POP1 MAP ARCHIVEby CrosseyedSensei

GHOST SHIP

WinterSoldier_EGY

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “TRIP OF ILUSION”, mode Team Deathmatch.

Walk GHOST SHIP →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
DeathMatch
default: BRRules
Team Type
Halves
default: Squads
Squad Size
9
default: 3
Winning Score
30
default: 0
Time Limit (Seconds)
900.0 s (15 min)
default: -1.0 (no limit)
Death Behavior
AutoRespawn
default: Eliminate
Respawn Time
12.0
default: 0.0
Auto respawn min time
7.0
default: 0.0
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
CX4
default: Knife
Ghost Speed
1.3
no default known
Starting Armor
1.0
default: 0.0
Health Regen
0.1
default: 1.0
Shield Regen
0.1
default: 0.0
Damage Modifier
4.7
default: 1.0
Movement Speed
1.5
default: 1.0
Fling Multiplier
5.0
default: 1.0
Fall Damage
0.0
default: 1.0
Use Loadouts
On
default: Off
Loadout Select Time
6.0
default: 8.0
Starting Builds
1
default: 0
Unlimited Ammo
On
default: Off
Ammo Scale
2.0
default: 1.0
Weapon Ammo Scale
1.0
default: 0.25
Ammo Limit Scale
1.0
no default known
Loot Respawn Time
30.0
default: 0.0
Drop Shield on Death
Off
default: On
In World Loot
Blocked: SPR, Tec9, Silenced MP9, SMAW Rocket Launcher, MG338, Heavy Ammo, SMAW Rocket Launcher
no default known
Loadout loot filter
Blocked: none
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
2
default: 4
Voice chat mode
Open
default: Team
Zone Behavior
fixed
default: default
Zone Movement Speed
1.0
no default known
Zone Hold Length
1.0
no default known
Zone Damage
1.0
no default known
Flight distance from zone
0.9
default: 0.8
Player spawn type
MatchStart
default: LaunchTower
Show loot drop preview
On
default: Off
Show loot in ghost mode
On
default: Off
Despawn player drops time
30.0
default: 0.0
The other 53 settings (same as the default)
Multi Round Game
Off
Rounds to Win
0
Allow Revive
On
Revive Enemies
Off
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Health Regen Chunk
10
Shield Regen Chunk
2
Friendly Fire
Off
PvP
On
Gravity
1.0
Flying
On
Climbing
On
Restrict Winner Loadouts
Off
Starting Inventory Ammo
1
Starting Backpacks
0
Additional gear
None
Player Drops
On
Consume at Full Health
Off
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Use Gem Hud
Off
Currency Held On Death
0.6
Dropped Currency Lost
0.0
Override Zone Height
Off
Opposing Spawn Towers
0.0
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Pod speed waiting for drop
22.0
Drop loot out of target zone
Off
Custom supply zones
None
Loot drop frequency
3
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

None

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

None

Shop

None

Events (17)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Score · Value: 1
  2. Event 2: Self-KO

    1. Add Event · Trigger: Self-KOCalled when a player knocks themselves out.Source object: Dead Player
    2. Selection: Dead Player
    3. + Action Add Score · Value: -1
  3. Event 3: Collect Collectible

    1. Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
    2. Selection: Collecting Player
    3. + Action Apply Buff · Value: buff "X-RAY"
  4. Event 4: Trigger Function (PUMP)

    1. Add Event · Trigger: Trigger Function · Name: PUMPFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Spawn Collectibles · Items: Pumpkin · Value: 1
    4. + Action Yield · Value: 30
    5. + Action Reset Collectibles
  5. Event 5: Collect Collectible

    1. Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
    2. Selection: Selected Team Players
    3. + Action Add Score · Value: 1
  6. Event 6: Match Setup

    1. Add Event · Trigger: Match SetupCalled once at the start of every new match.
    2. Selection: None
    3. + Action Disable Fields · Value: 12
    4. + Action Disable Fields · Value: 13
    5. + Action Disable Fields · Value: 1
    6. + Action Disable Fields · Value: 2
    7. + Action Disable Fields · Value: 3
    8. + Action Disable Fields · Value: 4
    9. + Action Disable Fields · Value: 21
    10. + Action Disable Fields · Value: 22
    11. + Action Disable Fields · Value: 23
    12. + Action Disable Fields · Value: 24
    13. + Action Disable Fields · Value: 25
    14. + Action Disable Fields · Value: 6
    15. + Action Disable Fields · Value: 7
  7. Event 7: Timer (BAT ANI)

    1. Add Event · Trigger: Timer · Name: BAT ANI · Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: None
    3. + Action Enable Fields · Value: 11
    4. + Action Disable Fields · Value: 12
    5. + Action Disable Fields · Value: 13
    6. + Action Disable Fields · Value: 14
    7. + Action Yield · Value: 0
    8. + Action Disable Fields · Value: 11
    9. + Action Enable Fields · Value: 12
    10. + Action Disable Fields · Value: 13
    11. + Action Disable Fields · Value: 14
    12. + Action Yield · Value: 0
    13. + Action Disable Fields · Value: 11
    14. + Action Disable Fields · Value: 12
    15. + Action Enable Fields · Value: 13
    16. + Action Disable Fields · Value: 14
    17. + Action Yield · Value: 0
    18. + Action Disable Fields · Value: 11
    19. + Action Disable Fields · Value: 12
    20. + Action Disable Fields · Value: 13
    21. + Action Enable Fields · Value: 14
    22. + Action Yield · Value: 0
    23. + Action Disable Fields · Value: 11
    24. + Action Disable Fields · Value: 12
    25. + Action Enable Fields · Value: 13
    26. + Action Disable Fields · Value: 14
    27. + Action Yield · Value: 0
    28. + Action Disable Fields · Value: 11
    29. + Action Enable Fields · Value: 12
    30. + Action Disable Fields · Value: 13
    31. + Action Disable Fields · Value: 14
    32. + Action Yield · Value: 0
  8. Event 8: Function (BACK)

