Fields switched on and off
Enable, Disable or Toggle Fields act on field objects whose field ID matches the value (a value below 0 affects all fields).
10 of 126 maps with captured rules use it.
Events to build
6 versions across 10 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.
Version 1 · 4 maps
As built in BLUE, MUSHY 2, THE WHITE HOUSE, THE WITCHES.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| TIMER | Global | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REDUCE ROCKET DMG #5Permanent · Icon colour #FFFFFF · Background colour #000000
- Damage Scale Multiplier: 0.25 · Affected Weapons: SMAW Rocket Launcher
Event 1: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: All Players
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Disable Fields · Value: 3
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
- + Action Give Player Item · Items: Px4 · Value: 1
Event 13: Global Variable Changed (ACTION)
- Add Event · Trigger: Global Variable Changed · Name:
ACTION
· Variable: TIMERCalled when the given global variable changes. Select which variable you want to monitor using the dropdown on the right. - Selection: None
- + Condition Variable TIMER (Global) Equal 3
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Set Variable · Variable: TIMER · Value: 0
- + Else Case
- Selection: None
- + Condition Variable TIMER (Global) Equal 1
- + Action Disable Fields · Value: 3
- + Action Enable Fields · Value: 1
- + Action Disable Fields · Value: 3
- + Else Case
- Selection: None
- + Condition Variable TIMER (Global) Equal 2
- + Action Disable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Enable Fields · Value: 2
- Add Event · Trigger: Global Variable Changed · Name:
Version 2 · 2 maps
As built in ROMULUS, SEAN0311.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| TIMER | Global | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- REZ 1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ 2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REDUCE ROCKET DMG #5Permanent · Icon colour #FFFFFF · Background colour #000000
- Damage Scale Multiplier: 0.1 · Affected Weapons: SMAW Rocket Launcher
Event 1: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: All Players
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Disable Fields · Value: 3
- + Action Apply Buff · Value: buff "REZ 1"
- + Action Apply Buff · Value: buff "REZ 2"
- + Action Apply Buff · Value: buff "REDUCE ROCKET DMG"
Event 13: Global Variable Changed (ACTION)
- Add Event · Trigger: Global Variable Changed · Name:
ACTION
· Variable: TIMERCalled when the given global variable changes. Select which variable you want to monitor using the dropdown on the right. - Selection: None
- + Condition Variable TIMER (Global) Equal 3
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Set Variable · Variable: TIMER · Value: 0
- + Else Case
- Selection: None
- + Condition Variable TIMER (Global) Equal 1
- + Action Disable Fields · Value: 3
- + Action Enable Fields · Value: 1
- + Action Disable Fields · Value: 3
- + Else Case
- Selection: None
- + Condition Variable TIMER (Global) Equal 2
- + Action Disable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Enable Fields · Value: 2
- Add Event · Trigger: Global Variable Changed · Name:
Version 3 · 1 map
As built in BACKROOMS.
Event 3: Timer (TIMER MONSTER)
- Add Event · Trigger: Timer · Name:
TIMER MONSTER
· Interval: 5the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 1
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 1
- + Action Enable Fields · Value: 2
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 2
- + Action Enable Fields · Value: 3
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 3
- Add Event · Trigger: Timer · Name:
Event 8: Timer (TIMER 2 big monster)
- Add Event · Trigger: Timer · Name:
TIMER 2 big monster
· Interval: 10the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 4
- + Action Yield · Value: 2
- + Action Disable Fields · Value: 4
- Add Event · Trigger: Timer · Name:
Version 4 · 1 map
As built in GHOST SHIP.
