Roles (player classes)
Roles override a player's health, armor, speed and gear. They are created in the Roles tab and given out with Set Role.
16 of 126 maps with captured rules use it.
Events to build
7 versions across 7 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.
Version 1 · 1 map
As built in 5 LEVELS.
Create these first:
Roles
- ADMIN #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "ADMIN"
Event 7: Trigger Function (ADMIN)
- Add Event · Trigger: Trigger Function · Name:
ADMIN
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Role (Triggering Player) Equal no role (0)0 is no role's id, so this clears the player's role (read from the data, not checked in the editor)
- + Action Play Sound · Value: sound #7the editor's sound list order is not recoverable from the game files
- + Action Show Toast · Value: 0 · Message:
ADMIN ENABLED
- + Action Set Role · Value: role "ADMIN"
- + Action Give Player Item · Items: 1911 · Value: 0
- Add Event · Trigger: Trigger Function · Name:
Version 2 · 1 map
As built in ALFA.
Create these first:
Roles
- START GUN #1000Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 155 · Fling Mod % 160Gear: UMP x0 rarity 3; Shield Shaker x1; Resources x200; Backpack Upgrade x3
Event 17: Match Setup (START GUN)
- Add Event · Trigger: Match Setup · Name:
START GUN
Called once at the start of every new match. - Selection: All Players
- + Action Set Role · Value: role "START GUN"
- Add Event · Trigger: Match Setup · Name:
Event 18: Player Joined (JOIN GUN)
- Add Event · Trigger: Player Joined · Name:
JOIN GUN
Called when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player - Selection: Joining Player
- + Action Set Role · Value: role "START GUN"
- Add Event · Trigger: Player Joined · Name:
Event 19: Player Revived (REVIVE GUN)
- Add Event · Trigger: Player Revived · Name:
REVIVE GUN
Called when a player is revived.Source object: Reviving Player · Target object: Revived Player - Selection: Revived Player
- + Action Set Role · Value: role "START GUN"
- Add Event · Trigger: Player Revived · Name:
Version 3 · 1 map
As built in CHAOS OITC MAGNUM.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| AMMO | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- DMG #0Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Damage Scale Multiplier: 5.0 · Affected Weapons: .357 Magnum, Cyberblade, Frag Grenade
- ONE IN THE CHAMBER #1 GAMERULES MADE BY BOGA3TURDuration: 1.0 s · Notify · Icon: E-Icon-Bars · Icon colour #66FFAA · Background colour #12326F
- Type "None": 0.0
Roles
- 1 round #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x1; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 2 round #1001Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x2; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 3 round #1002Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x3; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 4 round #1003Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x4; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 5 round #1004Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x5; Cyberblade x0; Frag Grenade x0
- 6 round #1005Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x6; Cyberblade x0; Frag Grenade x0
- ROUND 7 #1006Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 170 · Fling Mod % 100Gear: .357 Magnum x7; Cyberblade x0; Frag Grenade x0
Event 1: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: All Players
- + Action Yield · Value: 5
- + Action Apply Buff · Value: buff "ONE IN THE CHAMBER"
- + Action Set Role · Value: role "1 round"
- + Action Set Variable · Variable: AMMO · Value: 1
- + Action Apply Buff · Value: buff "DMG"
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
- + Action Add Variable · Variable: AMMO · Value: 1
- + Group
- Selection: Selected Object
- Comment:
1 ammo
- + Condition Variable AMMO (Selected Object) Equal 1
- + Action Set Role · Value: role "1 round"
- + Group
- Selection: Selected Object
- Comment:
2 ammo
- + Condition Variable AMMO (Selected Object) Equal 2
- + Action Set Role · Value: role "2 round"
- + Group
- Selection: Selected Object
- Comment:
3 round
- + Condition Variable AMMO (Selected Object) Equal 3
- + Action Set Role · Value: role "3 round"
- + Group
- Selection: Selected Object
- Comment:
4 round
- + Condition Variable AMMO (Selected Object) Equal 4
- + Action Set Role · Value: role "4 round"
- + Group
- Selection: Selected Object
- Comment:
5 round
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 5
- + Action Set Role · Value: role "5 round"
- + Group
- Selection: Selected Object
- Comment:
6 round
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 6
- + Action Set Role · Value: role "6 round"
- + Group
- Selection: Selected Object
- Comment:
ROUND 7
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 7
- + Action Set Role · Value: role "ROUND 7"
Event 4: Player Revived
- Add Event · Trigger: Player RevivedCalled when a player is revived.Source object: Reviving Player · Target object: Revived Player
- Selection: Revived Player
- + Action Set Variable · Variable: AMMO · Value: 1
- + Action Set Role · Value: role "1 round"
- + Action Apply Buff · Value: buff "DMG"
Version 4 · 1 map
As built in OITC OLD WEST CEMETARY.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| AMMO | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- DMG #0Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Damage Scale Multiplier: 5.0 · Affected Weapons: 1911, Knife
- ONE IN THE CHAMBER #1 GAMERULES MADE BY BOGA3TURDuration: 1.0 s · Notify · Icon: E-Icon-Bars · Icon colour #66FFAA · Background colour #12326F
- Type "None": 0.0
Roles
- 1 round #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x1; Knife x0Perks: DisableGrabLoot
- 2 round #1001Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x2; Knife x0Perks: DisableGrabLoot
- 3 round #1002Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x3; Knife x0Perks: DisableGrabLoot
- 4 round #1003Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x4; Knife x0Perks: DisableGrabLoot
- 5 round #1004Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x5; Knife x0
Event 1: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: All Players
- + Action Yield · Value: 5
- + Action Apply Buff · Value: buff "ONE IN THE CHAMBER"
- + Action Set Role · Value: role "1 round"
- + Action Set Variable · Variable: AMMO · Value: 1
- + Action Apply Buff · Value: buff "DMG"
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
- + Action Add Variable · Variable: AMMO · Value: 1
- + Group
- Selection: Selected Object
- Comment:
1 ammo
- + Condition Variable AMMO (Selected Object) Equal 1
- + Action Set Role · Value: role "1 round"
- + Group
- Selection: Selected Object
- Comment:
2 ammo
- + Condition Variable AMMO (Selected Object) Equal 2
- + Action Set Role · Value: role "2 round"
- + Group
- Selection: Selected Object
- Comment:
3 round
- + Condition Variable AMMO (Selected Object) Equal 3
- + Action Set Role · Value: role "3 round"
- + Group
- Selection: Selected Object
- Comment:
4 round
- + Condition Variable AMMO (Selected Object) Equal 4
- + Action Set Role · Value: role "4 round"
- + Group
- Selection: Selected Object
- Comment:
5 round
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 5
- + Action Set Role · Value: role "5 round"
Event 4: Player Revived
- Add Event · Trigger: Player RevivedCalled when a player is revived.Source object: Reviving Player · Target object: Revived Player
- Selection: Revived Player
- + Action Set Variable · Variable: AMMO · Value: 1
- + Action Set Role · Value: role "1 round"
- + Action Apply Buff · Value: buff "DMG"
Version 5 · 1 map
As built in Phoenix.
