Starting loadout
What players spawn with: starting ammo, builds and backpacks, extra gear, loadouts, or Give Player Item actions when the match starts, a round starts, a player joins or is revived.
124 of 126 maps with captured rules use it.
Settings
| Setting | Most maps here | Default | Values seen (maps) |
|---|---|---|---|
| Use Loadouts | Off | Off | Off (94), On (30) |
| Loadout Select Time | 8.0 | 8.0 | 8.0 (115), 6.0 (5), 10.0 (3), 7.0 (1) |
| Restrict Winner Loadouts | Off | Off | Off (122), On (2) |
| Additional gear | None | None | None (115), Knife (6), Backpack Upgrade (3) |
| Revive Spawn Item | UMP | Knife | UMP (70), CX4 (25), None (15), .357 Magnum (4), AKM (2), Px4 (2), Knife (2), MP5 (2), Silenced MP9 (1), RFB (1) |
| Starting Inventory Ammo | 10 | 1 | 10 (75), 1 (44), 0 (3), 5 (2) |
| Starting Builds | 10 | 0 | 10 (78), 1 (18), 4 (7), 3 (7), 0 (6), 2 (3), 5 (2), 7 (1), 11 (1), 9 (1) |
| Starting Backpacks | 3 | 0 | 3 (94), 0 (25), 1 (3), 2 (2) |
| Loadout loot filter | Blocked: Katana, Excalibur, Harmonica | Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars | Blocked: Katana, Excalibur, Harmonica (67), Blocked: Katana, Harmonica, Excalibur (21), Blocked: none (8), Blocked: SMAW Rocket Launcher (7), Blocked: Katana, Excalibur, Harmonica, MG338 (3), Only: none (2), Blocked: Katana, Cyberblade, Excalibur, Frag Grenade, Zone Grenade, SMAW Rocket Launcher (1), Blocked: SMAW Rocket Launcher, Cyberblade, Excalibur, Zone Grenade, Frag Grenade (1), Blocked: Excalibur, Harmonica, DT11, MP5, P90, M60, CX4, MK18, Px4, S85, AKM, SPR, Uzis, Tec9, RFB, FAL, SMAW Rocket Launcher, Zone Grenade, Frag Grenade, Silenced MP9, Shield Shaker, Banana, Soda, Matadors, Gem Bars, Cyberblade, Resources, M1014, AWP, .357 Magnum (1), Blocked: Harmonica (1), Only: Backpack Upgrade, Shield +10, Soda, Shield +20, Banana, Harmonica, Shield Shaker, Shield Soda, SMAW Rocket Launcher, Zone Grenade, Frag Grenade (1), Only: AWP, S85, Katana (1), Blocked: Katana, Excalibur, Gem Bars, SMAW Rocket Launcher, Shield +10, Backpack Upgrade, Harmonica (1), Blocked: AWP (1), Blocked: SMAW Rocket Launcher, Zone Grenade, Gem Bars, Excalibur, Frag Grenade, Tec9 (1), Blocked: Katana, Excalibur, Harmonica, Frag Grenade, Zone Grenade, SMAW Rocket Launcher (1), Only: AWP, S85, SPR, FAL (1), Blocked: Katana, Harmonica, Excalibur, AWP (1), Blocked: Katana, Excalibur, Harmonica, Zone Grenade, Frag Grenade, SMAW Rocket Launcher, Backpack Upgrade (1), Blocked: SMAW Rocket Launcher, Katana, Excalibur, AWP, Matadors, Gem Bars, CX4, M60, P90, MP5, MK18, DT11, AKM, UMP, RFB, SPR, Tec9, Uzis, Silenced MP9, Zone Grenade, M1014 (1), Blocked: Katana, Excalibur, Harmonica, Gem Bars, Frag Grenade, Zone Grenade, SMAW Rocket Launcher (1), Blocked: Shield Shaker, Banana, Shield +10, Shield +20, Backpack Upgrade (1) |
"Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Settings every map here leaves at the default are not listed.
Events to build
11 versions across 61 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.
Version 1 · 35 maps
As built in ****_GETFAHQD, [MELIPOP], BADLANDS, BAMBOO, BANANA LAND, BEAST MODE, Blank Snow template, CANDLE MAGIC, CHILL, DARK CARNIVAL, EREPTILE DISFUNCTION, FORTRESS, G SPOT, HILDRS ECHO, HOLY GROUND, HUNTED, HYPNOSIS, LADIES VS GENTS, LEGIONS, MELIS CAFE, PHANTOM, PLAN B, POPPY, QUANTUM CITY, QUIETOWL, REALTREE, ROBOTICS, ROBOTICS 2, SPORE WAR, SUPERSTAR, SURVIVE, TAGD, THE HOLLER, THE POWERPUFF G0DS, TRAUMA.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Event 4: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 0) Less Than 12
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Else Case
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 1) Less Than 12
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
Version 2 · 13 maps
As built in AFTERMATH-LIGHT VS DARK, ATROCIOUS, BI-POLAR, FLASH, G0DTHAM, HIGHER, LA LA LA, LIGHT VS DARK, ROTTEN RAPPIDS, SKB PAINTBALL, SKYFALL, STACKED, SWEET DREAMS.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Event 4: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Else Case
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
Version 3 · 4 maps
As built in BLUE, MUSHY 2, THE WHITE HOUSE, THE WITCHES.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REDUCE ROCKET DMG #5Permanent · Icon colour #FFFFFF · Background colour #000000
- Damage Scale Multiplier: 0.25 · Affected Weapons: SMAW Rocket Launcher
Event 1: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: All Players
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Disable Fields · Value: 3
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
- + Action Give Player Item · Items: Px4 · Value: 1
Event 5: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 0) Less Than 12
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
- + Action Give Player Item · Items: Px4 · Value: 1
- + Else Case
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 1) Less Than 12
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
- + Action Give Player Item · Items: Px4 · Value: 1
Version 4 · 2 maps
As built in ROMULUS, SEAN0311.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REDUCE ROCKET DMG #5Permanent · Icon colour #FFFFFF · Background colour #000000
- Damage Scale Multiplier: 0.1 · Affected Weapons: SMAW Rocket Launcher
Event 5: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 0) Less Than 12
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
- + Else Case
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 1) Less Than 12
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
Version 5 · 1 map
As built in 5 LEVELS.
Event 8: Round Start
- Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
- Selection: All Players
- + Condition Variable Role (Selected Object) Equal role "ADMIN"
- + Action Yield · Value: 8
- + Action Give Player Item · Items: 1911 · Value: 0
Version 6 · 1 map
As built in POWERSTATION.
Event 1: Match Setup (0: Match Setup)
- Add Event · Trigger: Match Setup · Name:
0: Match Setup
Called once at the start of every new match. - Selection: All Players
- + Action Yield · Value: 7
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
- Add Event · Trigger: Match Setup · Name:
Event 3: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
Event 4: Player Function (SET WEAPON)
- Add Event · Trigger: Player Function · Name:
SET WEAPON
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Set Weapon by Value · Items: AKM, MP5, MK18, P90, 1911, M1014, AWP, Uzis, M60, Tec9, S85, Px4, RFB, FAL, Silenced MP9, Matadors, SPR, AWP, Tec9, Cyberblade · Value: Variable Score (Selected Object)
- Add Event · Trigger: Player Function · Name:
Version 7 · 1 map
As built in RISE OF THE DRAGON - GUN GAME.
Event 1: Match Setup (0: Match Setup)
- Add Event · Trigger: Match Setup · Name:
0: Match Setup
Called once at the start of every new match. - Selection: All Players
- + Action Yield · Value: 7
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
- Add Event · Trigger: Match Setup · Name:
Event 3: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
Event 4: Player Function (SET WEAPON)
- Add Event · Trigger: Player Function · Name:
SET WEAPON
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Set Weapon by Value · Items: 1911, .357 Magnum, Px4, Tec9, SMAW Rocket Launcher, Matadors, DT11, M1014, AKM, SMAW Rocket Launcher, CX4, UMP, MK18, MP5, SMAW Rocket Launcher, M60, RFB, Silenced MP9, P90, SMAW Rocket Launcher, FAL, S85, SPR, AWP, SMAW Rocket Launcher, Katana · Value: Variable Score (Selected Object)
- Add Event · Trigger: Player Function · Name:
Version 8 · 1 map
As built in STATMASTER EVOLVING.