Event 6: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: None
- + Action Disable Fields · Value: 12
- + Action Disable Fields · Value: 13
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Disable Fields · Value: 3
- + Action Disable Fields · Value: 4
- + Action Disable Fields · Value: 21
- + Action Disable Fields · Value: 22
- + Action Disable Fields · Value: 23
- + Action Disable Fields · Value: 24
- + Action Disable Fields · Value: 25
- + Action Disable Fields · Value: 6
- + Action Disable Fields · Value: 7
Event 7: Timer (BAT ANI)
- Add Event · Trigger: Timer · Name:
BAT ANI
· Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 11
- + Action Disable Fields · Value: 12
- + Action Disable Fields · Value: 13
- + Action Disable Fields · Value: 14
- + Action Yield · Value: 0
- + Action Disable Fields · Value: 11
- + Action Enable Fields · Value: 12
- + Action Disable Fields · Value: 13
- + Action Disable Fields · Value: 14
- + Action Yield · Value: 0
- + Action Disable Fields · Value: 11
- + Action Disable Fields · Value: 12
- + Action Enable Fields · Value: 13
- + Action Disable Fields · Value: 14
- + Action Yield · Value: 0
- + Action Disable Fields · Value: 11
- + Action Disable Fields · Value: 12
- + Action Disable Fields · Value: 13
- + Action Enable Fields · Value: 14
- + Action Yield · Value: 0
- + Action Disable Fields · Value: 11
- + Action Disable Fields · Value: 12
- + Action Enable Fields · Value: 13
- + Action Disable Fields · Value: 14
- + Action Yield · Value: 0
- + Action Disable Fields · Value: 11
- + Action Enable Fields · Value: 12
- + Action Disable Fields · Value: 13
- + Action Disable Fields · Value: 14
- + Action Yield · Value: 0
- Add Event · Trigger: Timer · Name:
Event 10: Timer (GHOST ANI on ships)
- Add Event · Trigger: Timer · Name:
GHOST ANI on ships
· Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 1
- + Action Enable Fields · Value: 2
- + Action Yield · Value: 1
- Add Event · Trigger: Timer · Name:
Event 12: Timer (WAVE)
- Add Event · Trigger: Timer · Name:
WAVE
· Interval: 30the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Call Function · Function: "INCOMING WAVE" (Event 13)
- + Action Call Function · Function: "WARNING SOUND" (Event 14)
- + Action Yield · Value: 2
- + Action Enable Fields · Value: 21
- + Action Enable Fields · Value: 6
- + Action Call Function · Function: "WAVE SOUND" (Event 16)
- + Action Disable Fields · Value: 22
- + Action Disable Fields · Value: 23
- + Action Disable Fields · Value: 24
- + Action Disable Fields · Value: 25
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 21
- + Action Enable Fields · Value: 22
- + Action Disable Fields · Value: 23
- + Action Disable Fields · Value: 24
- + Action Disable Fields · Value: 25
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 21
- + Action Disable Fields · Value: 22
- + Action Enable Fields · Value: 23
- + Action Disable Fields · Value: 24
- + Action Disable Fields · Value: 25
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 21
- + Action Disable Fields · Value: 22
- + Action Disable Fields · Value: 23
- + Action Enable Fields · Value: 24
- + Action Disable Fields · Value: 25
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 21
- + Action Disable Fields · Value: 22
- + Action Disable Fields · Value: 23
- + Action Disable Fields · Value: 24
- + Action Enable Fields · Value: 25
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 25
- + Action Enable Fields · Value: 7
- + Action Yield · Value: 5
- + Action Disable Fields · Value: 7
- + Action Yield · Value: 2
- + Action Disable Fields · Value: 6
- Add Event · Trigger: Timer · Name:
Event 13: Function (INCOMING WAVE)
- Add Event · Trigger: Function · Name:
INCOMING WAVE
This event is a generic function and can be called via the "Call Global Function" action. - Selection: All Players
- + Action Show Toast · Value: 0 · Message:
INCOMING WAVE
- Add Event · Trigger: Function · Name:
Event 14: Function (WARNING SOUND)
- Add Event · Trigger: Function · Name:
WARNING SOUND
This event is a generic function and can be called via the "Call Global Function" action. - Selection: All Players
- + Action Play Sound · Value: sound #6the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Function · Name:
Event 16: Function (WAVE SOUND)
- Add Event · Trigger: Function · Name:
WAVE SOUND
This event is a generic function and can be called via the "Call Global Function" action. - Selection: All Players
- + Action Play Sound · Value: sound #15the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Function · Name:
Event 17: Timer (GHOST ANI ON SIDES)
- Add Event · Trigger: Timer · Name:
GHOST ANI ON SIDES
· Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 4
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 3
- + Action Enable Fields · Value: 4
- + Action Yield · Value: 1
- Add Event · Trigger: Timer · Name:
Version 5 · 1 map
As built in RISE OF THE DRAGON - GUN GAME.
