POP1 MAP ARCHIVEby CrosseyedSensei

Counting revives

A Player Revived event adds to a custom variable, so the map can track or react to revives.

53 of 126 maps with captured rules use it.

Events to build

2 versions across 53 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.

Version 1 · 52 maps

As built in ****_GETFAHQD, [MELIPOP], AFTERMATH-LIGHT VS DARK, BADLANDS, BAMBOO, BANANA LAND, BEAST MODE, BI-POLAR, BIGBABYJESUZ CLASSIC, Blank Snow template, BLUE, CANDLE MAGIC, CHILL, DARK CARNIVAL, EREPTILE DISFUNCTION, FLASH, FORTRESS, G SPOT, HIGHER, HILDRS ECHO, HOLY GROUND, HUNTED, HYPNOSIS, LA LA LA, LADIES VS GENTS, LEGIONS, LIGHT VS DARK, MELIS CAFE, MUSHY 2, PHANTOM, PLAN B, POPPY, QUANTUM CITY, QUIETOWL, REALTREE, ROBOTICS, ROBOTICS 2, ROMULUS, ROTTEN RAPPIDS, SEAN0311, SKB PAINTBALL, SPORE WAR, STACKED, SUPERSTAR, SURVIVE, TAGD, THE HOLLER, THE POWERPUFF G0DS, THE WHITE HOUSE, THE WITCHES, THOR CITY, TRAUMA.

Create these first:

Variables

NameScopeTypeDefault ValueReset Each Round
REVIVESIndividualNumber0No
  1. Event 8: Player Revived

    1. Add Event · Trigger: Player RevivedCalled when a player is revived.Source object: Reviving Player · Target object: Revived Player
    2. Selection: Reviving Player
    3. + Action Add Variable · Variable: REVIVES · Value: 1

Version 2 · 1 map

As built in ALFA.

Create these first:

Variables

NameScopeTypeDefault ValueReset Each Round
MASTERIndividualNumber0Yes
  1. Event 5: Player Revived (MASTER)

    1. Add Event · Trigger: Player Revived · Name: MASTERCalled when a player is revived.Source object: Reviving Player · Target object: Revived Player
    2. Selection: Reviving Player
    3. + Action Add Variable · Variable: MASTER · Value: 1

Seen in