ULTIMATE 5 LEVELS
REXRYANEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “elimination”, mode Elimination.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 5
- default: 0
- Multi Round Game
- On
- default: Off
- Rounds to Win
- 5
- default: 0
- Allow Revive
- Off
- default: On
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- None
- default: Knife
- Ghost Speed
- 1.0
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 0.6
- default: 1.0
- Shield Regen
- 0.6
- default: 0.0
- Health Regen Chunk
- 2
- default: 10
- Use Loadouts
- On
- default: Off
- Starting Builds
- 2
- default: 0
- Starting Backpacks
- 3
- default: 0
- Additional gear
- Knife
- default: None
- Unlimited Ammo
- On
- default: Off
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 60.0
- default: 0.0
- Player Drops
- Off
- default: On
- In World Loot
- Only: none
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Harmonica, Gem Bars, Frag Grenade, Zone Grenade, SMAW Rocket Launcher
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Behavior
- elimination
- default: default
- Zone Movement Speed
- 1.5
- no default known
- Zone Hold Length
- 0.25
- no default known
- Zone Damage
- 0.5
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Loot drop frequency
- 0
- default: 3
- Show loot drop preview
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 57 settings (same as the default)
- Time Limit (Seconds)
- -1.0 (no limit)
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Shield Regen Chunk
- 2
- Damage Modifier
- 1.0
- Friendly Fire
- Off
- PvP
- On
- Movement Speed
- 1.0
- Fling Multiplier
- 1.0
- Gravity
- 1.0
- Fall Damage
- 1.0
- Flying
- On
- Climbing
- On
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Ammo Scale
- 1.0
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| FLOOR | Global | Number | 1 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- TOP SHOTTA #0 HEADSHOT DAMAGE 150%Duration: 20.0 s · Notify · Remove On Death · Icon: E-Icon-Bullets · Icon colour #FF0000 · Background colour #FFFF00
- Headshot Damage Multiplier: 1.5
- BANANA CLIP #1 FIRE RATE 150%Duration: 15.0 s · Notify · Remove On Death · Icon: E-Icon-Crosshair · Icon colour #008000 · Background colour #FF0000
- Fire Rate Multiplier: 1.5
- X RAY VISION #2 SEE ENEMIES THROUGH WALLSDuration: 15.0 s · Notify · Remove On Death · Icon: E-Icon-Timer · Icon colour #800080 · Background colour #A52A2A
- X-Ray Vision (see enemy outlines): 0.0
- INVISIBLE MAN #3 ENEMIES CAN'T SEE YOUDuration: 10.0 s · Notify · Remove On Death · Icon: E-Icon-Hand · Icon colour #0000FF · Background colour #FFFF00
- Invisibility: 0.0
- BIG BODY #4 DAMAGE TAKEN 75%Duration: 15.0 s · Notify · Remove On Death · Icon: E-Icon-Shield · Icon colour #0000FF · Background colour #FF0000
- Damage Taken: 0.75
Roles
None
Shop
None
Events (9)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Elimination Complete
- Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
- Selection: None
- + Action End Round · Value: Variable Surviving Team (Event)
- + Action Add Score · Value: 1
- + Group
- Selection: Source Team
- + Condition Variable FLOOR (Global) Less Than 5
- + Action Add Variable · Variable: FLOOR · Value: 1
- + Else Case
- Selection: Source Team
- + Condition Variable FLOOR (Global) Greater Than or Equal 5
- + Action Set Variable · Variable: FLOOR · Value: 1
Event 2: Round Start
- Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
- Selection: All Players
- + Action Set Player Spawn Area · Value: Variable FLOOR (Global)
Event 3: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Player Points · Value: 1
Event 4: Collect Collectible (PUMP)
- Add Event · Trigger: Collect Collectible · Name:
PUMP
Called when a player collects a collectible loot item.Source object: Collecting Player - Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal 49
- + Action Apply Buff · Value: buff "TOP SHOTTA"
- Add Event · Trigger: Collect Collectible · Name:
Event 5: Collect Item (BANA CLIP)
- Add Event · Trigger: Collect Item · Name:
BANA CLIP
Called when a player picks up a loot item.Source object: Collecting Player - Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Balloons Collectible (item 70)
- + Action Apply Buff · Value: buff "BANANA CLIP"
- Add Event · Trigger: Collect Item · Name:
Event 6: Collect Item (RESET)
- Add Event · Trigger: Collect Item · Name:
RESET
Called when a player picks up a loot item.Source object: Collecting Player - Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Balloons Collectible (item 70)
- + Action Yield · Value: 15
- + Action Reset Collectibles
- Add Event · Trigger: Collect Item · Name:
Event 7: Collect Collectible
- Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
- Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal 71
- + Action Apply Buff · Value: buff "X RAY VISION"
Event 8: Collect Collectible
- Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
- Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal 72
- + Action Apply Buff · Value: buff "INVISIBLE MAN"
Event 9: Collect Collectible
- Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
- Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal 61
- + Action Apply Buff · Value: buff "BIG BODY"