Rewards for kills
A kill gives the killer something beyond score: items, buffs, a role or a counter.
13 of 126 maps with captured rules use it.
Events to build
12 versions across 13 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.
Version 1 · 2 maps
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: VictimStored event value 1 (no editor field found for it).
- Selection: Killer
- + Action Give Player Item · Items: Gem Bars, Resources · Value: 25
Version 2 · 1 map
As built in 5 LEVELS.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| KS | Individual | Number | 0 | No |
| KS RECORD | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- 3 KILLSTREAK #0 YOU HAVE ACHIEVED A KILLSTREAK OF 3Permanent · Notify · Remove On Death · Icon: E-Icon-Health · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 3.0
- Add Additional Buff Effect · Shield Regeneration (per second): 3.0
- 5 KILLSTREAK #1 YOU HAVE ACHIEVED A KILLSTREAK OF 10Permanent · Notify · Remove On Death · Icon: E-Icon-Health · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 5.0
- Add Additional Buff Effect · Shield Regeneration (per second): 5.0
Event 4: Kill Enemy (KILLSTREAK)
- Add Event · Trigger: Kill Enemy · Name:
KILLSTREAK
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Action Add Variable · Variable: KS · Value: 1
- + Group
- Selection: Killer
- Comment:
3 KS
- + Condition Variable KS (Killer) Equal 3
- + Action Play Sound · Value: sound #6the editor's sound list order is not recoverable from the game files
- + Action Apply Buff · Value: buff "3 KILLSTREAK"
- + Group
- Selection: Killer
- Comment:
5 KS
- + Condition Variable KS (Killer) Equal 5
- + Action Play Sound · Value: sound #6the editor's sound list order is not recoverable from the game files
- + Action Remove Buff · Value: buff "3 KILLSTREAK"
- + Action Apply Buff · Value: buff "5 KILLSTREAK"
- + Group
- Selection: Killer
- Comment:
RECORD
- + Condition Variable KS (Killer) Greater Than Variable KS RECORD (Killer)
- + Action Set Variable · Variable: KS RECORD · Value: Variable KS (Killer)
- Add Event · Trigger: Kill Enemy · Name:
Version 3 · 1 map
As built in CHAOS OITC MAGNUM.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| AMMO | Individual | Number | 0 | No |
Roles
- 1 round #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x1; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 2 round #1001Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x2; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 3 round #1002Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x3; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 4 round #1003Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x4; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 5 round #1004Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x5; Cyberblade x0; Frag Grenade x0
- 6 round #1005Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x6; Cyberblade x0; Frag Grenade x0
- ROUND 7 #1006Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 170 · Fling Mod % 100Gear: .357 Magnum x7; Cyberblade x0; Frag Grenade x0
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
- + Action Add Variable · Variable: AMMO · Value: 1
- + Group
- Selection: Selected Object
- Comment:
1 ammo
- + Condition Variable AMMO (Selected Object) Equal 1
- + Action Set Role · Value: role "1 round"
- + Group
- Selection: Selected Object
- Comment:
2 ammo
- + Condition Variable AMMO (Selected Object) Equal 2
- + Action Set Role · Value: role "2 round"
- + Group
- Selection: Selected Object
- Comment:
3 round
- + Condition Variable AMMO (Selected Object) Equal 3
- + Action Set Role · Value: role "3 round"
- + Group
- Selection: Selected Object
- Comment:
4 round
- + Condition Variable AMMO (Selected Object) Equal 4
- + Action Set Role · Value: role "4 round"
- + Group
- Selection: Selected Object
- Comment:
5 round
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 5
- + Action Set Role · Value: role "5 round"
- + Group
- Selection: Selected Object
- Comment:
6 round
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 6
- + Action Set Role · Value: role "6 round"
- + Group
- Selection: Selected Object
- Comment:
ROUND 7
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 7
- + Action Set Role · Value: role "ROUND 7"
Version 4 · 1 map
As built in NARROWS CTF.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| KILL STREAK | Individual | Number | 0 | No |
| CARRIER | Individual | Number | 0 | No |
| CARRIER KILL SB | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- ENEMIES SEE YOU NOW #0 30SEC XRAY VISION FOR ENEMIES AGAINST YOUDuration: 120.0 s · Notify · Remove On Death · Icon: E-Icon-Crosshair · Icon colour #224677 · Background colour #255322
- Visible to Enemies (enemies see your outline): 0.0
Event 2: Kill Enemy (LONGEST KILL STREAK)
- Add Event · Trigger: Kill Enemy · Name:
LONGEST KILL STREAK
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Action Add Variable · Variable: KILL STREAK · Value: 1
- + Group
- Selection: Victim
- Comment:
END KILL STREAK
- + Action Set Variable · Variable: KILL STREAK · Value: 0
- + Group
- Selection: Killer
- Comment:
3 KILL STREAK
- + Condition Variable KILL STREAK (Killer) Equal 3
- + Action Show Toast · Value: 0 · Message:
3 KILL STREAK
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
- + Action Give Player Item · Items: Shield Soda · Value: 1
- + Action Yield · Value: 1
- + Action Show Toast · Value: 0 · Message:
REWARD SODA IN YOUR BACKPACK.