Event 1: Match Setup (START)
- Add Event · Trigger: Match Setup · Name:
START
Called once at the start of every new match. - Selection: All Players
- + Action Give Player Item · Items: Knife · Value: 0
- Add Event · Trigger: Match Setup · Name:
3 more versions, in SUNFLOWER CITY, THOR CITY, TRAIN [RMX]. Open a map's recipe to see them.
Seen in
- ****_GETFAHQD GODS_Fah_Q · map page · walk
- 10000 DAYS GODS_CRAZYTRAIN · map page · walk
- 5 LEVELS zyro · map page · walk
- [MELIPOP] GODS_POPLIGHTNING · map page · walk
- AAA TREE HOUSE Oldschoolshyit · map page · walk
- AETHELGARD SOLSTIS Kiki.80_BBB · map page · walk
- AFTERLIFE GODS_ALAMO_HANK · map page · walk
- AFTERMATH-LIGHT VS DARK GODS_BADBAR · map page · walk
- ALFA aglae_souza · map page · walk
- ATROCIOUS GODS_TrashPandaKiller · map page · walk
- BACKROOMS DENNIS_OF_MODESTO_209 · map page · walk
- BADLANDS GODS_PITDEVIL · map page · walk
- BAMBOO GODS_PITDEVIL · map page · walk
- BANANA LAND GODS_PITDEVIL · map page · walk
- BATES MOTEL Redrum000237 · map page · walk
- BATTLEFIELD PAINTBALL GODS_PITDEVIL · map page · walk
- BEAST MODE GODS_PITDEVIL · map page · walk
- BI-POLAR GODS_TrashPandaKiller · map page · walk
- BIGBABYJESUZ CLASSIC Kiki.80 · map page · walk
- Blank Default template
- Blank Snow template
- BLUE GODS_Quietowl · map page · walk
- BONEYARD GODS_PITDEVIL · map page · walk
- BULLET HOSE TST_Bobaphatt666
- CANDLE MAGIC GODS_GoodWitch · map page · walk
- CASKADES GODS_ALAMO_HANK · map page · walk
- CAVE ELIMINATION TheDadalorianFromNH · map page · walk
- CAVERN GODS_CRAZYTRAIN · map page · walk
- CHAOS OITC MAGNUM ChaosVR · map page · walk
- CHAOTIC GODS_ALAMO_HANK · map page · walk
- CHEM X GODS_Meli · map page · walk
- CHESS Ifun · map page · walk
- CHILL GODS_PITDEVIL · map page · walk
- COLD HEARTED GODS_PITDEVIL · map page · walk
- CROSSES GODS_CRAZYTRAIN · map page · walk
- DARK CARNIVAL GODS_PITDEVIL · map page · walk
- DEEP SPACE 5 Stand.alone.pro.YT · map page · walk
- EREPTILE DISFUNCTION GODS_PITDEVIL · map page · walk
- FINAL FRONTIER sneakySage11 · map page · walk
- FLASH GODS_PITDEVIL · map page · walk
- FLASH SNACKS GODS_Theflash1997 · map page · walk
- FORTRESS GODS_PutangFreyja · map page · walk
- FRONTIER TDM [OG] ArmsReach · map page · walk
- G SPOT GODS_PITDEVIL · map page · walk
- G0DTHAM GODS_POPLIGHTNING · map page · walk
- GHOST SHIP WinterSoldier_EGY · map page · walk
- GHOSTBUSTERS Ifun · map page · walk
- GOOFIWATER CAT_GoofiMorgan
- HAUNTED MANSION Firefly422 · map page · walk
- HEAVENS ARENA BIG BATTLES SWA_wildbarnacle · map page · walk
- HIGH GROUND GODS_THOR · map page · walk
- HIGHER GODS_TrashPandaKiller · map page · walk
- HILDRS ECHO GODS_PITDEVIL · map page · walk
- HOLY GROUND GODS_PITDEVIL · map page · walk
- HORROR ROYALE GhostlyMostly88 · map page · walk
- HUNTED GODS_PITDEVIL · map page · walk
- HYPNOSIS GODS_PITDEVIL · map page · walk
- IVARS VILLAGE Trigger_APEX · map page · walk
- KILL JOY GODS_FURY · map page · walk
