Pickups that do something
Collecting an item runs actions: check the Item ID, then apply a buff, spawn more loot, add to a variable.
60 of 126 maps with captured rules use it.
Events to build
13 versions across 60 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.
Version 1 · 48 maps
As built in ****_GETFAHQD, [MELIPOP], AFTERMATH-LIGHT VS DARK, BADLANDS, BAMBOO, BANANA LAND, BEAST MODE, BI-POLAR, Blank Snow template, BLUE, CANDLE MAGIC, CHILL, DARK CARNIVAL, EREPTILE DISFUNCTION, FLASH, FORTRESS, G SPOT, HIGHER, HILDRS ECHO, HOLY GROUND, HUNTED, HYPNOSIS, LA LA LA, LADIES VS GENTS, LEGIONS, LIGHT VS DARK, MELIS CAFE, MUSHY 2, PHANTOM, PLAN B, POPPY, QUANTUM CITY, QUIETOWL, REALTREE, ROBOTICS, ROBOTICS 2, ROTTEN RAPPIDS, SEAN0311, SPORE WAR, STACKED, SUPERSTAR, SURVIVE, TAGD, THE HOLLER, THE POWERPUFF G0DS, THE WHITE HOUSE, THE WITCHES, TRAUMA.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- CRYSTAL ZONE #2Duration: 30.0 s · Remove On Death · Icon colour #FFFFFF · Background colour #000000
- Zone Damage Taken: 0.5
Event 7: Collect Item
- Add Event · Trigger: Collect ItemCalled when a player picks up a loot item.Source object: Collecting Player
- Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Crystal (item 61)
- + Action Apply Buff · Value: buff "CRYSTAL ZONE"
- + Else Case
- Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Resources (item 37)
- + Action Spawn Loot From List · Items: 1911, .357 Magnum, M1014, UMP, Px4, DT11, MP5, P90, Matadors, Uzis, Silenced MP9, Tec9, AKM, CX4, S85, MK18, AWP, M60, RFB, FAL, SPR, SMAW Rocket Launcher · Value: 3
Version 2 · 1 map
As built in ALFA.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- MOVEMENT SPEED #0Duration: 60.0 s · Notify · Icon: E-Icon-Speed · Icon colour #FF6B00 · Background colour #000000
- Movement Speed Multiplier: 1.25 / 1.25 / 1.25
- Add Additional Buff Effect · Fling Power Multiplier: 2.0 / 2.0 / 1.0
- Add Additional Buff Effect · Silence (mute footsteps and flight audio): 0.0 / 0.0 / 0.0
- Add Additional Buff Effect · Defib Charge Rate: 5.0 / 5.0 / 1.0
- HEALTH REGENERATION #5Duration: 900.0 s · Notify · Icon: E-Icon-Health · Icon colour #32CD32 · Background colour #000000
- Shield Regeneration (per second): 5.0 / 5.0 / 5.0 / 5.0 / 6.0
- Add Additional Buff Effect · Health Regeneration (per second): 5.0 / 5.0 / 5.0 / 5.0 / 5.0
- Add Additional Buff Effect · Fling Power Multiplier: 2.0 / 2.0 / 2.0 / 2.0 / 2.0
- Add Additional Buff Effect · Defib Charge Rate: 5.0 / 5.0 / 5.0 / 5.0 / 4.0
- Add Additional Buff Effect · Shaker Charge Rate: 5.0 / 5.0 / 5.0 / 5.0 / 5.0
- Add Additional Buff Effect · Damage Scale Multiplier: 1.1 / 1.1 / 1.1 / 1.1 / 1.15 · Affected Weapons: CX4, M1014, .357 Magnum, M1014, UMP, MK18, P90, AWP, M60, Matadors, FAL, Uzis, SPR, Frag Grenade, Cyberblade
- SNOW #3Duration: 999.0 s · Icon: E-Icon-Death · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 35.0 / 35.0 / 37.0 / 35.0 / 35.0
- Add Additional Buff Effect · Fling Power Multiplier: 2.0 / 2.0 / 2.0 / 2.0 / 2.0
- Add Additional Buff Effect · Fire Rate Multiplier: 5.0 / 5.0 / 5.0 / 5.0 / 5.0 · Affected Weapons: Katana, Cyberblade, AWP, SPR
- Add Additional Buff Effect · Silence (mute footsteps and flight audio): 0.0 / 0.0 / 0.0 / 0.0 / 0.0
- Add Additional Buff Effect · X-Ray Vision (see enemy outlines): 0.0 / 0.0 / 0.0 / 0.0 / 0.0
- Add Additional Buff Effect · Shield Regeneration (per second): 5.0 / 5.0 / 5.0 / 5.0 / 5.0
- Add Additional Buff Effect · Defib Charge Rate: 5.0 / 5.0 / 5.0 / 5.0 / 5.0
- Add Additional Buff Effect · Shaker Charge Rate: 5.0 / 5.0 / 5.0 / 5.0 / 5.0
Event 4: Collect Item (PUMPKIN)
- Add Event · Trigger: Collect Item · Name:
PUMPKIN
Called when a player picks up a loot item.Source object: Collecting Player - Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Pumpkin (item 49)
- + Action Apply Buff · Value: buff "MOVEMENT SPEED"
- Add Event · Trigger: Collect Item · Name:
Event 15: Collect Item (ENERGY)
- Add Event · Trigger: Collect Item · Name:
ENERGY
Called when a player picks up a loot item.Source object: Collecting Player - Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Core Collectible (item 72)
- + Action Apply Buff · Value: buff "HEALTH REGENERATION"
- Add Event · Trigger: Collect Item · Name:
Event 16: Collect Item (EXTRA)
- Add Event · Trigger: Collect Item · Name:
EXTRA
Called when a player picks up a loot item.Source object: Collecting Player - Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Snowflake (item 71)
- + Action Apply Buff · Value: buff "SNOW"
- Add Event · Trigger: Collect Item · Name:
Version 3 · 1 map
As built in BIGBABYJESUZ CLASSIC.
