KILL JOY
GODS_FURYEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Metro Arena.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- BRArena
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Revive Enemies
- On
- default: Off
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- UMP
- default: Knife
- Ghost Speed
- 2.0
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Shield Regen
- 1.0
- default: 0.0
- Shield Regen Chunk
- 10
- default: 2
- Damage Modifier
- 3.7
- default: 1.0
- Movement Speed
- 1.5
- default: 1.0
- Fling Multiplier
- 3.5
- default: 1.0
- Gravity
- 0.9
- default: 1.0
- Fall Damage
- 0.5
- default: 1.0
- Starting Inventory Ammo
- 10
- default: 1
- Starting Builds
- 10
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Limit Scale
- 2.0
- no default known
- In World Loot
- Blocked: Gem Bars, Backpack Upgrade
- no default known
- Loadout loot filter
- Blocked: Katana, Harmonica, Excalibur
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Hide scores
- On
- default: Off
- Voice chat mode
- Open
- default: Team
- Currency Held On Death
- 1.0
- default: 0.6
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.5
- no default known
- Zone Damage
- 1.25
- no default known
- Opposing Spawn Towers
- 1.0
- default: 0.0
- Drop pod spread
- 9.5
- default: 9.0
The other 62 settings (same as the default)
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Health Regen Chunk
- 10
- Friendly Fire
- Off
- PvP
- On
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Additional gear
- None
- Ammo Scale
- 1.0
- Weapon Ammo Scale
- 0.25
- Loot Respawn Time
- 0.0
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Dropped Currency Lost
- 0.0
- Zone Behavior
- default
- Override Zone Height
- Off
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Flight distance from zone
- 0.8
- Pod speed waiting for drop
- 22.0
- Player spawn type
- LaunchTower
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Show loot drop preview
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Despawn player drops time
- 0.0
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- FAST REVIVE #0Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Roles
None
Shop
None
Events (3)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 0
Event 2: Round Start (FAST REVIVE)
- Add Event · Trigger: Round Start · Name:
FAST REVIVE
Called each time a new round starts, useful for games with multiple rounds. - Selection: All Players
- + Action Apply Buff · Value: buff "FAST REVIVE"
- Add Event · Trigger: Round Start · Name:
Event 3: Trigger Function (TP ALL PLAYERS)
- Add Event · Trigger: Trigger Function · Name:
TP ALL PLAYERS
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: All Players
- + Action Teleport Player · Value: Variable Trigger ID (Event)
- + Action Play Sound · Value: sound #18the editor's sound list order is not recoverable from the game files
- + Action Play Sound · Value: sound #19the editor's sound list order is not recoverable from the game files
- + Action Play Sound · Value: sound #24the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name: