Team balancing and locks
Keeping teams even: Set Team or Rotate Teams actions (often with conditions that compare Players On Team), and the Lock Team Selection setting.
65 of 126 maps with captured rules use it.
Settings
| Setting | Most maps here | Default | Values seen (maps) |
|---|---|---|---|
| Team Type | Halves | Squads | Halves (62), Solo (3) |
| Squad Size | 9 | 3 | 9 (62), 1 (3) |
| Lock Team Selection | Off | Off | Off (60), On (5) |
"Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Settings every map here leaves at the default are not listed.
Events to build
9 versions across 60 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.
Version 1 · 35 maps
As built in ****_GETFAHQD, [MELIPOP], BADLANDS, BAMBOO, BANANA LAND, BEAST MODE, Blank Snow template, CANDLE MAGIC, CHILL, DARK CARNIVAL, EREPTILE DISFUNCTION, FORTRESS, G SPOT, HILDRS ECHO, HOLY GROUND, HUNTED, HYPNOSIS, LADIES VS GENTS, LEGIONS, MELIS CAFE, PHANTOM, PLAN B, POPPY, QUANTUM CITY, QUIETOWL, REALTREE, ROBOTICS, ROBOTICS 2, SPORE WAR, SUPERSTAR, SURVIVE, TAGD, THE HOLLER, THE POWERPUFF G0DS, TRAUMA.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Event 4: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 0) Less Than 12
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Else Case
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 1) Less Than 12
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
Version 2 · 13 maps
As built in AFTERMATH-LIGHT VS DARK, ATROCIOUS, BI-POLAR, FLASH, G0DTHAM, HIGHER, LA LA LA, LIGHT VS DARK, ROTTEN RAPPIDS, SKB PAINTBALL, SKYFALL, STACKED, SWEET DREAMS.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Event 4: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Else Case
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
Version 3 · 4 maps
As built in BLUE, MUSHY 2, THE WHITE HOUSE, THE WITCHES.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REDUCE ROCKET DMG #5Permanent · Icon colour #FFFFFF · Background colour #000000
- Damage Scale Multiplier: 0.25 · Affected Weapons: SMAW Rocket Launcher
Event 5: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 0) Less Than 12
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
- + Action Give Player Item · Items: Px4 · Value: 1
- + Else Case
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 1) Less Than 12
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
- + Action Give Player Item · Items: Px4 · Value: 1
Version 4 · 2 maps
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- FAST REZ1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- FAST REZ2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Event 7: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Teleport Player · Value: 30
- + Action Apply Buff · Value: buff "FAST REZ1"
- + Action Apply Buff · Value: buff "FAST REZ2"
- + Else Case
- Selection: Joining Player
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Teleport Player · Value: 30
- + Action Apply Buff · Value: buff "FAST REZ1"
- + Action Apply Buff · Value: buff "FAST REZ2"
Version 5 · 2 maps
As built in ROMULUS, SEAN0311.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REDUCE ROCKET DMG #5Permanent · Icon colour #FFFFFF · Background colour #000000
- Damage Scale Multiplier: 0.1 · Affected Weapons: SMAW Rocket Launcher
Event 5: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 0) Less Than 12
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
- + Else Case
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
- + Condition AND Variable Players On Team (Team 1) Less Than 12
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
Version 6 · 1 map
As built in ALFA.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| TEAM DESTINE | Individual | Number | 0 | Yes |
Event 3: Player Joined (JOIN)
- Add Event · Trigger: Player Joined · Name:
JOIN
Called when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player - Selection: Joining Player
- + Group
- Selection: Joining Player
- Comment:
A
- + Condition Variable Players On Team (Team 0) Less Than Variable Players On Team (Team 1)
- + Action Set Variable · Variable: TEAM DESTINE · Value: 0
- + Group
- Selection: Joining Player
- Comment:
B
- + Condition Variable Players On Team (Team 1) Less Than Variable Players On Team (Team 0)
- + Action Set Variable · Variable: TEAM DESTINE · Value: 1
- + Group
- Selection: Joining Player
- Comment:
G
- + Condition Variable Players On Team (Team 0) Equal Variable Players On Team (Team 1)
- + Action Set Variable · Variable: TEAM DESTINE · Value: Random 0 - Value random 0 to 1
- + Action Set Team · Value: Variable TEAM DESTINE (Joining Player)
- + Action Yield · Value: 1
- + Action Respawn Player
- Add Event · Trigger: Player Joined · Name:
Version 7 · 1 map
As built in CAVE ELIMINATION.
Event 2: Round Start
- Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
- Selection: None
- + Action Rotate Teams
Version 8 · 1 map
As built in DEEP SPACE 5.
