POP1 MAP ARCHIVEby CrosseyedSensei
5 LEVELS seen from above

5 LEVELS

zyro
Walk 5 LEVELS →OverviewRule recipe

Before you play

5 LEVELS is a five-round Team Deathmatch elimination series with no revives, so each life carries the round. Loadouts, unlimited ammo, changing spawn areas, teleports, and kill-streak tracking shape the captured rules.

Group size: Player count not playtested; start with your usual group and adjust after one round.

Things to try

Build guide: learn from this map →

Find it in the game

Search the in-game Sandbox map browser for 5 LEVELS and check the creator is zyro. Availability and names can change; this archive is a recorded snapshot.

Key rules

Mode
Team Deathmatch
Teams
Halves
On death
Eliminate
Revive teammates
Off
Revive enemies
Off
Join mid-game
No
Win at score
1
Time limit
None

All 35 settings, in the viewer →

Captured rules · 2026-10-26. The map may have changed since this capture.

Custom events

  • SETUP: MatchSetup → SetPlayerSpawnArea, SetVariable, SetVariable
  • GAMEPOINT: EliminationComplete → AddScore, AddVariable (+2 nested blocks)
  • TP: TriggerFunction → Yield, TeleportPlayer
  • KILLSTREAK: KillEnemy → AddVariable (+3 nested blocks)
  • KS RESET: PlayerDies → SetVariable
  • STATS: RoundStart → Yield, PlaySound, ShowToast
  • ADMIN: TriggerFunction → PlaySound, ShowToast, SetRole, GiveItem
  • RoundStart → Yield, GiveItem

Variables: KS, KS RECORD, ROUND, ADMIN

Hidden layers

  • Boundary walls1
  • Trigger volumes6
  • Play area1
  • Walk-through pieces7

Recorded

Latest map capture: 2026-10-26