POP1 MAP ARCHIVEby CrosseyedSensei

Message boards and pop-ups

Text on message boards in the map, or a pop-up toast for a player.

8 of 126 maps with captured rules use it.

Events to build

6 versions across 8 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.

Version 1 · 3 maps

As built in CHAOS OITC MAGNUM, OITC OLD WEST CEMETARY, SHARP OBJECTS.

  1. Event 5: Match Setup (Tutorial Message Board)

    1. Add Event · Trigger: Match Setup · Name: Tutorial Message BoardCalled once at the start of every new match.
    2. Selection: None
    3. + Action Update Message Board · Value: 0 · Message: If you want to add this gamemode to your own map, you can follow the following-
    4. + Action Append Message Board · Value: 0 · Message: _____________________________________________________________________
    5. + Action Append Message Board · Value: 0 · Message: 1. create a copy of this map, which can be found in the 'copyable maps' tab
    6. + Action Append Message Board · Value: 0 · Message: _____________________________________________________________________
    7. + Action Append Message Board · Value: 0 · Message: 2. turn on advanced editor, in the build menu, found in -
    8. + Action Append Message Board · Value: 0 · Message: (play - edit rules - advanced editor (on-off))
    9. + Action Append Message Board · Value: 0 · Message: ______________________________________________________________________
    10. + Action Append Message Board · Value: 0 · Message: 3. open the rules library, found in the 'edit rules' tab
    11. + Action Append Message Board · Value: 0 · Message: ______________________________________________________________________
    12. + Action Append Message Board · Value: 0 · Message: 4. first input a name for the rules, then 'save'
    13. + Action Append Message Board · Value: 0 · Message: ______________________________________________________________________
    14. + Action Append Message Board · Value: 0 · Message: 5. these rules can now be loaded in any other map through the rules library

Version 2 · 1 map

As built in 5 LEVELS.

Create these first:

Roles

  • ADMIN #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "ADMIN"
  1. Event 6: Round Start (STATS)

    1. Add Event · Trigger: Round Start · Name: STATSCalled each time a new round starts, useful for games with multiple rounds.
    2. Selection: All Players
    3. + Action Yield · Value: 6
    4. + Action Play Sound · Value: sound #6the editor's sound list order is not recoverable from the game files
    5. + Action Show Toast · Value: Variable Kills (Selected Object) · Message: ## KILLS
  2. Event 7: Trigger Function (ADMIN)

    1. Add Event · Trigger: Trigger Function · Name: ADMINFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Condition Variable Role (Triggering Player) Equal no role (0)0 is no role's id, so this clears the player's role (read from the data, not checked in the editor)
    4. + Action Play Sound · Value: sound #7the editor's sound list order is not recoverable from the game files
    5. + Action Show Toast · Value: 0 · Message: ADMIN ENABLED
    6. + Action Set Role · Value: role "ADMIN"
    7. + Action Give Player Item · Items: 1911 · Value: 0

Version 3 · 1 map

As built in GHOST SHIP.

  1. Event 13: Function (INCOMING WAVE)

    1. Add Event · Trigger: Function · Name: INCOMING WAVEThis event is a generic function and can be called via the "Call Global Function" action.
    2. Selection: All Players
    3. + Action Show Toast · Value: 0 · Message: INCOMING WAVE

Version 4 · 1 map

As built in NARROWS CTF.

Create these first:

Variables

NameScopeTypeDefault ValueReset Each Round
KILL STREAKIndividualNumber0No
COWBELLIndividualNumber0No

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • ENEMIES SEE YOU NOW #0 30SEC XRAY VISION FOR ENEMIES AGAINST YOUDuration: 120.0 s · Notify · Remove On Death · Icon: E-Icon-Crosshair · Icon colour #224677 · Background colour #255322
    • Visible to Enemies (enemies see your outline): 0.0
  1. Event 2: Kill Enemy (LONGEST KILL STREAK)

