POP1 MAP ARCHIVEby CrosseyedSensei

Starting loadout

What players spawn with: starting ammo, builds and backpacks, extra gear, loadouts, or Give Player Item actions when the match starts, a round starts, a player joins or is revived.

124 of 126 maps with captured rules use it.

Settings

SettingMost maps hereDefaultValues seen (maps)
Use LoadoutsOffOffOff (94), On (30)
Loadout Select Time8.08.08.0 (115), 6.0 (5), 10.0 (3), 7.0 (1)
Restrict Winner LoadoutsOffOffOff (122), On (2)
Additional gearNoneNoneNone (115), Knife (6), Backpack Upgrade (3)
Revive Spawn ItemUMPKnifeUMP (70), CX4 (25), None (15), .357 Magnum (4), AKM (2), Px4 (2), Knife (2), MP5 (2), Silenced MP9 (1), RFB (1)
Starting Inventory Ammo10110 (75), 1 (44), 0 (3), 5 (2)
Starting Builds10010 (78), 1 (18), 4 (7), 3 (7), 0 (6), 2 (3), 5 (2), 7 (1), 11 (1), 9 (1)
Starting Backpacks303 (94), 0 (25), 1 (3), 2 (2)
Loadout loot filterBlocked: Katana, Excalibur, HarmonicaBlocked: Katana, Excalibur, Harmonica, MG338, Gem BarsBlocked: Katana, Excalibur, Harmonica (67), Blocked: Katana, Harmonica, Excalibur (21), Blocked: none (8), Blocked: SMAW Rocket Launcher (7), Blocked: Katana, Excalibur, Harmonica, MG338 (3), Only: none (2), Blocked: Katana, Cyberblade, Excalibur, Frag Grenade, Zone Grenade, SMAW Rocket Launcher (1), Blocked: SMAW Rocket Launcher, Cyberblade, Excalibur, Zone Grenade, Frag Grenade (1), Blocked: Excalibur, Harmonica, DT11, MP5, P90, M60, CX4, MK18, Px4, S85, AKM, SPR, Uzis, Tec9, RFB, FAL, SMAW Rocket Launcher, Zone Grenade, Frag Grenade, Silenced MP9, Shield Shaker, Banana, Soda, Matadors, Gem Bars, Cyberblade, Resources, M1014, AWP, .357 Magnum (1), Blocked: Harmonica (1), Only: Backpack Upgrade, Shield +10, Soda, Shield +20, Banana, Harmonica, Shield Shaker, Shield Soda, SMAW Rocket Launcher, Zone Grenade, Frag Grenade (1), Only: AWP, S85, Katana (1), Blocked: Katana, Excalibur, Gem Bars, SMAW Rocket Launcher, Shield +10, Backpack Upgrade, Harmonica (1), Blocked: AWP (1), Blocked: SMAW Rocket Launcher, Zone Grenade, Gem Bars, Excalibur, Frag Grenade, Tec9 (1), Blocked: Katana, Excalibur, Harmonica, Frag Grenade, Zone Grenade, SMAW Rocket Launcher (1), Only: AWP, S85, SPR, FAL (1), Blocked: Katana, Harmonica, Excalibur, AWP (1), Blocked: Katana, Excalibur, Harmonica, Zone Grenade, Frag Grenade, SMAW Rocket Launcher, Backpack Upgrade (1), Blocked: SMAW Rocket Launcher, Katana, Excalibur, AWP, Matadors, Gem Bars, CX4, M60, P90, MP5, MK18, DT11, AKM, UMP, RFB, SPR, Tec9, Uzis, Silenced MP9, Zone Grenade, M1014 (1), Blocked: Katana, Excalibur, Harmonica, Gem Bars, Frag Grenade, Zone Grenade, SMAW Rocket Launcher (1), Blocked: Shield Shaker, Banana, Shield +10, Shield +20, Backpack Upgrade (1)

"Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Settings every map here leaves at the default are not listed.

Events to build

11 versions across 61 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.

Version 1 · 35 maps

As built in ****_GETFAHQD, [MELIPOP], BADLANDS, BAMBOO, BANANA LAND, BEAST MODE, Blank Snow template, CANDLE MAGIC, CHILL, DARK CARNIVAL, EREPTILE DISFUNCTION, FORTRESS, G SPOT, HILDRS ECHO, HOLY GROUND, HUNTED, HYPNOSIS, LADIES VS GENTS, LEGIONS, MELIS CAFE, PHANTOM, PLAN B, POPPY, QUANTUM CITY, QUIETOWL, REALTREE, ROBOTICS, ROBOTICS 2, SPORE WAR, SUPERSTAR, SURVIVE, TAGD, THE HOLLER, THE POWERPUFF G0DS, TRAUMA.

Create these first:

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  1. Event 4: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
    4. + Condition AND Variable Players On Team (Team 0) Less Than 12
    5. + Action Set Team · Value: 0 (team A)
    6. + Action Respawn Player
    7. + Action Apply Buff · Value: buff "REZ 1"
    8. + Action Apply Buff · Value: buff "REZ 2"
    9. + Action Give Player Item · Items: Frag Grenade · Value: 5
    10. + Action Give Player Item · Items: Frag Grenade · Value: 5
    11. + Else Case
      1. Selection: Joining Player
      2. + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
      3. + Condition AND Variable Players On Team (Team 1) Less Than 12
      4. + Action Set Team · Value: 1 (team B)
      5. + Action Respawn Player
      6. + Action Apply Buff · Value: buff "REZ 1"
      7. + Action Apply Buff · Value: buff "REZ 2"
      8. + Action Give Player Item · Items: Frag Grenade · Value: 5
      9. + Action Give Player Item · Items: Frag Grenade · Value: 5

Version 2 · 13 maps

As built in AFTERMATH-LIGHT VS DARK, ATROCIOUS, BI-POLAR, FLASH, G0DTHAM, HIGHER, LA LA LA, LIGHT VS DARK, ROTTEN RAPPIDS, SKB PAINTBALL, SKYFALL, STACKED, SWEET DREAMS.

Create these first:

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  1. Event 4: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
    4. + Action Set Team · Value: 0 (team A)
    5. + Action Respawn Player
    6. + Action Apply Buff · Value: buff "REZ 1"
    7. + Action Apply Buff · Value: buff "REZ 2"
    8. + Action Give Player Item · Items: Frag Grenade · Value: 5
    9. + Action Give Player Item · Items: Frag Grenade · Value: 5
    10. + Else Case
      1. Selection: Joining Player
      2. + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
      3. + Action Set Team · Value: 1 (team B)
      4. + Action Respawn Player
      5. + Action Apply Buff · Value: buff "REZ 1"
      6. + Action Apply Buff · Value: buff "REZ 2"
      7. + Action Give Player Item · Items: Frag Grenade · Value: 5
      8. + Action Give Player Item · Items: Frag Grenade · Value: 5

Version 3 · 4 maps

As built in BLUE, MUSHY 2, THE WHITE HOUSE, THE WITCHES.

Create these first:

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REDUCE ROCKET DMG #5Permanent · Icon colour #FFFFFF · Background colour #000000
    • Damage Scale Multiplier: 0.25 · Affected Weapons: SMAW Rocket Launcher
  1. Event 1: Match Setup

    1. Add Event · Trigger: Match SetupCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Disable Fields · Value: 1
    4. + Action Disable Fields · Value: 2
    5. + Action Disable Fields · Value: 3
    6. + Action Apply Buff · Value: buff "REZ 1"
    7. + Action Apply Buff · Value: buff "REZ 2"
    8. + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
    9. + Action Give Player Item · Items: Px4 · Value: 1
  2. Event 5: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
    4. + Condition AND Variable Players On Team (Team 0) Less Than 12
    5. + Action Set Team · Value: 0 (team A)
    6. + Action Respawn Player
    7. + Action Give Player Item · Items: Frag Grenade · Value: 5
    8. + Action Give Player Item · Items: Frag Grenade · Value: 5
    9. + Action Apply Buff · Value: buff "REZ 1"
    10. + Action Apply Buff · Value: buff "REZ 2"
    11. + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
    12. + Action Give Player Item · Items: Px4 · Value: 1
    13. + Else Case
      1. Selection: Joining Player
      2. + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
      3. + Condition AND Variable Players On Team (Team 1) Less Than 12
      4. + Action Set Team · Value: 1 (team B)
      5. + Action Respawn Player
      6. + Action Apply Buff · Value: buff "REZ 1"
      7. + Action Apply Buff · Value: buff "REZ 2"
      8. + Action Give Player Item · Items: Frag Grenade · Value: 5
      9. + Action Give Player Item · Items: Frag Grenade · Value: 5
      10. + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
      11. + Action Give Player Item · Items: Px4 · Value: 1

Version 4 · 2 maps

As built in ROMULUS, SEAN0311.