- KOKIRI FOREST ATC_Garden_porfavorTIKTOK · map page · walk
- LA LA LA GODS_TrashPandaKiller · map page · walk
- LADIES VS GENTS GODS_PutangFreyja · map page · walk
- LEGIONS GODS_PITDEVIL · map page · walk
- LIGHT VS DARK GODS_BADBAR · map page · walk
- MAGNUM ChaosVR · map page · walk
- MARKSMAN ReMarkabled · map page · walk
- MELIS CAFE GODS_PITDEVIL · map page · walk
- METAL MAYHEM GhostlyMostly88 · map page · walk
- METRO_PHOENIX Soulsmight · map page · walk
- MIRAGE GODS_CRAZYTRAIN · map page · walk
- MONSTER BASH Soulsmight · map page · walk
- MORTAL KOMBAT BWayneCS · map page · walk
- MUSHY 2 GODS_PutangFreyja · map page · walk
- NARROWS CTF morecowbell520 · map page · walk
- OITC OLD WEST CEMETARY TrippiNonYoU
- PHANTOM GODS_BADBAR · map page · walk
- Phoenix BigBox VR · map page · walk
- PLAN B GODS_PITDEVIL · map page · walk
- POLLEN PANIC Kiki.80 · map page · walk
- POPLIGHTNING GODS_POPLIGHTNING · map page · walk
- POPPY GODS_POPLIGHTNING · map page · walk
- POWERSTATION cryptojoker69 · map page · walk
- QUANTUM CITY GODS_PITDEVIL · map page · walk
- QUICK JOIN CLASSIC Peacemaker7_DOA · map page · walk
- QUIETOWL GODS_PITDEVIL · map page · walk
- REALTREE GODS_POPLIGHTNING · map page · walk
- RISE OF THE DRAGON - GUN GAME jellyace25_ECLIPSE · map page · walk
- ROBOTICS GODS_PITDEVIL · map page · walk
- ROBOTICS 2 GODS_PITDEVIL · map page · walk
- ROMULUS GODS_SKBLong · map page · walk
- ROTTEN RAPPIDS GODS_KatieCxX · map page · walk
- RUNITBACK mycatisadog · map page · walk
- SAUCEMONEY - WAR-TOWN - ROYAL SauceMoney · map page · walk
- SEAN0311 GODS_Sean0311 · map page · walk
- SHARP OBJECTS KiwiShade · map page · walk
- SHOOTING UNDER INFLUENCE GODS_CRAZYTRAIN · map page · walk
- SHOWDOWN GODS_CRAZYTRAIN · map page · walk
- SKB PAINTBALL GODS_SKBLong · map page · walk
- SKYFALL GODS_FURY · map page · walk
- SPORE WAR AF1_PressGreen · map page · walk
- STACKED GODS_TrashPandaKiller · map page · walk
- STATMASTER EVOLVING Soulsmight · map page · walk
- STONE HENGE ShortViking · map page · walk
- SUNFLOWER CITY Kiki.80_BBB · map page · walk
- SUPERSTAR GODS_PITDEVIL · map page · walk
- SURVIVE GODS_GoodWitch · map page · walk
- SWARM GODS_ChrisO · map page · walk
- SWEET DREAMS GODS_BADBAR · map page · walk
- TAGD GODS_PITDEVIL · map page · walk
- TELLING GHOSTS GODS_CrazyTrain · map page · walk
- THE CITADEL GODS_THOR · map page · walk
- THE FORTRESS GODS_ALAMO_HANK · map page · walk
- THE HOLLER GODS_ALAMO_HANK · map page · walk
- THE POWERPUFF G0DS GODS_Meli · map page · walk
- THE SHINING GODS_GhostlyMostly88 · map page · walk
- THE WHITE HOUSE GODS_OSPREY.kat · map page · walk
- THE WITCHES GODS_PutangFreyja · map page · walk
- THOR CITY GODS_THOR · map page · walk
- TRAIN [RMX] ArmsReach · map page · walk
- TRAUMA GODS_PITDEVIL · map page · walk
- ULTIMATE 5 LEVELS REXRYAN · map page · walk
- UNBROKEN GODS_THOR · map page · walk
- VIRAL GODS_GhostlyMostly88 · map page · walk
- ZELDA KOKIRI FOREST [SOLOS] ilikepies1211 · map page · walk