BIGBABYJESUZ CLASSIC
Kiki.80Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.
Recipes this map uses
Loot pool and loot respawnHealth, shields and damageStarting loadoutMovement: speed, gravity, flyingUnlimited ammoPoints for killsWin score, time limit and roundsBuffs at spawnFaster revivesLast team standing winsJoin mid-gamePickups that do somethingCounting revivesTrigger volumes and flight ringsTeleportersRevive enemiesShop and gems
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 600
- default: 0
- Respawn Time
- 17.0
- default: 0.0
- Auto respawn min time
- 7.0
- default: 0.0
- Revive Enemies
- On
- default: Off
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- .357 Magnum
- default: Knife
- Ghost Speed
- 1.65
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 2.0
- default: 1.0
- Shield Regen
- 2.0
- default: 0.0
- Health Regen Chunk
- 20
- default: 10
- Shield Regen Chunk
- 20
- default: 2
- Damage Modifier
- 3.5
- default: 1.0
- Movement Speed
- 0.85
- default: 1.0
- Fling Multiplier
- 5.0
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Loadout Select Time
- 6.0
- default: 8.0
- Starting Inventory Ammo
- 10
- default: 1
- Starting Builds
- 4
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 60.0
- default: 0.0
- Consume at Full Health
- On
- default: Off
- In World Loot
- Blocked: none
- no default known
- Loadout loot filter
- Only: none
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Movement Speed
- 1.2
- no default known
- Zone Hold Length
- 0.45
- no default known
- Zone Damage
- 1.2
- no default known
- Pod Fuel Limit
- 0.55
- default: 1.0
- Flight distance from zone
- 0.9
- default: 0.8
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 52 settings (same as the default)
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Allow Revive
- On
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Additional gear
- None
- Player Drops
- On
- Drop Shield on Death
- On
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Zone Behavior
- default
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Player spawn type
- LaunchTower
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| REVIVES | Individual | Number | 1 | Yes |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- FAST REVIVE #0 FAST REVIVEPermanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- MOVEMENT SPEED #1 SPEEDPermanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Movement Speed Multiplier: 2.5
Roles
None
Shop
LOOT SHOP filter LOOT SHOP
| Item | Cost | Limit |
|---|---|---|
| AWP (item 10) | 30 | no limit |
| SPR (item 32) | 30 | no limit |
| S85 (item 27) | 30 | no limit |
| FAL (item 36) | 30 | no limit |
| item -555id not in the game's item list (special shop entry) | 50 | no limit |
UPGRADE ITEM
| Item | Cost | Limit |
|---|---|---|
| None (item 0) | 10 | no limit |
Events (8)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
Event 2: Player Revived (REVIVES)
- Add Event · Trigger: Player Revived · Name:
REVIVES
Called when a player is revived.Source object: Reviving Player · Target object: Revived Player - Selection: Reviving Player
- + Action Add Variable · Variable: REVIVES · Value: 1
- Add Event · Trigger: Player Revived · Name:
Event 3: Match Setup (MOVEMENT SPEED)
- Add Event · Trigger: Match Setup · Name:
MOVEMENT SPEED
Called once at the start of every new match. - Selection: All Players
- + Action Apply Buff · Value: buff "MOVEMENT SPEED"
- Add Event · Trigger: Match Setup · Name:
Event 4: Round Start (REVIVE SPEED)
- Add Event · Trigger: Round Start · Name:
REVIVE SPEED
Called each time a new round starts, useful for games with multiple rounds. - Selection: All Players
- + Action Apply Buff · Value: buff "FAST REVIVE"
- Add Event · Trigger: Round Start · Name:
Event 5: Elimination Complete (ELIMINATION TEAM)
- Add Event · Trigger: Elimination Complete · Name:
ELIMINATION TEAM
Called when only one team remains in the game. The remaining team will be selected for actions. - Selection: None
- + Action End Match
- Add Event · Trigger: Elimination Complete · Name:
Event 6: Collect Item (LOOT SHOP)
- Add Event · Trigger: Collect Item · Name:
LOOT SHOP
Called when a player picks up a loot item.Source object: Collecting Player - Selection: Collecting Player
- + Action Play Sound · Items: AKM, AKM, AKM, AKM · Value: sound #14the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Collect Item · Name:
Event 7: Player Joined (JOIN PLAYER)
- Add Event · Trigger: Player Joined · Name:
JOIN PLAYER
Called when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player - Selection: Joining Player
- + Action Respawn Player
- + Action Apply Buff · Value: buff "FAST REVIVE"
- + Action Apply Buff · Value: buff "MOVEMENT SPEED"
- Add Event · Trigger: Player Joined · Name:
Event 8: Trigger Function (TELEPORT)
- Add Event · Trigger: Trigger Function · Name:
TELEPORT
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: Variable Trigger ID (Event)
- Add Event · Trigger: Trigger Function · Name: