TRAIN [RMX]
ArmsReachEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “gungame”, mode Gun Game.
Recipes this map uses
Loot pool and loot respawnHealth, shields and damageStarting loadoutMovement: speed, gravity, flyingUnlimited ammoPoints for killsWin score, time limit and roundsBuffs at spawnJoin mid-gameTeam balancing and locksTrigger volumes and flight ringsRespawn after deathTeleportersRoles (player classes)Rewards for killsReusable functionsMessage boards and pop-ups
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Solo
- default: Squads
- Squad Size
- 1
- default: 3
- Winning Score
- 24
- default: 0
- Time Limit (Seconds)
- 900.0 s (15 min)
- default: -1.0 (no limit)
- Death Behavior
- AutoRespawn
- default: Eliminate
- Respawn Time
- 6.0
- default: 0.0
- Auto respawn min time
- 5.0
- default: 0.0
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- None
- default: Knife
- Ghost Speed
- 1.35
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 0.6
- default: 1.0
- Shield Regen
- 0.6
- default: 0.0
- Health Regen Chunk
- 2
- default: 10
- Fling Multiplier
- 1.4
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Builds
- 4
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 10.0
- default: 0.0
- Player Drops
- Off
- default: On
- In World Loot
- Blocked: none
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Harmonica, MG338
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 1
- default: 4
- Lock Team Selection
- On
- default: Off
- Voice chat mode
- Open
- default: Team
- Currency Held On Death
- 1.0
- default: 0.6
- Zone Behavior
- fixed
- default: default
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.0
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Forced rarity
- 1
- default: -1
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 53 settings (same as the default)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Shield Regen Chunk
- 2
- Damage Modifier
- 1.0
- Friendly Fire
- Off
- PvP
- On
- Movement Speed
- 1.0
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Starting Backpacks
- 0
- Additional gear
- None
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- FINAL KILL!! #0Permanent · Notify · Icon: E-Icon-Strength · Icon colour #008000 · Background colour #FFFFFF
- Visible to Enemies (enemies see your outline): 0.0
- Add Additional Buff Effect · Movement Speed Multiplier: 1.45
- RUN FOR YOUR LIFE! #1 FINAL KILLPermanent · Notify · Icon: E-Icon-Death · Icon colour #FFFFFF · Background colour #FF0000
- Reveal Locations (see enemy waypoints on the minimap): 0.0
- GUN GAME #2 MOVEMENT SPEED 140%Permanent · Notify · Icon: E-Icon-Timer · Icon colour #008000 · Background colour #000000
- Movement Speed Multiplier: 1.4
Roles
- TURKEY #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneAvatar: CS-23Q3GOBBLERBuffs: buff #-1
- CHICKEN #1001Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 145 · Fling Mod % 100Gear: Knife x0Avatar: CS-23Q1MASCOTPerks: DisableGrabLoot
Shop
None
Events (10)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Match Setup (0: Match Setup)
- Add Event · Trigger: Match Setup · Name:
0: Match Setup
Called once at the start of every new match. - Selection: All Players
- + Action Apply Buff · Value: buff "GUN GAME"
- + Action Yield · Value: 7
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
- + Action Show Toast · Value: 0 · Message:
GUN GAME
- + Group
- Selection: All Players
- Comment:
GIVE BUILDS at begining
- + Action Give Player Item · Items: Resources · Value: 24
- Add Event · Trigger: Match Setup · Name:
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Condition Variable Weapon Used (Event) Equal Variable Current Weapon (Killer)
- + Action Add Score · Value: 1
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
- + Action Give Player Item · Items: Resources · Value: 24
Event 3: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
- + Action Apply Buff · Value: buff "GUN GAME"
Event 4: Player Function (SET WEAPON)
- Add Event · Trigger: Player Function · Name:
SET WEAPON
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Set Weapon by Value · Items: Px4, 1911, .357 Magnum, Tec9, UMP, Uzis, Silenced MP9, P90, MP5, CX4, MK18, FAL, RFB, AKM, M60, Matadors, M1014, DT11, S85, SPR, AWP, SMAW Rocket Launcher, Cyberblade, Knife · Value: Variable Score (Selected Object)
- Add Event · Trigger: Player Function · Name:
Event 5: Kill Enemy (If not the leader)
- Add Event · Trigger: Kill Enemy · Name:
If not the leader
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: All Players
- + Condition Variable Current High Score (Global) Greater Than or Equal 23
- + Condition AND Variable Score (Selected Object) Less Than or Equal 22
- + Action Play Sound · Value: sound #9the editor's sound list order is not recoverable from the game files
- + Action Apply Buff · Value: buff "RUN FOR YOUR LIFE!"
- + Action Play Sound · Value: sound #3the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Kill Enemy · Name:
Event 6: Kill Enemy (Final kill)
- Add Event · Trigger: Kill Enemy · Name:
Final kill
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Condition Variable Score (Killer) Greater Than or Equal 23
- + Action Yield · Value: 1
- + Action Play Sound · Value: sound #9the editor's sound list order is not recoverable from the game files
- + Action Apply Buff · Value: buff "FINAL KILL!!"
- + Action Play Sound · Value: sound #9the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Kill Enemy · Name:
Event 7: Trigger Function (TELEPORT TO TRAIN)
- Add Event · Trigger: Trigger Function · Name:
TELEPORT TO TRAIN
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 8: Kill Enemy (END GAME TELEPORT)
- Add Event · Trigger: Kill Enemy · Name:
END GAME TELEPORT
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: All Players
- + Condition Variable Score (Killer) Greater Than or Equal 24
- + Action Yield · Value: 7
- + Action Teleport Player · Value: 2
- + Action Play Sound · Value: sound #18the editor's sound list order is not recoverable from the game files
- + Action Yield · Value: 1
- + Action Play Sound · Value: sound #16the editor's sound list order is not recoverable from the game files
- + Action Yield · Value: 1
- + Action Play Sound · Value: sound #19the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Kill Enemy · Name:
Event 9: Trigger Function (WINNER TELEPORT)
- Add Event · Trigger: Trigger Function · Name:
WINNER TELEPORT
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Score (Selected Object) Greater Than or Equal 24
- + Action Teleport Player · Value: 3
- Add Event · Trigger: Trigger Function · Name:
Event 10: Trigger Function (OBSERVE THE VICTOR)
- Add Event · Trigger: Trigger Function · Name:
OBSERVE THE VICTOR
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Score (Selected Object) Less Than or Equal 23
- + Action Teleport Player · Value: 2
- Add Event · Trigger: Trigger Function · Name: