POP1 MAP ARCHIVEby CrosseyedSensei

Team balancing and locks

Keeping teams even: Set Team or Rotate Teams actions (often with conditions that compare Players On Team), and the Lock Team Selection setting.

65 of 126 maps with captured rules use it.

Settings

SettingMost maps hereDefaultValues seen (maps)
Team TypeHalvesSquadsHalves (62), Solo (3)
Squad Size939 (62), 1 (3)
Lock Team SelectionOffOffOff (60), On (5)

"Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Settings every map here leaves at the default are not listed.

Events to build

9 versions across 60 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.

Version 1 · 35 maps

As built in ****_GETFAHQD, [MELIPOP], BADLANDS, BAMBOO, BANANA LAND, BEAST MODE, Blank Snow template, CANDLE MAGIC, CHILL, DARK CARNIVAL, EREPTILE DISFUNCTION, FORTRESS, G SPOT, HILDRS ECHO, HOLY GROUND, HUNTED, HYPNOSIS, LADIES VS GENTS, LEGIONS, MELIS CAFE, PHANTOM, PLAN B, POPPY, QUANTUM CITY, QUIETOWL, REALTREE, ROBOTICS, ROBOTICS 2, SPORE WAR, SUPERSTAR, SURVIVE, TAGD, THE HOLLER, THE POWERPUFF G0DS, TRAUMA.

Create these first:

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  1. Event 4: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
    4. + Condition AND Variable Players On Team (Team 0) Less Than 12
    5. + Action Set Team · Value: 0 (team A)
    6. + Action Respawn Player
    7. + Action Apply Buff · Value: buff "REZ 1"
    8. + Action Apply Buff · Value: buff "REZ 2"
    9. + Action Give Player Item · Items: Frag Grenade · Value: 5
    10. + Action Give Player Item · Items: Frag Grenade · Value: 5
    11. + Else Case
      1. Selection: Joining Player
      2. + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
      3. + Condition AND Variable Players On Team (Team 1) Less Than 12
      4. + Action Set Team · Value: 1 (team B)
      5. + Action Respawn Player
      6. + Action Apply Buff · Value: buff "REZ 1"
      7. + Action Apply Buff · Value: buff "REZ 2"
      8. + Action Give Player Item · Items: Frag Grenade · Value: 5
      9. + Action Give Player Item · Items: Frag Grenade · Value: 5

Version 2 · 13 maps

As built in AFTERMATH-LIGHT VS DARK, ATROCIOUS, BI-POLAR, FLASH, G0DTHAM, HIGHER, LA LA LA, LIGHT VS DARK, ROTTEN RAPPIDS, SKB PAINTBALL, SKYFALL, STACKED, SWEET DREAMS.

Create these first:

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  1. Event 4: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
    4. + Action Set Team · Value: 0 (team A)
    5. + Action Respawn Player
    6. + Action Apply Buff · Value: buff "REZ 1"
    7. + Action Apply Buff · Value: buff "REZ 2"
    8. + Action Give Player Item · Items: Frag Grenade · Value: 5
    9. + Action Give Player Item · Items: Frag Grenade · Value: 5
    10. + Else Case
      1. Selection: Joining Player
      2. + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
      3. + Action Set Team · Value: 1 (team B)
      4. + Action Respawn Player
      5. + Action Apply Buff · Value: buff "REZ 1"
      6. + Action Apply Buff · Value: buff "REZ 2"
      7. + Action Give Player Item · Items: Frag Grenade · Value: 5
      8. + Action Give Player Item · Items: Frag Grenade · Value: 5

Version 3 · 4 maps

As built in BLUE, MUSHY 2, THE WHITE HOUSE, THE WITCHES.

Create these first:

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REDUCE ROCKET DMG #5Permanent · Icon colour #FFFFFF · Background colour #000000
    • Damage Scale Multiplier: 0.25 · Affected Weapons: SMAW Rocket Launcher
  1. Event 5: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
    4. + Condition AND Variable Players On Team (Team 0) Less Than 12
    5. + Action Set Team · Value: 0 (team A)
    6. + Action Respawn Player
    7. + Action Give Player Item · Items: Frag Grenade · Value: 5
    8. + Action Give Player Item · Items: Frag Grenade · Value: 5
    9. + Action Apply Buff · Value: buff "REZ 1"
    10. + Action Apply Buff · Value: buff "REZ 2"
    11. + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
    12. + Action Give Player Item · Items: Px4 · Value: 1
    13. + Else Case
      1. Selection: Joining Player
      2. + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
      3. + Condition AND Variable Players On Team (Team 1) Less Than 12
      4. + Action Set Team · Value: 1 (team B)
      5. + Action Respawn Player
      6. + Action Apply Buff · Value: buff "REZ 1"
      7. + Action Apply Buff · Value: buff "REZ 2"
      8. + Action Give Player Item · Items: Frag Grenade · Value: 5
      9. + Action Give Player Item · Items: Frag Grenade · Value: 5
      10. + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
      11. + Action Give Player Item · Items: Px4 · Value: 1

Version 4 · 2 maps

As built in CROSSES, MIRAGE.

