5 LEVELS
zyroEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “5 LEVELS rando”, mode Team Deathmatch.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 1
- default: 0
- Multi Round Game
- On
- default: Off
- Rounds to Win
- 5
- default: 0
- Respawn Time
- 17.0
- default: 0.0
- Auto respawn min time
- 7.0
- default: 0.0
- Allow Revive
- Off
- default: On
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- None
- default: Knife
- Ghost Speed
- 1.3
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Shield Regen
- 1.8
- default: 0.0
- Health Regen Chunk
- 1
- default: 10
- Shield Regen Chunk
- 1
- default: 2
- Use Loadouts
- On
- default: Off
- Loadout Select Time
- 6.0
- default: 8.0
- Starting Builds
- 4
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 10.0
- default: 0.0
- In World Loot
- Blocked: none
- no default known
- Loadout loot filter
- Blocked: Katana, Cyberblade, Excalibur, Frag Grenade, Zone Grenade, SMAW Rocket Launcher
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 3
- default: 4
- Hide scores
- On
- default: Off
- Voice chat mode
- Open
- default: Team
- Currency Held On Death
- 0.0
- default: 0.6
- Zone Movement Speed
- 0.6
- no default known
- Zone Hold Length
- 0.25
- no default known
- Zone Damage
- 1.2
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 54 settings (same as the default)
- Time Limit (Seconds)
- -1.0 (no limit)
- Death Behavior
- Eliminate
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Damage Modifier
- 1.0
- Friendly Fire
- Off
- PvP
- On
- Movement Speed
- 1.0
- Fling Multiplier
- 1.0
- Gravity
- 1.0
- Fall Damage
- 1.0
- Flying
- On
- Climbing
- On
- Restrict Winner Loadouts
- Off
- Starting Inventory Ammo
- 1
- Additional gear
- None
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Dropped Currency Lost
- 0.0
- Zone Behavior
- default
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| KS | Individual | Number | 0 | No |
| KS RECORD | Individual | Number | 0 | No |
| ROUND | Global | Number | 1 | No |
| ADMIN | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- 3 KILLSTREAK #0 YOU HAVE ACHIEVED A KILLSTREAK OF 3Permanent · Notify · Remove On Death · Icon: E-Icon-Health · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 3.0
- Add Additional Buff Effect · Shield Regeneration (per second): 3.0
- 5 KILLSTREAK #1 YOU HAVE ACHIEVED A KILLSTREAK OF 10Permanent · Notify · Remove On Death · Icon: E-Icon-Health · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 5.0
- Add Additional Buff Effect · Shield Regeneration (per second): 5.0
- ADMIN #2Permanent · Hidden · Icon: E-Icon-Crosshair · Icon colour #FFFFFF · Background colour #000000
- Type "None": 0.0
- Add Additional Buff Effect · Damage Scale Multiplier: 5.0 · Affected Weapons: 1911
- Add Additional Buff Effect · Fire Rate Multiplier: 1.1
- Add Additional Buff Effect · Silence (mute footsteps and flight audio): 0.0
- Add Additional Buff Effect · Healing Bullets (factor of damage dealt): 2.0
- Add Additional Buff Effect · X-Ray Vision (see enemy outlines): 0.0
- Add Additional Buff Effect · Zone Damage Taken: 0.5
- Add Additional Buff Effect · Damage Scale Multiplier: 5.0 · Affected Weapons: 1911
Roles
- ADMIN #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "ADMIN"
Shop
None
Events (8)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Match Setup (SETUP)
- Add Event · Trigger: Match Setup · Name:
SETUP
Called once at the start of every new match. - Selection: All Players
- + Action Set Player Spawn Area · Value: 1
- + Action Set Variable · Variable: ROUND · Value: 1
- + Action Set Variable · Variable: ADMIN · Value: 0
- Add Event · Trigger: Match Setup · Name:
Event 2: Elimination Complete (GAMEPOINT)
- Add Event · Trigger: Elimination Complete · Name:
GAMEPOINT
Called when only one team remains in the game. The remaining team will be selected for actions. - Selection: Source Team
- + Action Add Score · Value: 1
- + Action Add Variable · Variable: ROUND · Value: 1
