POP1 MAP ARCHIVEby CrosseyedSensei

BIGBABYJESUZ CLASSIC

Kiki.80

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.

Walk BIGBABYJESUZ CLASSIC →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
DeathMatch
default: BRRules
Team Type
Halves
default: Squads
Squad Size
9
default: 3
Winning Score
600
default: 0
Respawn Time
17.0
default: 0.0
Auto respawn min time
7.0
default: 0.0
Revive Enemies
On
default: Off
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
.357 Magnum
default: Knife
Ghost Speed
1.65
no default known
Starting Armor
1.0
default: 0.0
Health Regen
2.0
default: 1.0
Shield Regen
2.0
default: 0.0
Health Regen Chunk
20
default: 10
Shield Regen Chunk
20
default: 2
Damage Modifier
3.5
default: 1.0
Movement Speed
0.85
default: 1.0
Fling Multiplier
5.0
default: 1.0
Fall Damage
0.0
default: 1.0
Loadout Select Time
6.0
default: 8.0
Starting Inventory Ammo
10
default: 1
Starting Builds
4
default: 0
Starting Backpacks
3
default: 0
Unlimited Ammo
On
default: Off
Ammo Scale
2.0
default: 1.0
Weapon Ammo Scale
1.0
default: 0.25
Ammo Limit Scale
1.0
no default known
Loot Respawn Time
60.0
default: 0.0
Consume at Full Health
On
default: Off
In World Loot
Blocked: none
no default known
Loadout loot filter
Only: none
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
5
default: 4
Voice chat mode
Open
default: Team
Zone Movement Speed
1.2
no default known
Zone Hold Length
0.45
no default known
Zone Damage
1.2
no default known
Pod Fuel Limit
0.55
default: 1.0
Flight distance from zone
0.9
default: 0.8
Show loot drop preview
On
default: Off
Show loot in ghost mode
On
default: Off
Despawn player drops time
30.0
default: 0.0
The other 52 settings (same as the default)
Time Limit (Seconds)
-1.0 (no limit)
Multi Round Game
Off
Rounds to Win
0
Death Behavior
Eliminate
Allow Revive
On
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Friendly Fire
Off
PvP
On
Gravity
1.0
Flying
On
Climbing
On
Use Loadouts
Off
Restrict Winner Loadouts
Off
Additional gear
None
Player Drops
On
Drop Shield on Death
On
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Use Gem Hud
Off
Currency Held On Death
0.6
Dropped Currency Lost
0.0
Zone Behavior
default
Override Zone Height
Off
Opposing Spawn Towers
0.0
Disable fog
Off
Drop pod spread
9.0
Pod speed waiting for drop
22.0
Player spawn type
LaunchTower
Drop loot out of target zone
Off
Custom supply zones
None
Loot drop frequency
3
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

NameScopeTypeDefault ValueReset Each Round
REVIVESIndividualNumber1Yes

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

None

Shop

LOOT SHOP filter LOOT SHOP

ItemCostLimit
AWP (item 10)30no limit
SPR (item 32)30no limit
S85 (item 27)30no limit
FAL (item 36)30no limit
item -555id not in the game's item list (special shop entry)50no limit

UPGRADE ITEM

ItemCostLimit
None (item 0)10no limit

Events (8)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Score · Value: 1
  2. Event 2: Player Revived (REVIVES)

    1. Add Event · Trigger: Player Revived · Name: REVIVESCalled when a player is revived.Source object: Reviving Player · Target object: Revived Player
    2. Selection: Reviving Player
    3. + Action Add Variable · Variable: REVIVES · Value: 1
  3. Event 3: Match Setup (MOVEMENT SPEED)

    1. Add Event · Trigger: Match Setup · Name: MOVEMENT SPEEDCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Apply Buff · Value: buff "MOVEMENT SPEED"
  4. Event 4: Round Start (REVIVE SPEED)

    1. Add Event · Trigger: Round Start · Name: REVIVE SPEEDCalled each time a new round starts, useful for games with multiple rounds.
    2. Selection: All Players
    3. + Action Apply Buff · Value: buff "FAST REVIVE"
  5. Event 5: Elimination Complete (ELIMINATION TEAM)

    1. Add Event · Trigger: Elimination Complete · Name: ELIMINATION TEAMCalled when only one team remains in the game. The remaining team will be selected for actions.
    2. Selection: None
    3. + Action End Match
  6. Event 6: Collect Item (LOOT SHOP)

    1. Add Event · Trigger: Collect Item · Name: LOOT SHOPCalled when a player picks up a loot item.Source object: Collecting Player
    2. Selection: Collecting Player
    3. + Action Play Sound · Items: AKM, AKM, AKM, AKM · Value: sound #14the editor's sound list order is not recoverable from the game files
  7. Event 7: Player Joined (JOIN PLAYER)

    1. Add Event · Trigger: Player Joined · Name: JOIN PLAYERCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Action Respawn Player
    4. + Action Apply Buff · Value: buff "FAST REVIVE"
    5. + Action Apply Buff · Value: buff "MOVEMENT SPEED"
  8. Event 8: Trigger Function (TELEPORT)

    1. Add Event · Trigger: Trigger Function · Name: TELEPORTFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: Variable Trigger ID (Event)