Event 4: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than Variable Players On Team (Team 1)
- + Action Set Team · Value: 0 (team A)
- + Else Case
- Selection: Joining Player
- + Condition Variable Players On Team (Team 1) Less Than Variable Players On Team (Team 0)
- + Action Set Team · Value: 1 (team B)
1 more version, in THOR CITY. Open a map's recipe to see them.
Seen in
- ****_GETFAHQD GODS_Fah_Q · map page · walk
- [MELIPOP] GODS_POPLIGHTNING · map page · walk
- AFTERMATH-LIGHT VS DARK GODS_BADBAR · map page · walk
- ALFA aglae_souza · map page · walk
- ATROCIOUS GODS_TrashPandaKiller · map page · walk
- BADLANDS GODS_PITDEVIL · map page · walk
- BAMBOO GODS_PITDEVIL · map page · walk
- BANANA LAND GODS_PITDEVIL · map page · walk
- BEAST MODE GODS_PITDEVIL · map page · walk
- BI-POLAR GODS_TrashPandaKiller · map page · walk
- Blank Snow template
- BLUE GODS_Quietowl · map page · walk
- CANDLE MAGIC GODS_GoodWitch · map page · walk
- CAVE ELIMINATION TheDadalorianFromNH · map page · walk
- CHILL GODS_PITDEVIL · map page · walk
- CROSSES GODS_CRAZYTRAIN · map page · walk
- DARK CARNIVAL GODS_PITDEVIL · map page · walk
- DEEP SPACE 5 Stand.alone.pro.YT · map page · walk
- EREPTILE DISFUNCTION GODS_PITDEVIL · map page · walk
- FLASH GODS_PITDEVIL · map page · walk
- FORTRESS GODS_PutangFreyja · map page · walk
- FRONTIER TDM [OG] ArmsReach · map page · walk
- G SPOT GODS_PITDEVIL · map page · walk
- G0DTHAM GODS_POPLIGHTNING · map page · walk
- HIGHER GODS_TrashPandaKiller · map page · walk
- HILDRS ECHO GODS_PITDEVIL · map page · walk
- HOLY GROUND GODS_PITDEVIL · map page · walk
- HUNTED GODS_PITDEVIL · map page · walk
- HYPNOSIS GODS_PITDEVIL · map page · walk
- LA LA LA GODS_TrashPandaKiller · map page · walk
- LADIES VS GENTS GODS_PutangFreyja · map page · walk
- LEGIONS GODS_PITDEVIL · map page · walk
- LIGHT VS DARK GODS_BADBAR · map page · walk
- MELIS CAFE GODS_PITDEVIL · map page · walk
- MIRAGE GODS_CRAZYTRAIN · map page · walk
- MUSHY 2 GODS_PutangFreyja · map page · walk
- PHANTOM GODS_BADBAR · map page · walk
- PLAN B GODS_PITDEVIL · map page · walk
- POLLEN PANIC Kiki.80 · map page · walk
- POPPY GODS_POPLIGHTNING · map page · walk
- POWERSTATION cryptojoker69 · map page · walk
- QUANTUM CITY GODS_PITDEVIL · map page · walk
- QUIETOWL GODS_PITDEVIL · map page · walk
- REALTREE GODS_POPLIGHTNING · map page · walk
- RISE OF THE DRAGON - GUN GAME jellyace25_ECLIPSE · map page · walk
- ROBOTICS GODS_PITDEVIL · map page · walk
- ROBOTICS 2 GODS_PITDEVIL · map page · walk
- ROMULUS GODS_SKBLong · map page · walk
- ROTTEN RAPPIDS GODS_KatieCxX · map page · walk
- SEAN0311 GODS_Sean0311 · map page · walk
- SKB PAINTBALL GODS_SKBLong · map page · walk
- SKYFALL GODS_FURY · map page · walk
- SPORE WAR AF1_PressGreen · map page · walk
- STACKED GODS_TrashPandaKiller · map page · walk
- SUPERSTAR GODS_PITDEVIL · map page · walk
- SURVIVE GODS_GoodWitch · map page · walk
- SWEET DREAMS GODS_BADBAR · map page · walk
- TAGD GODS_PITDEVIL · map page · walk
- THE HOLLER GODS_ALAMO_HANK · map page · walk
- THE POWERPUFF G0DS GODS_Meli · map page · walk
- THE WHITE HOUSE GODS_OSPREY.kat · map page · walk
- THE WITCHES GODS_PutangFreyja · map page · walk
- THOR CITY GODS_THOR · map page · walk
- TRAIN [RMX] ArmsReach · map page · walk
- TRAUMA GODS_PITDEVIL · map page · walk