- + Group
- Selection: All Players
- + Condition Variable ROUND (Global) Less Than 6
- + Action Set Player Spawn Area · Value: Variable ROUND (Global)
- + Group
- Selection: All Players
- + Condition Variable ROUND (Global) Greater Than 5
- + Action Set Player Spawn Area · Value: (Variable Op Value) ROUND (Global) - 5
- Add Event · Trigger: Elimination Complete · Name:
Event 3: Trigger Function (TP)
- Add Event · Trigger: Trigger Function · Name:
TP
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Team ID (Triggering Player) Equal 0 (team A)
- + Action Yield · Value: 1
- + Action Teleport Player · Value: Variable ROUND (Global)
- + Else Case
- Selection: Triggering Player
- + Condition Variable Team ID (Triggering Player) Equal 1 (team B)
- + Action Yield · Value: 1
- + Action Teleport Player · Value: (Variable Op Value) ROUND (Global) + 5
- + Else Case
- Selection: Triggering Player
- + Condition Variable Team ID (Selected Object) Equal 0 (team A)
- + Condition AND Variable ROUND (Global) Greater Than 5
- + Action Yield · Value: 1
- + Action Teleport Player · Value: (Variable Op Value) Total Players (Global) - 5
- + Else Case
- Selection: Triggering Player
- + Condition Variable ROUND (Global) Greater Than 5
- + Condition AND Variable Team ID (Triggering Player) Equal 1 (team B)
- + Action Yield · Value: 1
- + Action Teleport Player · Value: Variable ROUND (Global)
- Add Event · Trigger: Trigger Function · Name:
Event 4: Kill Enemy (KILLSTREAK)
- Add Event · Trigger: Kill Enemy · Name:
KILLSTREAK
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Action Add Variable · Variable: KS · Value: 1
- + Group
- Selection: Killer
- Comment:
3 KS
- + Condition Variable KS (Killer) Equal 3
- + Action Play Sound · Value: sound #6the editor's sound list order is not recoverable from the game files
- + Action Apply Buff · Value: buff "3 KILLSTREAK"
- + Group
- Selection: Killer
- Comment:
5 KS
- + Condition Variable KS (Killer) Equal 5
- + Action Play Sound · Value: sound #6the editor's sound list order is not recoverable from the game files
- + Action Remove Buff · Value: buff "3 KILLSTREAK"
- + Action Apply Buff · Value: buff "5 KILLSTREAK"
- + Group
- Selection: Killer
- Comment:
RECORD
- + Condition Variable KS (Killer) Greater Than Variable KS RECORD (Killer)
- + Action Set Variable · Variable: KS RECORD · Value: Variable KS (Killer)
- Add Event · Trigger: Kill Enemy · Name:
Event 5: Player Killed (KS RESET)
- Add Event · Trigger: Player Killed · Name:
KS RESET
Called any time a player is Killed by any method.Source object: Dead Player - Selection: Dead Player
- + Action Set Variable · Variable: KS · Value: 0
- Add Event · Trigger: Player Killed · Name:
Event 6: Round Start (STATS)
- Add Event · Trigger: Round Start · Name:
STATS
Called each time a new round starts, useful for games with multiple rounds. - Selection: All Players
- + Action Yield · Value: 6
- + Action Play Sound · Value: sound #6the editor's sound list order is not recoverable from the game files
- + Action Show Toast · Value: Variable Kills (Selected Object) · Message:
## KILLS
- Add Event · Trigger: Round Start · Name:
Event 7: Trigger Function (ADMIN)
- Add Event · Trigger: Trigger Function · Name:
ADMIN
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Role (Triggering Player) Equal no role (0)0 is no role's id, so this clears the player's role (read from the data, not checked in the editor)
- + Action Play Sound · Value: sound #7the editor's sound list order is not recoverable from the game files
- + Action Show Toast · Value: 0 · Message:
ADMIN ENABLED
- + Action Set Role · Value: role "ADMIN"
- + Action Give Player Item · Items: 1911 · Value: 0
- Add Event · Trigger: Trigger Function · Name:
Event 8: Round Start
- Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
- Selection: All Players
- + Condition Variable Role (Selected Object) Equal role "ADMIN"
- + Action Yield · Value: 8
- + Action Give Player Item · Items: 1911 · Value: 0