Event 2: Player Redeployed (CLEAR ROLE)
- Add Event · Trigger: Player Redeployed · Name:
CLEAR ROLE
Called in phoenix mode only, when a player redeploysSource object: Player - Selection: Player
- + Condition OR Variable Role (Selected Object) Equal role "SCOUT"
- + Condition AND Variable Role (Selected Object) Equal role "MEDIC"
- + Condition AND Variable Role (Selected Object) Equal role "TANK"
- Each condition stores its own AND/OR operator, shown on its line. The editor shows one operator button between each pair of conditions.
- + Action Set Role · Value: no role (0)0 is no role's id, so this clears the player's role (read from the data, not checked in the editor)
- Add Event · Trigger: Player Redeployed · Name:
Version 6 · 1 map
As built in SHARP OBJECTS.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| AMMO | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- DMG #0Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Damage Scale Multiplier: 5.0 · Affected Weapons: Px4, Cyberblade
- ONE IN THE CHAMBER #1 GAMERULES MADE BY BOGA3TURDuration: 1.0 s · Notify · Icon: E-Icon-Bars · Icon colour #66FFAA · Background colour #12326F
- Type "None": 0.0
Roles
- 1 round #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: Px4 x1; Cyberblade x0Perks: DisableGrabLoot
- 2 round #1001Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: Px4 x2; Cyberblade x0Perks: DisableGrabLoot
- 3 round #1002Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: Px4 x3; Cyberblade x0Perks: DisableGrabLoot
- 4 round #1003Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: Px4 x4; Cyberblade x0Perks: DisableGrabLoot
- 5 round #1004Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: Px4 x5; Cyberblade x0
Event 1: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: All Players
- + Action Yield · Value: 5
- + Action Apply Buff · Value: buff "ONE IN THE CHAMBER"
- + Action Set Role · Value: role "1 round"
- + Action Set Variable · Variable: AMMO · Value: 1
- + Action Apply Buff · Value: buff "DMG"
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
- + Action Add Variable · Variable: AMMO · Value: 1
- + Group
- Selection: Selected Object
- Comment:
1 ammo
- + Condition Variable AMMO (Selected Object) Equal 1
- + Action Set Role · Value: role "1 round"
- + Group
- Selection: Selected Object
- Comment:
2 ammo
- + Condition Variable AMMO (Selected Object) Equal 2
- + Action Set Role · Value: role "2 round"
- + Group
- Selection: Selected Object
- Comment:
3 round
- + Condition Variable AMMO (Selected Object) Equal 3
- + Action Set Role · Value: role "3 round"
- + Group
- Selection: Selected Object
- Comment:
4 round
- + Condition Variable AMMO (Selected Object) Equal 4
- + Action Set Role · Value: role "4 round"
- + Group
- Selection: Selected Object
- Comment:
5 round
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 5
- + Action Set Role · Value: role "5 round"
Event 4: Player Revived
- Add Event · Trigger: Player RevivedCalled when a player is revived.Source object: Reviving Player · Target object: Revived Player
- Selection: Revived Player
- + Action Set Variable · Variable: AMMO · Value: 1
- + Action Set Role · Value: role "1 round"
- + Action Apply Buff · Value: buff "DMG"
Version 7 · 1 map
As built in STATMASTER EVOLVING.
Create these first:
Roles
- ump #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 120 · Fling Mod % 150Gear: UMP x150 rarity 1; Knife x0; Resources x6; Sniper Ammo x15; SMG Ammo x200; Shotgun Ammo x30; Pistol Ammo x50; Assault Ammo x150; Backpack Upgrade x0
Event 2: Player Revived (0: Player Revived)
- Add Event · Trigger: Player Revived · Name:
0: Player Revived
Called when a player is revived.Source object: Reviving Player · Target object: Revived Player - Selection: Revived Player
- + Action Set Role · Value: role "ump"
- Add Event · Trigger: Player Revived · Name:
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