role · Value: role "ROUND 7"

Version 7 · 1 map

As built in POWERSTATION.

  1. Event 2: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Condition Variable Weapon Used (Event) Equal Variable Current Weapon (Killer)
    4. + Action Add Score · Value: 1
    5. + Action Call Player Function · Function: "SET WEAPON" (Event 4)
  2. Event 4: Player Function (SET WEAPON)

    1. Add Event · Trigger: Player Function · Name: SET WEAPONThis event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player
    2. Selection: Player
    3. + Action Set Weapon by Value · Items: AKM, MP5, MK18, P90, 1911, M1014, AWP, Uzis, M60, Tec9, S85, Px4, RFB, FAL, Silenced MP9, Matadors, SPR, AWP, Tec9, Cyberblade · Value: Variable Score (Selected Object)

Version 8 · 1 map

As built in RISE OF THE DRAGON - GUN GAME.

  1. Event 2: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Condition Variable Weapon Used (Event) Equal Variable Current Weapon (Killer)
    4. + Action Add Score · Value: 1
    5. + Action Call Player Function · Function: "SET WEAPON" (Event 4)
  2. Event 4: Player Function (SET WEAPON)

    1. Add Event · Trigger: Player Function · Name: SET WEAPONThis event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player
    2. Selection: Player
    3. + Action Set Weapon by Value · Items: 1911, .357 Magnum, Px4, Tec9, SMAW Rocket Launcher, Matadors, DT11, M1014, AKM, SMAW Rocket Launcher, CX4, UMP, MK18, MP5, SMAW Rocket Launcher, M60, RFB, Silenced MP9, P90, SMAW Rocket Launcher, FAL, S85, SPR, AWP, SMAW Rocket Launcher, Katana · Value: Variable Score (Selected Object)

3 more versions, in SHOWDOWN, SUNFLOWER CITY, TRAIN [RMX]. Open a map's recipe to see them.

Seen in