MIRAGE
GODS_CRAZYTRAINEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch. These rules are from an earlier play of this map.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Respawn Time
- 16.0
- default: 0.0
- Auto respawn min time
- 6.0
- default: 0.0
- Revive Enemies
- On
- default: Off
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- UMP
- default: Knife
- Ghost Speed
- 2.0
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 0.6
- default: 1.0
- Shield Regen
- 0.6
- default: 0.0
- Damage Modifier
- 3.0
- default: 1.0
- Movement Speed
- 1.25
- default: 1.0
- Fling Multiplier
- 3.0
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Inventory Ammo
- 10
- default: 1
- Starting Builds
- 10
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 15.0
- default: 0.0
- In World Loot
- Blocked: none
- no default known
- Loadout loot filter
- Blocked: SMAW Rocket Launcher
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Voice chat mode
- Open
- default: Team
- Use Gem Hud
- On
- default: Off
- Currency Held On Death
- 0.25
- default: 0.6
- Zone Behavior
- phoenix
- default: default
- Zone Movement Speed
- 0.75
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.25
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 54 settings (same as the default)
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Allow Revive
- On
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen Chunk
- 10
- Shield Regen Chunk
- 2
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Additional gear
- None
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| FAST SWITCH | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- FAST REZ1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- FAST REZ2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Roles
None
Shop
None
Events (9)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Match Setup (FAST REZ)
- Add Event · Trigger: Match Setup · Name:
FAST REZ
Called once at the start of every new match. - Selection: All Players
- + Action Apply Buff · Value: buff "FAST REZ1"
- + Action Apply Buff · Value: buff "FAST REZ2"
- Add Event · Trigger: Match Setup · Name:
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: VictimStored event value 1 (no editor field found for it).
- Selection: Killer
- + Action Give Player Item · Items: Gem Bars, Resources · Value: 25
Event 3: Self-KO
- Add Event · Trigger: Self-KOCalled when a player knocks themselves out.Source object: Dead PlayerStored event value -1 (no editor field found for it).
- Selection: Dead Player
Event 4: Elimination Complete
- Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
- Selection: Source Team
- + Action Set Winning Team · Value: Variable Team ID (Source Team)
Event 5: Kill Enemy (VICTUM DROPS GEMS)
- Add Event · Trigger: Kill Enemy · Name:
VICTUM DROPS GEMS
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Victim
- + Action Spawn Loot · Value: Gem Bars (item 73)
- Add Event · Trigger: Kill Enemy · Name:
Event 6: Player Function (RED GUNS)
- Add Event · Trigger: Player Function · Name:
RED GUNS
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Spawn Loot From List · Items: AKM, 1911, CX4, .357 Magnum, M1014, UMP, S85, MK18, Px4, DT11, MP5, P90, AWP, M60, Matadors, RFB, FAL, Uzis, Silenced MP9, Tec9, SPR, SMAW Rocket Launcher · Value: 5
- Add Event · Trigger: Player Function · Name:
Event 7: Player Function (PURPLE GUNS)
- Add Event · Trigger: Player Function · Name:
PURPLE GUNS
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Spawn Loot From List · Items: 1911, AKM, CX4, .357 Magnum, M1014, UMP, S85, MK18, Px4, DT11, MP5, P90, AWP, M60, Matadors, RFB, FAL, Uzis, Silenced MP9, Tec9, SPR, SMAW Rocket Launcher · Value: 3
- Add Event · Trigger: Player Function · Name:
Event 8: Collect Item
- Add Event · Trigger: Collect ItemCalled when a player picks up a loot item.Source object: Collecting Player
- Selection: Collecting Player
- + Condition OR Variable Item ID (Event) Equal Gem Bars (item 73)
- Each condition stores its own AND/OR operator, shown on its line. The editor shows one operator button between each pair of conditions.
- + Action Call Player Function · Function: "RED GUNS" (Event 6)
- + Else Case
- Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Resources (item 37)
- + Action Call Player Function · Function: "PURPLE GUNS" (Event 7)
Event 9: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Teleport Player · Value: 30
- + Action Apply Buff · Value: buff "FAST REZ1"
- + Action Apply Buff · Value: buff "FAST REZ2"
- + Else Case
- Selection: Joining Player
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Teleport Player · Value: 30
- + Action Apply Buff · Value: buff "FAST REZ1"
- + Action Apply Buff · Value: buff "FAST REZ2"