
5 LEVELS
zyroBefore you play
5 LEVELS is a five-round Team Deathmatch elimination series with no revives, so each life carries the round. Loadouts, unlimited ammo, changing spawn areas, teleports, and kill-streak tracking shape the captured rules.
Group size: Player count not playtested; start with your usual group and adjust after one round.
Things to try
- Pick a loadout quickly, then play for survival; there is no revive to rescue a risky opening.
- Reorient at every round start and learn where each teleport leaves you before taking it under pressure.
- Builder lesson: a full five-round test should cover spawn changes, score progression, and kill-streak resets—not just one successful round.
Find it in the game
Search the in-game Sandbox map browser for 5 LEVELS and check the creator is zyro. Availability and names can change; this archive is a recorded snapshot.
Key rules
- Mode
- Team Deathmatch
- Teams
- Halves
- On death
- Eliminate
- Revive teammates
- Off
- Revive enemies
- Off
- Join mid-game
- No
- Win at score
- 1
- Time limit
- None
All 35 settings, in the viewer →
Captured rules · 2026-10-26. The map may have changed since this capture.
Custom events
- SETUP: MatchSetup → SetPlayerSpawnArea, SetVariable, SetVariable
- GAMEPOINT: EliminationComplete → AddScore, AddVariable (+2 nested blocks)
- TP: TriggerFunction → Yield, TeleportPlayer
- KILLSTREAK: KillEnemy → AddVariable (+3 nested blocks)
- KS RESET: PlayerDies → SetVariable
- STATS: RoundStart → Yield, PlaySound, ShowToast
- ADMIN: TriggerFunction → PlaySound, ShowToast, SetRole, GiveItem
- RoundStart → Yield, GiveItem
Variables: KS, KS RECORD, ROUND, ADMIN
Hidden layers
- Boundary walls1
- Trigger volumes6
- Play area1
- Walk-through pieces7
Recorded
Latest map capture: 2026-10-26