    1. Add Event · Trigger: Function · Name: BACKThis event is a generic function and can be called via the "Call Global Function" action.
    2. Selection: All Players
    3. + Action Teleport Player · Value: 30
  9. Event 9: Function (SOUND boo)

    1. Add Event · Trigger: Function · Name: SOUND booThis event is a generic function and can be called via the "Call Global Function" action.
    2. Selection: All Players
    3. + Action Play Sound · Value: sound #23the editor's sound list order is not recoverable from the game files
  10. Event 10: Timer (GHOST ANI on ships)

    1. Add Event · Trigger: Timer · Name: GHOST ANI on ships · Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: None
    3. + Action Enable Fields · Value: 1
    4. + Action Disable Fields · Value: 2
    5. + Action Yield · Value: 1
    6. + Action Disable Fields · Value: 1
    7. + Action Enable Fields · Value: 2
    8. + Action Yield · Value: 1
  11. Event 11: Timer (BOO)

    1. Add Event · Trigger: Timer · Name: BOO · Interval: 60the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: None
    3. + Action Call Function · Function: "SOUND boo" (Event 9)
    4. + Action Yield · Value: 1
    5. + Action Call Function · Function: "SOUND boo" (Event 9)
  12. Event 12: Timer (WAVE)

    1. Add Event · Trigger: Timer · Name: WAVE · Interval: 30the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: None
    3. + Action Call Function · Function: "INCOMING WAVE" (Event 13)
    4. + Action Call Function · Function: "WARNING SOUND" (Event 14)
    5. + Action Yield · Value: 2
    6. + Action Enable Fields · Value: 21
    7. + Action Enable Fields · Value: 6
    8. + Action Call Function · Function: "WAVE SOUND" (Event 16)
    9. + Action Disable Fields · Value: 22
    10. + Action Disable Fields · Value: 23
    11. + Action Disable Fields · Value: 24
    12. + Action Disable Fields · Value: 25
    13. + Action Yield · Value: 1
    14. + Action Disable Fields · Value: 21
    15. + Action Enable Fields · Value: 22
    16. + Action Disable Fields · Value: 23
    17. + Action Disable Fields · Value: 24
    18. + Action Disable Fields · Value: 25
    19. + Action Yield · Value: 1
    20. + Action Disable Fields · Value: 21
    21. + Action Disable Fields · Value: 22
    22. + Action Enable Fields · Value: 23
    23. + Action Disable Fields · Value: 24
    24. + Action Disable Fields · Value: 25
    25. + Action Yield · Value: 1
    26. + Action Disable Fields · Value: 21
    27. + Action Disable Fields · Value: 22
    28. + Action Disable Fields · Value: 23
    29. + Action Enable Fields · Value: 24
    30. + Action Disable Fields · Value: 25
    31. + Action Yield · Value: 1
    32. + Action Disable Fields · Value: 21
    33. + Action Disable Fields · Value: 22
    34. + Action Disable Fields · Value: 23
    35. + Action Disable Fields · Value: 24
    36. + Action Enable Fields · Value: 25
    37. + Action Yield · Value: 1
    38. + Action Disable Fields · Value: 25
    39. + Action Enable Fields · Value: 7
    40. + Action Yield · Value: 5
    41. + Action Disable Fields · Value: 7
    42. + Action Yield · Value: 2
    43. + Action Disable Fields · Value: 6
  13. Event 13: Function (INCOMING WAVE)

    1. Add Event · Trigger: Function · Name: INCOMING WAVEThis event is a generic function and can be called via the "Call Global Function" action.
    2. Selection: All Players
    3. + Action Show Toast · Value: 0 · Message: INCOMING WAVE
  14. Event 14: Function (WARNING SOUND)

    1. Add Event · Trigger: Function · Name: WARNING SOUNDThis event is a generic function and can be called via the "Call Global Function" action.
    2. Selection: All Players
    3. + Action Play Sound · Value: sound #6the editor's sound list order is not recoverable from the game files
  15. Event 15: Function (SCREAM SOUND)

    1. Add Event · Trigger: Function · Name: SCREAM SOUNDThis event is a generic function and can be called via the "Call Global Function" action.
    2. Selection: All Players
    3. + Action Play Sound · Value: sound #24the editor's sound list order is not recoverable from the game files
  16. Event 16: Function (WAVE SOUND)

    1. Add Event · Trigger: Function · Name: WAVE SOUNDThis event is a generic function and can be called via the "Call Global Function" action.
    2. Selection: All Players
    3. + Action Play Sound · Value: sound #15the editor's sound list order is not recoverable from the game files
  17. Event 17: Timer (GHOST ANI ON SIDES)

    1. Add Event · Trigger: Timer · Name: GHOST ANI ON SIDES · Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: None
    3. + Action Enable Fields · Value: 3
    4. + Action Disable Fields · Value: 4
    5. + Action Yield · Value: 1
    6. + Action Disable Fields · Value: 3
    7. + Action Enable Fields · Value: 4
    8. + Action Yield · Value: 1