Event 6: Collect Item (LOOT SHOP)
- Add Event · Trigger: Collect Item · Name:
LOOT SHOP
Called when a player picks up a loot item.Source object: Collecting Player - Selection: Collecting Player
- + Action Play Sound · Items: AKM, AKM, AKM, AKM · Value: sound #14the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Collect Item · Name:
Version 4 · 1 map
As built in CROSSES.
Event 5: Player Function (RED GUNS)
- Add Event · Trigger: Player Function · Name:
RED GUNS
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Spawn Loot From List · Items: AKM, 1911, CX4, .357 Magnum, M1014, UMP, S85, MK18, Px4, DT11, MP5, P90, AWP, M60, Matadors, RFB, FAL, Uzis, Silenced MP9, Tec9, SPR, SMAW Rocket Launcher · Value: 5
- Add Event · Trigger: Player Function · Name:
Event 6: Collect Item
- Add Event · Trigger: Collect ItemCalled when a player picks up a loot item.Source object: Collecting Player
- Selection: Collecting Player
- + Condition OR Variable Item ID (Event) Equal Gem Bars (item 73)
- Each condition stores its own AND/OR operator, shown on its line. The editor shows one operator button between each pair of conditions.
- + Action Call Player Function · Function: "RED GUNS" (Event 5)
- + Else Case
- Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Resources (item 37)
- + Action Call Player Function · Function: event id 15no Player Function event with this id
Version 5 · 1 map
As built in GHOST SHIP.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- X-RAY #0Duration: 5.0 s · Notify · Remove On Death · Icon: E-Icon-Death · Icon colour #FFFFFF · Background colour #000000
- X-Ray Vision (see enemy outlines): 0.0
Event 3: Collect Collectible
- Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
- Selection: Collecting Player
- + Action Apply Buff · Value: buff "X-RAY"
Event 5: Collect Collectible
- Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
- Selection: Selected Team Players
- + Action Add Score · Value: 1
Version 6 · 1 map
As built in METRO_PHOENIX.
Event 3: Collect Collectible
- Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
- Selection: Team Players · Team: Variable Team ID (Collecting Player)
- + Condition Variable Item ID (Event) Equal 61
- + Action Give Player Item · Items: Gem Bars · Value: 10
- + Else Case
- Selection: Team Players · Team: 0
- + Condition Variable Item ID (Event) Equal 72
- + Action Give Player Item · Items: Gem Bars · Value: 150
Version 7 · 1 map
As built in MIRAGE.
Event 6: Player Function (RED GUNS)
- Add Event · Trigger: Player Function · Name:
RED GUNS
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Spawn Loot From List · Items: AKM, 1911, CX4, .357 Magnum, M1014, UMP, S85, MK18, Px4, DT11, MP5, P90, AWP, M60, Matadors, RFB, FAL, Uzis, Silenced MP9, Tec9, SPR, SMAW Rocket Launcher · Value: 5
- Add Event · Trigger: Player Function · Name:
Event 7: Player Function (PURPLE GUNS)
- Add Event · Trigger: Player Function · Name:
PURPLE GUNS
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Spawn Loot From List · Items: 1911, AKM, CX4, .357 Magnum, M1014, UMP, S85, MK18, Px4, DT11, MP5, P90, AWP, M60, Matadors, RFB, FAL, Uzis, Silenced MP9, Tec9, SPR, SMAW Rocket Launcher · Value: 3
- Add Event · Trigger: Player Function · Name:
Event 8: Collect Item
- Add Event · Trigger: Collect ItemCalled when a player picks up a loot item.Source object: Collecting Player
- Selection: Collecting Player
- + Condition OR Variable Item ID (Event) Equal Gem Bars (item 73)
- Each condition stores its own AND/OR operator, shown on its line. The editor shows one operator button between each pair of conditions.
- + Action Call Player Function · Function: "RED GUNS" (Event 6)
- + Else Case
- Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Resources (item 37)
- + Action Call Player Function · Function: "PURPLE GUNS" (Event 7)
Version 8 · 1 map
As built in MONSTER BASH.
Event 2: Collect Collectible
- Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
- Selection: Team Players · Team: Variable Team ID (Collecting Player)
- + Condition Variable Item ID (Event) Equal 49
- + Action Give Player Item · Items: Gem Bars · Value: 10
5 more versions, in ROMULUS, SHOOTING UNDER INFLUENCE, SKB PAINTBALL, THOR CITY, ULTIMATE 5 LEVELS. Open a map's recipe to see them.
Seen in
- ****_GETFAHQD GODS_Fah_Q · map page · walk
- [MELIPOP] GODS_POPLIGHTNING · map page · walk
- AFTERMATH-LIGHT VS DARK GODS_BADBAR · map page · walk
- ALFA aglae_souza · map page · walk
- BADLANDS GODS_PITDEVIL · map page · walk
- BAMBOO GODS_PITDEVIL · map page · walk
- BANANA LAND GODS_PITDEVIL · map page · walk
- BEAST MODE GODS_PITDEVIL · map page · walk
- BI-POLAR GODS_TrashPandaKiller · map page · walk
- BIGBABYJESUZ CLASSIC Kiki.80 · map page · walk
- Blank Snow template
- BLUE GODS_Quietowl · map page · walk
- CANDLE MAGIC GODS_GoodWitch · map page · walk
- CHILL GODS_PITDEVIL · map page · walk
- CROSSES GODS_CRAZYTRAIN · map page · walk
- DARK CARNIVAL GODS_PITDEVIL · map page · walk
- EREPTILE DISFUNCTION GODS_PITDEVIL · map page · walk
- FLASH GODS_PITDEVIL · map page · walk
- FORTRESS GODS_PutangFreyja · map page · walk
- G SPOT GODS_PITDEVIL · map page · walk
- GHOST SHIP WinterSoldier_EGY · map page · walk
- HIGHER GODS_TrashPandaKiller · map page · walk
- HILDRS ECHO GODS_PITDEVIL · map page · walk
- HOLY GROUND GODS_PITDEVIL · map page · walk
- HUNTED GODS_PITDEVIL · map page · walk
- HYPNOSIS GODS_PITDEVIL · map page · walk
- LA LA LA GODS_TrashPandaKiller · map page · walk
- LADIES VS GENTS GODS_PutangFreyja · map page · walk
- LEGIONS GODS_PITDEVIL · map page · walk
- LIGHT VS DARK GODS_BADBAR · map page · walk
- MELIS CAFE GODS_PITDEVIL · map page · walk
- METRO_PHOENIX Soulsmight · map page · walk
- MIRAGE GODS_CRAZYTRAIN · map page · walk
- MONSTER BASH Soulsmight · map page · walk
- MUSHY 2 GODS_PutangFreyja · map page · walk
- PHANTOM GODS_BADBAR · map page · walk
- PLAN B GODS_PITDEVIL · map page · walk
- POPPY GODS_POPLIGHTNING · map page · walk
- QUANTUM CITY GODS_PITDEVIL · map page · walk
- QUIETOWL GODS_PITDEVIL · map page · walk
- REALTREE GODS_POPLIGHTNING · map page · walk
- ROBOTICS GODS_PITDEVIL · map page · walk
- ROBOTICS 2 GODS_PITDEVIL · map page · walk
- ROMULUS GODS_SKBLong · map page · walk
- ROTTEN RAPPIDS GODS_KatieCxX · map page · walk
- SEAN0311 GODS_Sean0311 · map page · walk
- SHOOTING UNDER INFLUENCE GODS_CRAZYTRAIN · map page · walk
- SKB PAINTBALL GODS_SKBLong · map page · walk
- SPORE WAR AF1_PressGreen · map page · walk
- STACKED GODS_TrashPandaKiller · map page · walk
- SUPERSTAR GODS_PITDEVIL · map page · walk
- SURVIVE GODS_GoodWitch · map page · walk
- TAGD GODS_PITDEVIL · map page · walk
- THE HOLLER GODS_ALAMO_HANK · map page · walk
- THE POWERPUFF G0DS GODS_Meli · map page · walk
- THE WHITE HOUSE GODS_OSPREY.kat · map page · walk
- THE WITCHES GODS_PutangFreyja · map page · walk
- THOR CITY GODS_THOR · map page · walk
- TRAUMA GODS_PITDEVIL · map page · walk
- ULTIMATE 5 LEVELS REXRYAN · map page · walk