Event 5: Timer
- Add Event · Trigger: Timer · Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
- Selection: None
- + Action Enable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Disable Fields · Value: 3
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 1
- + Action Enable Fields · Value: 2
- + Action Disable Fields · Value: 3
- + Action Yield · Value: 1
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Yield · Value: 1
Event 6: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: None
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Disable Fields · Value: 3
- + Action Disable Fields · Value: 9
Event 9: Trigger Function
- Add Event · Trigger: Trigger FunctionFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
- Selection: Triggering Player
- + Action Disable Fields · Value: 10
- + Action Enable Fields · Value: 9
- + Action Enable Fields · Value: 8
- + Action Yield · Value: 1
- + Action Disable Fields · Value: 8
- + Action Disable Fields · Value: 9
- + Action Yield · Value: 10
- + Action Enable Fields · Value: 8
Version 6 · 1 map
As built in SHOWDOWN.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| PLAYER 1 | Global | Object (Player) | 0 | No |
| PLAYER 2 | Global | Object (Player) | 0 | No |
| TGR CD TIMER | Global | Number | -1 | No |
| TGR CD TIMER SW | Global | Number | 0 | No |
| DB SW | Global | Number | 0 | No |
| GIVE BUFF SW | Global | Number | 0 | No |
| RM XRAY PLYR | Global | Number | 0 | No |
| RM BUFF START | Global | Number | 0 | No |
| START SW | Global | Number | 0 | No |
| PLYR 1 sw | Global | Number | 0 | No |
| PLYR 2 sw | Global | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- XRAY #1Permanent · Icon colour #FFFFFF · Background colour #000000
- X-Ray Vision (see enemy outlines): 0.0
- Add Additional Buff Effect · Silence (mute footsteps and flight audio): 0.0
Event 1: Function (RESET GLOBAL)
- Add Event · Trigger: Function · Name:
RESET GLOBAL
This event is a generic function and can be called via the "Call Global Function" action. - Selection: None
- + Action Set Variable · Variable: TGR CD TIMER SW · Value: 0
- + Action Set Variable · Variable: PLAYER 1 · Value: Variable Null (Global)
- + Action Set Variable · Variable: PLAYER 2 · Value: Variable Null (Global)
- + Action Set Variable · Variable: DB SW · Value: 1
- + Action Set Variable · Variable: GIVE BUFF SW · Value: 0
- + Action Set Variable · Variable: RM XRAY PLYR · Value: 0
- + Action Set Variable · Variable: RM BUFF START · Value: 0
- + Action Set Variable · Variable: TGR CD TIMER · Value: -1
- Add Event · Trigger: Function · Name:
Event 3: Trigger Function (PLYR 1 TRIGGER)
- Add Event · Trigger: Trigger Function · Name:
PLYR 1 TRIGGER
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable PLAYER 1.Object (Global) Equals Variable Null (Global)
- + Action Set Variable · Variable: PLAYER 1 · Value: Variable Object (Selected Object)
- + Action Remove Buff · Value: buff "XRAY"
- + Action Enable Fields · Value: 1
- + Action Set Variable · Variable: PLYR 1 sw · Value: 1
- + Action Give Player Item · Items: Resources · Value: 6
- + Else Case
- Selection: Triggering Player
- + Condition Variable Object (Triggering Player) Not Equal Variable PLAYER 1.Object (Global)
- + Action Teleport Player · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 4: Trigger Function (PLYR 2 TRIGGER)
- Add Event · Trigger: Trigger Function · Name:
PLYR 2 TRIGGER
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable PLAYER 2.Object (Global) Equals Variable Null (Global)
- + Action Set Variable · Variable: PLAYER 2 · Value: Variable Object (Selected Object)
- + Action Remove Buff · Value: buff "XRAY"
- + Action Enable Fields · Value: 2
- + Action Set Variable · Variable: PLYR 2 sw · Value: 1
- + Action Give Player Item · Items: Resources · Value: 6
- + Else Case
- Selection: Triggering Player
- + Condition Variable Object (Triggering Player) Not Equal Variable PLAYER 2.Object (Global)