- + Group
- Selection: Killer
- Comment:
5 KILL STREAK
- + Condition Variable KILL STREAK (Killer) Equal 5
- + Action Show Toast · Value: 0 · Message:
5 KILL STREAK
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
- + Action Give Player Item · Items: Shield Soda · Value: 2
- + Action Yield · Value: 1
- + Action Show Toast · Value: 0 · Message:
REWARD SODA IN YOUR BACKPACK
- + Group
- Selection: Killer
- Comment:
10 KILL STREAK
- + Condition Variable KILL STREAK (Killer) Equal 10
- + Action Show Toast · Value: 0 · Message:
10 KILL STREAK!!!!
- + Action Play Sound · Value: sound #8the editor's sound list order is not recoverable from the game files
- + Action Apply Buff · Value: buff "ENEMIES SEE YOU NOW"
- Add Event · Trigger: Kill Enemy · Name:
Event 7: Kill Enemy (KILL FLAG CARRIER)
- Add Event · Trigger: Kill Enemy · Name:
KILL FLAG CARRIER
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Condition Variable CARRIER (Victim) Equal 1
- + Action Add Variable · Variable: CARRIER KILL SB · Value: 1
- + Group
- Selection: Victim
- Comment:
NON CARRIER KILL
- + Condition Variable CARRIER (Victim) Less Than 1
- + Action Add Variable · Variable: CARRIER KILL SB · Value: 0
- Add Event · Trigger: Kill Enemy · Name:
Version 5 · 1 map
As built in OITC OLD WEST CEMETARY.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| AMMO | Individual | Number | 0 | No |
Roles
- 1 round #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x1; Knife x0Perks: DisableGrabLoot
- 2 round #1001Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x2; Knife x0Perks: DisableGrabLoot
- 3 round #1002Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x3; Knife x0Perks: DisableGrabLoot
- 4 round #1003Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x4; Knife x0Perks: DisableGrabLoot
- 5 round #1004Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x5; Knife x0
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
- + Action Add Variable · Variable: AMMO · Value: 1
- + Group
- Selection: Selected Object
- Comment:
1 ammo
- + Condition Variable AMMO (Selected Object) Equal 1
- + Action Set Role · Value: role "1 round"
- + Group
- Selection: Selected Object
- Comment:
2 ammo
- + Condition Variable AMMO (Selected Object) Equal 2
- + Action Set Role · Value: role "2 round"
- + Group
- Selection: Selected Object
- Comment:
3 round
- + Condition Variable AMMO (Selected Object) Equal 3
- + Action Set Role · Value: role "3 round"
- + Group
- Selection: Selected Object
- Comment:
4 round
- + Condition Variable AMMO (Selected Object) Equal 4
- + Action Set Role · Value: role "4 round"
- + Group
- Selection: Selected Object
- Comment:
5 round
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 5
- + Action Set Role · Value: role "5 round"
Version 6 · 1 map
As built in Phoenix.
Event 1: Kill Enemy (PLAYER DROPS)
- Add Event · Trigger: Kill Enemy · Name:
PLAYER DROPS
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Condition Variable Role (Selected Object) Equal role "TANK"
- + Action Spawn Loot For Player · Items: Resources · Value: 0
- + Else Case
- Selection: Killer
- + Condition Variable Role (Selected Object) Equal role "MEDIC"
- + Action Spawn Loot For Player · Items: Shield Shaker · Value: 0
- Add Event · Trigger: Kill Enemy · Name:
Version 7 · 1 map
As built in POWERSTATION.
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Condition Variable Weapon Used (Event) Equal Variable Current Weapon (Killer)
- + Action Add Score · Value: 1
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
Event 4: Player Function (SET WEAPON)
- Add Event · Trigger: Player Function · Name:
SET WEAPON
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Set Weapon by Value · Items: AKM, MP5, MK18, P90, 1911, M1014, AWP, Uzis, M60, Tec9, S85, Px4, RFB, FAL, Silenced MP9, Matadors, SPR, AWP, Tec9, Cyberblade · Value: Variable Score (Selected Object)
- Add Event · Trigger: Player Function · Name:
Version 8 · 1 map
As built in RISE OF THE DRAGON - GUN GAME.
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Condition Variable Weapon Used (Event) Equal Variable Current Weapon (Killer)
- + Action Add Score · Value: 1
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
Event 4: Player Function (SET WEAPON)
- Add Event · Trigger: Player Function · Name:
SET WEAPON
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Set Weapon by Value · Items: 1911, .357 Magnum, Px4, Tec9, SMAW Rocket Launcher, Matadors, DT11, M1014, AKM, SMAW Rocket Launcher, CX4, UMP, MK18, MP5, SMAW Rocket Launcher, M60, RFB, Silenced MP9, P90, SMAW Rocket Launcher, FAL, S85, SPR, AWP, SMAW Rocket Launcher, Katana · Value: Variable Score (Selected Object)
- Add Event · Trigger: Player Function · Name:
4 more versions, in SHARP OBJECTS, SHOWDOWN, SUNFLOWER CITY, TRAIN [RMX]. Open a map's recipe to see them.
Seen in
- 5 LEVELS zyro · map page · walk
- CHAOS OITC MAGNUM ChaosVR · map page · walk
- CROSSES GODS_CRAZYTRAIN · map page · walk
- MIRAGE GODS_CRAZYTRAIN · map page · walk
- NARROWS CTF morecowbell520 · map page · walk
- OITC OLD WEST CEMETARY TrippiNonYoU
- Phoenix BigBox VR · map page · walk
- POWERSTATION cryptojoker69 · map page · walk
- RISE OF THE DRAGON - GUN GAME jellyace25_ECLIPSE · map page · walk
- SHARP OBJECTS KiwiShade · map page · walk
- SHOWDOWN GODS_CRAZYTRAIN · map page · walk
- SUNFLOWER CITY Kiki.80_BBB · map page · walk
- TRAIN [RMX] ArmsReach · map page · walk