Create these first:

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • FAST REZ1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • FAST REZ2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  1. Event 7: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
    4. + Action Set Team · Value: 0 (team A)
    5. + Action Respawn Player
    6. + Action Teleport Player · Value: 30
    7. + Action Apply Buff · Value: buff "FAST REZ1"
    8. + Action Apply Buff · Value: buff "FAST REZ2"
    9. + Else Case
      1. Selection: Joining Player
      2. + Action Set Team · Value: 1 (team B)
      3. + Action Respawn Player
      4. + Action Teleport Player · Value: 30
      5. + Action Apply Buff · Value: buff "FAST REZ1"
      6. + Action Apply Buff · Value: buff "FAST REZ2"

Version 5 · 2 maps

As built in ROMULUS, SEAN0311.

Create these first:

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • REDUCE ROCKET DMG #5Permanent · Icon colour #FFFFFF · Background colour #000000
    • Damage Scale Multiplier: 0.1 · Affected Weapons: SMAW Rocket Launcher
  1. Event 5: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
    4. + Condition AND Variable Players On Team (Team 0) Less Than 12
    5. + Action Set Team · Value: 0 (team A)
    6. + Action Respawn Player
    7. + Action Give Player Item · Items: Frag Grenade · Value: 5
    8. + Action Give Player Item · Items: Frag Grenade · Value: 5
    9. + Action Apply Buff · Value: buff "REZ 1"
    10. + Action Apply Buff · Value: buff "REZ 2"
    11. + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
    12. + Else Case
      1. Selection: Joining Player
      2. + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
      3. + Condition AND Variable Players On Team (Team 1) Less Than 12
      4. + Action Set Team · Value: 1 (team B)
      5. + Action Respawn Player
      6. + Action Apply Buff · Value: buff "REZ 1"
      7. + Action Apply Buff · Value: buff "REZ 2"
      8. + Action Give Player Item · Items: Frag Grenade · Value: 5
      9. + Action Give Player Item · Items: Frag Grenade · Value: 5
      10. + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"

Version 6 · 1 map

As built in ALFA.

Create these first:

Variables

NameScopeTypeDefault ValueReset Each Round
TEAM DESTINEIndividualNumber0Yes
  1. Event 3: Player Joined (JOIN)

    1. Add Event · Trigger: Player Joined · Name: JOINCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Group
      1. Selection: Joining Player
      2. Comment: A
      3. + Condition Variable Players On Team (Team 0) Less Than Variable Players On Team (Team 1)
      4. + Action Set Variable · Variable: TEAM DESTINE · Value: 0
    4. + Group
      1. Selection: Joining Player
      2. Comment: B
      3. + Condition Variable Players On Team (Team 1) Less Than Variable Players On Team (Team 0)
      4. + Action Set Variable · Variable: TEAM DESTINE · Value: 1
    5. + Group
      1. Selection: Joining Player
      2. Comment: G
      3. + Condition Variable Players On Team (Team 0) Equal Variable Players On Team (Team 1)
      4. + Action Set Variable · Variable: TEAM DESTINE · Value: Random 0 - Value random 0 to 1
    6. + Action Set Team · Value: Variable TEAM DESTINE (Joining Player)
    7. + Action Yield · Value: 1
    8. + Action Respawn Player

Version 7 · 1 map

As built in CAVE ELIMINATION.

  1. Event 2: Round Start

    1. Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
    2. Selection: None
    3. + Action Rotate Teams

Version 8 · 1 map

As built in DEEP SPACE 5.

  1. Event 4: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than Variable Players On Team (Team 1)
    4. + Action Set Team · Value: 0 (team A)
    5. + Else Case
      1. Selection: Joining Player
      2. + Condition Variable Players On Team (Team 1) Less Than Variable Players On Team (Team 0)
      3. + Action Set Team · Value: 1 (team B)

1 more version, in THOR CITY. Open a map's recipe to see them.

Seen in