- + Action Teleport Player · Value: 2
- Add Event · Trigger: Trigger Function · Name:
Event 6: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: None
- + Action Set Variable · Variable: PLAYER 1 · Value: Variable Null (Global)
- + Action Set Variable · Variable: PLAYER 2 · Value: Variable Null (Global)
- + Action Disable Fields · Value: 25
- + Action Call Function · Function: "RESET GLOBAL" (Event 1)
- + Action Call Function · Function: "RESET VAR" (Event 19)
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
Event 8: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: All Players
- + Action Remove Buff · Value: buff "XRAY"
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Set Variable · Variable: START SW · Value: 0
- + Action Remove Player Item · Items: Resources · Value: 9999
Event 9: Trigger Function (STARTTRIGGER)
- Add Event · Trigger: Trigger Function · Name:
STARTTRIGGER
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable PLAYER 1.Object (Global) Not Equal Variable Null (Global)
- + Condition AND Variable PLAYER 2.Object (Global) Not Equal Variable Null (Global)
- + Action Disable Fields · Value: 3
- + Action Set Variable · Variable: START SW · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 10: Global Variable Changed (BEGIN)
- Add Event · Trigger: Global Variable Changed · Name:
BEGIN
· Variable: START SWCalled when the given global variable changes. Select which variable you want to monitor using the dropdown on the right. - Selection: None
- + Condition Variable START SW (Global) Equal 1
- + Action Enable Fields · Value: 1
- + Action Enable Fields · Value: 2
- + Action Disable Fields · Value: 3
- + Else Case
- Selection: None
- + Condition Variable START SW (Global) Equal 0
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- Add Event · Trigger: Global Variable Changed · Name:
Event 17: Trigger Function (RESER TRIG)
- Add Event · Trigger: Trigger Function · Name:
RESER TRIG
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Set Variable · Variable: PLAYER 1 · Value: Variable Null (Global)
- + Action Set Variable · Variable: PLAYER 2 · Value: Variable Null (Global)
- + Action Call Function · Function: "RESET VAR" (Event 19)
- + Action Call Player Function · Function: "RESET plyr" (Event 18)
- + Action Call Function · Function: "RESET GLOBAL" (Event 1)
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Enable Fields · Value: 3
- Add Event · Trigger: Trigger Function · Name:
Event 18: Player Function (RESET plyr)
- Add Event · Trigger: Player Function · Name:
RESET plyr
· Variable: PlayerScoreThis event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: All Players
- + Action Respawn Player
- + Action Remove Player Item · Items: Resources · Value: 99999
- Add Event · Trigger: Player Function · Name:
Event 19: Function (RESET VAR)
- Add Event · Trigger: Function · Name:
RESET VAR
· Variable: PLAYER 1This event is a generic function and can be called via the "Call Global Function" action. - Selection: None
- + Action Set Variable · Variable: TGR CD TIMER SW · Value: 0
- + Action Set Variable · Variable: TGR CD TIMER · Value: -1
- + Action Set Variable · Variable: GIVE BUFF SW · Value: 0
- Add Event · Trigger: Function · Name:
Event 21: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
- + Action Respawn Player
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Set Variable · Variable: START SW · Value: 0
Seen in
- BACKROOMS DENNIS_OF_MODESTO_209 · map page · walk
- BLUE GODS_Quietowl · map page · walk
- GHOST SHIP WinterSoldier_EGY · map page · walk
- MUSHY 2 GODS_PutangFreyja · map page · walk
- RISE OF THE DRAGON - GUN GAME jellyace25_ECLIPSE · map page · walk
- ROMULUS GODS_SKBLong · map page · walk
- SEAN0311 GODS_Sean0311 · map page · walk
- SHOWDOWN GODS_CRAZYTRAIN · map page · walk
- THE WHITE HOUSE GODS_OSPREY.kat · map page · walk
- THE WITCHES GODS_PutangFreyja · map page · walk