FLASH
GODS_PITDEVILEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “G0DS PIT WAR0.3”, mode Team Deathmatch.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Respawn Time
- 17.0
- default: 0.0
- Auto respawn min time
- 7.0
- default: 0.0
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- UMP
- default: Knife
- Ghost Speed
- 1.5
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Shield Regen
- 1.0
- default: 0.0
- Shield Regen Chunk
- 10
- default: 2
- Damage Modifier
- 3.7
- default: 1.0
- Movement Speed
- 1.35
- default: 1.0
- Fling Multiplier
- 3.0
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Inventory Ammo
- 10
- default: 1
- Starting Builds
- 10
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 10.0
- default: 0.0
- In World Loot
- Blocked: none
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Harmonica
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Hide scores
- On
- default: Off
- Voice chat mode
- Open
- default: Team
- Zone Behavior
- phoenixevolving
- default: default
- Zone Movement Speed
- 0.6
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 2.0
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 56 settings (same as the default)
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Health Regen Chunk
- 10
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Additional gear
- None
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| REVIVES | Individual | Number | 0 | No |
| SPEED SW | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- CRYSTAL ZONE #2Duration: 30.0 s · Remove On Death · Icon colour #FFFFFF · Background colour #000000
- Zone Damage Taken: 0.5
- SPEED #3Permanent · Icon colour #FFFFFF · Background colour #000000
- Movement Speed Multiplier: 5.0
Roles
None
Shop
None
Events (11)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
Event 2: Self-KO
- Add Event · Trigger: Self-KOCalled when a player knocks themselves out.Source object: Dead Player
- Selection: Dead Player
- + Action Add Score · Value: -1
Event 3: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: All Players
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
Event 4: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Else Case
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Greater Than Variable Players On Team (Team 1)
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Give Player Item · Items: Frag Grenade · Value: 5
- + Action Give Player Item · Items: Frag Grenade · Value: 5
Event 5: Elimination Complete
- Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
- Selection: Source Team
- + Condition Variable Players On Team (Source Team) Greater Than 0
- + Action Set Winning Team · Value: Variable Team ID (Source Team)
Event 6: Kill Enemy (CRYSTAL DROP ON DEATH)
- Add Event · Trigger: Kill Enemy · Name:
CRYSTAL DROP ON DEATH
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Victim
- + Action Spawn Loot · Value: Crystal (item 61)
- Add Event · Trigger: Kill Enemy · Name:
Event 7: Collect Item
- Add Event · Trigger: Collect ItemCalled when a player picks up a loot item.Source object: Collecting Player
- Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Crystal (item 61)
- + Action Apply Buff · Value: buff "CRYSTAL ZONE"
- + Else Case
- Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Resources (item 37)
- + Action Spawn Loot From List · Items: 1911, .357 Magnum, M1014, UMP, Px4, DT11, MP5, P90, Matadors, Uzis, Silenced MP9, Tec9, AKM, CX4, S85, MK18, AWP, M60, RFB, FAL, SPR, SMAW Rocket Launcher · Value: 3
Event 8: Player Revived
- Add Event · Trigger: Player RevivedCalled when a player is revived.Source object: Reviving Player · Target object: Revived Player
- Selection: Reviving Player
- + Action Add Variable · Variable: REVIVES · Value: 1
Event 9: Trigger Function (SPEED ON)
- Add Event · Trigger: Trigger Function · Name:
SPEED ON
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Add Variable · Variable: SPEED SW · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 10: Trigger Function (SPEED OFF)
- Add Event · Trigger: Trigger Function · Name:
SPEED OFF
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Add Variable · Variable: SPEED SW · Value: -1
- Add Event · Trigger: Trigger Function · Name:
Event 11: Player Variable Changed (SPEED EVENT)
- Add Event · Trigger: Player Variable Changed · Name:
SPEED EVENT
· Variable: SPEED SWCalled when the given player varible changes. Select which variable you want to monitor using the dropdown on the right.Source object: Variable Owner - Selection: Variable Owner
- + Condition Variable SPEED SW (Selected Object) Greater Than 0
- + Action Apply Buff · Value: buff "SPEED"
- + Else Case
- Selection: Variable Owner
- + Condition Variable SPEED SW (Selected Object) Less Than or Equal 0
- + Action Set Variable · Variable: SPEED SW · Value: 0
- + Action Remove Buff · Value: buff "SPEED"
- Add Event · Trigger: Player Variable Changed · Name: