POP1 MAP ARCHIVEby CrosseyedSensei

RISE OF THE DRAGON - GUN GAME

jellyace25_ECLIPSE

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “gungame”, mode Gun Game.

Walk RISE OF THE DRAGON - GUN GAME →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
DeathMatch
default: BRRules
Team Type
Solo
default: Squads
Squad Size
1
default: 3
Winning Score
26
default: 0
Time Limit (Seconds)
900.0 s (15 min)
default: -1.0 (no limit)
Death Behavior
AutoRespawn
default: Eliminate
Respawn Time
7.0
default: 0.0
Auto respawn min time
5.0
default: 0.0
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
None
default: Knife
Ghost Speed
1.3
no default known
Starting Armor
1.0
default: 0.0
Health Regen
0.0
default: 1.0
Health Regen Chunk
2
default: 10
Damage Modifier
6.4
default: 1.0
Movement Speed
1.5
default: 1.0
Fling Multiplier
3.5
default: 1.0
Starting Builds
1
default: 0
Unlimited Ammo
On
default: Off
Ammo Scale
2.0
default: 1.0
Weapon Ammo Scale
1.0
default: 0.25
Ammo Limit Scale
1.0
no default known
Loot Respawn Time
30.0
default: 0.0
Player Drops
Off
default: On
In World Loot
Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
no default known
Loadout loot filter
Blocked: Katana, Excalibur, Harmonica, MG338
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
2
default: 4
Lock Team Selection
On
default: Off
Voice chat mode
Open
default: Team
Zone Behavior
fixed
default: default
Zone Movement Speed
1.0
no default known
Zone Hold Length
1.0
no default known
Zone Damage
1.0
no default known
Flight distance from zone
0.9
default: 0.8
Player spawn type
MatchStart
default: LaunchTower
Show loot drop preview
On
default: Off
Forced rarity
1
default: -1
Show loot in ghost mode
On
default: Off
Despawn player drops time
30.0
default: 0.0
The other 54 settings (same as the default)
Multi Round Game
Off
Rounds to Win
0
Allow Revive
On
Revive Enemies
Off
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Shield Regen
0.0
Shield Regen Chunk
2
Friendly Fire
Off
PvP
On
Gravity
1.0
Fall Damage
1.0
Flying
On
Climbing
On
Use Loadouts
Off
Restrict Winner Loadouts
Off
Loadout Select Time
8.0
Starting Inventory Ammo
1
Starting Backpacks
0
Additional gear
None
Drop Shield on Death
On
Consume at Full Health
Off
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Allow One Team
Off
Use Gem Hud
Off
Currency Held On Death
0.6
Dropped Currency Lost
0.0
Override Zone Height
Off
Opposing Spawn Towers
0.0
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Pod speed waiting for drop
22.0
Drop loot out of target zone
Off
Custom supply zones
None
Loot drop frequency
3
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Firearm spawn rate
-1.0
Respawn gear by zone
None
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

None

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

None

Shop

None

Events (9)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Match Setup (0: Match Setup)

    1. Add Event · Trigger: Match Setup · Name: 0: Match SetupCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Yield · Value: 7
    4. + Action Call Player Function · Function: "SET WEAPON" (Event 4)
  2. Event 2: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Condition Variable Weapon Used (Event) Equal Variable Current Weapon (Killer)
    4. + Action Add Score · Value: 1
    5. + Action Call Player Function · Function: "SET WEAPON" (Event 4)
  3. Event 3: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Action Call Player Function · Function: "SET WEAPON" (Event 4)
  4. Event 4: Player Function (SET WEAPON)

    1. Add Event · Trigger: Player Function · Name: SET WEAPONThis event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player
    2. Selection: Player
    3. + Action Set Weapon by Value · Items: 1911, .357 Magnum, Px4, Tec9, SMAW Rocket Launcher, Matadors, DT11, M1014, AKM, SMAW Rocket Launcher, CX4, UMP, MK18, MP5, SMAW Rocket Launcher, M60, RFB, Silenced MP9, P90, SMAW Rocket Launcher, FAL, S85, SPR, AWP, SMAW Rocket Launcher, Katana · Value: Variable Score (Selected Object)
  5. Event 5: Timer

    1. Add Event · Trigger: Timer · Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: None
    3. + Action Enable Fields · Value: 1
    4. + Action Disable Fields · Value: 2
    5. + Action Disable Fields · Value: 3
    6. + Action Yield · Value: 1
    7. + Action Disable Fields · Value: 1
    8. + Action Enable Fields · Value: 2
    9. + Action Disable Fields · Value: 3
    10. + Action Yield · Value: 1
    11. + Action Enable Fields · Value: 3
    12. + Action Disable Fields · Value: 1
    13. + Action Disable Fields · Value: 2
    14. + Action Yield · Value: 1
  6. Event 6: Match Setup

    1. Add Event · Trigger: Match SetupCalled once at the start of every new match.
    2. Selection: None
    3. + Action Disable Fields · Value: 1
    4. + Action Disable Fields · Value: 2
    5. + Action Disable Fields · Value: 3
    6. + Action Disable Fields · Value: 9
  7. Event 7: Timer

    1. Add Event · Trigger: Timer · Interval: 30the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: All Players
    3. + Action Call Function · Function: "X-RAY" (Event 8)
  8. Event 8: Function (X-RAY)

    1. Add Event · Trigger: Function · Name: X-RAYThis event is a generic function and can be called via the "Call Global Function" action.
    2. Selection: All Players
    3. + Action Apply Buff · Value: buff "X-RAY"
    4. + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
  9. Event 9: Trigger Function

    1. Add Event · Trigger: Trigger FunctionFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Disable Fields · Value: 10
    4. + Action Enable Fields · Value: 9
    5. + Action Enable Fields · Value: 8
    6. + Action Yield · Value: 1
    7. + Action Disable Fields · Value: 8
    8. + Action Disable Fields · Value: 9
    9. + Action Yield · Value: 10
    10. + Action Enable Fields · Value: 8