Create these first:

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REDUCE ROCKET DMG #5Permanent · Icon colour #FFFFFF · Background colour #000000
    • Damage Scale Multiplier: 0.1 · Affected Weapons: SMAW Rocket Launcher
  1. Event 5: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
    4. + Condition AND Variable Players On Team (Team 0) Less Than 12
    5. + Action Set Team · Value: 0 (team A)
    6. + Action Respawn Player
    7. + Action Give Player Item · Items: Frag Grenade · Value: 5
    8. + Action Give Player Item · Items: Frag Grenade · Value: 5
    9. + Action Apply Buff · Value: buff "REZ 1"
    10. + Action Apply Buff · Value: buff "REZ 2"
    11. + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
    12. + Else Case
      1. Selection: Joining Player
      2. + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
      3. + Condition AND Variable Players On Team (Team 1) Less Than 12
      4. + Action Set Team · Value: 1 (team B)
      5. + Action Respawn Player
      6. + Action Apply Buff · Value: buff "REZ 1"
      7. + Action Apply Buff · Value: buff "REZ 2"
      8. + Action Give Player Item · Items: Frag Grenade · Value: 5
      9. + Action Give Player Item · Items: Frag Grenade · Value: 5
      10. + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"

Version 5 · 1 map

As built in 5 LEVELS.

  1. Event 8: Round Start

    1. Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
    2. Selection: All Players
    3. + Condition Variable Role (Selected Object) Equal role "ADMIN"
    4. + Action Yield · Value: 8
    5. + Action Give Player Item · Items: 1911 · Value: 0

Version 6 · 1 map

As built in POWERSTATION.

  1. Event 1: Match Setup (0: Match Setup)

    1. Add Event · Trigger: Match Setup · Name: 0: Match SetupCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Yield · Value: 7
    4. + Action Call Player Function · Function: "SET WEAPON" (Event 4)
  2. Event 3: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Action Call Player Function · Function: "SET WEAPON" (Event 4)
  3. Event 4: Player Function (SET WEAPON)

    1. Add Event · Trigger: Player Function · Name: SET WEAPONThis event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player
    2. Selection: Player
    3. + Action Set Weapon by Value · Items: AKM, MP5, MK18, P90, 1911, M1014, AWP, Uzis, M60, Tec9, S85, Px4, RFB, FAL, Silenced MP9, Matadors, SPR, AWP, Tec9, Cyberblade · Value: Variable Score (Selected Object)

Version 7 · 1 map

As built in RISE OF THE DRAGON - GUN GAME.

  1. Event 1: Match Setup (0: Match Setup)

    1. Add Event · Trigger: Match Setup · Name: 0: Match SetupCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Yield · Value: 7
    4. + Action Call Player Function · Function: "SET WEAPON" (Event 4)
  2. Event 3: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Action Call Player Function · Function: "SET WEAPON" (Event 4)
  3. Event 4: Player Function (SET WEAPON)

    1. Add Event · Trigger: Player Function · Name: SET WEAPONThis event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player
    2. Selection: Player
    3. + Action Set Weapon by Value · Items: 1911, .357 Magnum, Px4, Tec9, SMAW Rocket Launcher, Matadors, DT11, M1014, AKM, SMAW Rocket Launcher, CX4, UMP, MK18, MP5, SMAW Rocket Launcher, M60, RFB, Silenced MP9, P90, SMAW Rocket Launcher, FAL, S85, SPR, AWP, SMAW Rocket Launcher, Katana · Value: Variable Score (Selected Object)

Version 8 · 1 map

As built in STATMASTER EVOLVING.

  1. Event 1: Match Setup (START)

    1. Add Event · Trigger: Match Setup · Name: STARTCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Give Player Item · Items: Knife · Value: 0

3 more versions, in SUNFLOWER CITY, THOR CITY, TRAIN [RMX]. Open a map's recipe to see them.

Seen in