    1. Add Event · Trigger: Kill Enemy · Name: LONGEST KILL STREAKCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Variable · Variable: KILL STREAK · Value: 1
    4. + Group
      1. Selection: Victim
      2. Comment: END KILL STREAK
      3. + Action Set Variable · Variable: KILL STREAK · Value: 0
    5. + Group
      1. Selection: Killer
      2. Comment: 3 KILL STREAK
      3. + Condition Variable KILL STREAK (Killer) Equal 3
      4. + Action Show Toast · Value: 0 · Message: 3 KILL STREAK
      5. + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
      6. + Action Give Player Item · Items: Shield Soda · Value: 1
      7. + Action Yield · Value: 1
      8. + Action Show Toast · Value: 0 · Message: REWARD SODA IN YOUR BACKPACK.
    6. + Group
      1. Selection: Killer
      2. Comment: 5 KILL STREAK
      3. + Condition Variable KILL STREAK (Killer) Equal 5
      4. + Action Show Toast · Value: 0 · Message: 5 KILL STREAK
      5. + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
      6. + Action Give Player Item · Items: Shield Soda · Value: 2
      7. + Action Yield · Value: 1
      8. + Action Show Toast · Value: 0 · Message: REWARD SODA IN YOUR BACKPACK
    7. + Group
      1. Selection: Killer
      2. Comment: 10 KILL STREAK
      3. + Condition Variable KILL STREAK (Killer) Equal 10
      4. + Action Show Toast · Value: 0 · Message: 10 KILL STREAK!!!!
      5. + Action Play Sound · Value: sound #8the editor's sound list order is not recoverable from the game files
      6. + Action Apply Buff · Value: buff "ENEMIES SEE YOU NOW"
  2. Event 5: Trigger Function (COWBELL)

    1. Add Event · Trigger: Trigger Function · Name: COWBELLFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Add Variable · Variable: COWBELL · Value: 1
    4. + Action Play Sound · Value: sound #19the editor's sound list order is not recoverable from the game files
    5. + Action Show Toast · Value: 0 · Message: CONGRATS! YOU FOUND THE COWBELL.
    6. + Group
      1. Selection: Triggering Player
      2. Comment: SCORE
      3. + Condition Variable COWBELL (Triggering Player) Greater Than or Equal 1
      4. + Action Set Variable · Variable: COWBELL · Value: 0

Version 5 · 1 map

As built in SHOWDOWN.

Create these first:

Variables

NameScopeTypeDefault ValueReset Each Round
PLAYER 1GlobalObject (Player)0No
PLAYER 2GlobalObject (Player)0No
  1. Event 22: Timer (VAR DEBUG)

    1. Add Event · Trigger: Timer · Name: VAR DEBUG · Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: None
    3. + Action Update Message Board · Value: Variable Null (Global) · Message: 1
    4. + Action Append Message Board · Value: Variable PLAYER 1.Object (Global) · Message: 1 ##
    5. + Action Append Message Board · Value: Variable PLAYER 2.Object (Global) · Message: 1 ##

Version 6 · 1 map

As built in TRAIN [RMX].

Create these first:

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • GUN GAME #2 MOVEMENT SPEED 140%Permanent · Notify · Icon: E-Icon-Timer · Icon colour #008000 · Background colour #000000
    • Movement Speed Multiplier: 1.4
  1. Event 1: Match Setup (0: Match Setup)

    1. Add Event · Trigger: Match Setup · Name: 0: Match SetupCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Apply Buff · Value: buff "GUN GAME"
    4. + Action Yield · Value: 7
    5. + Action Call Player Function · Function: "SET WEAPON" (Event 4)
    6. + Action Show Toast · Value: 0 · Message: GUN GAME
    7. + Group
      1. Selection: All Players
      2. Comment: GIVE BUILDS at begining
      3. + Action Give Player Item · Items: Resources · Value: 24
  2. Event 4: Player Function (SET WEAPON)

    1. Add Event · Trigger: Player Function · Name: SET WEAPONThis event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player
    2. Selection: Player
    3. + Action Set Weapon by Value · Items: Px4, 1911, .357 Magnum, Tec9, UMP, Uzis, Silenced MP9, P90, MP5, CX4, MK18, FAL, RFB, AKM, M60, Matadors, M1014, DT11, S85, SPR, AWP, SMAW Rocket Launcher, Cyberblade, Knife · Value: Variable Score (Selected Object)

Seen in