Message boards and pop-ups
Text on message boards in the map, or a pop-up toast for a player.
8 of 126 maps with captured rules use it.
Events to build
6 versions across 8 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.
Version 1 · 3 maps
As built in CHAOS OITC MAGNUM, OITC OLD WEST CEMETARY, SHARP OBJECTS.
Event 5: Match Setup (Tutorial Message Board)
- Add Event · Trigger: Match Setup · Name:
Tutorial Message Board
Called once at the start of every new match. - Selection: None
- + Action Update Message Board · Value: 0 · Message:
If you want to add this gamemode to your own map, you can follow the following-
- + Action Append Message Board · Value: 0 · Message:
_____________________________________________________________________
- + Action Append Message Board · Value: 0 · Message:
1. create a copy of this map, which can be found in the 'copyable maps' tab
- + Action Append Message Board · Value: 0 · Message:
_____________________________________________________________________
- + Action Append Message Board · Value: 0 · Message:
2. turn on advanced editor, in the build menu, found in -
- + Action Append Message Board · Value: 0 · Message:
(play - edit rules - advanced editor (on-off))
- + Action Append Message Board · Value: 0 · Message:
______________________________________________________________________
- + Action Append Message Board · Value: 0 · Message:
3. open the rules library, found in the 'edit rules' tab
- + Action Append Message Board · Value: 0 · Message:
______________________________________________________________________
- + Action Append Message Board · Value: 0 · Message:
4. first input a name for the rules, then 'save'
- + Action Append Message Board · Value: 0 · Message:
______________________________________________________________________
- + Action Append Message Board · Value: 0 · Message:
5. these rules can now be loaded in any other map through the rules library
- Add Event · Trigger: Match Setup · Name:
Version 2 · 1 map
As built in 5 LEVELS.
Create these first:
Roles
- ADMIN #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "ADMIN"
Event 6: Round Start (STATS)
- Add Event · Trigger: Round Start · Name:
STATS
Called each time a new round starts, useful for games with multiple rounds. - Selection: All Players
- + Action Yield · Value: 6
- + Action Play Sound · Value: sound #6the editor's sound list order is not recoverable from the game files
- + Action Show Toast · Value: Variable Kills (Selected Object) · Message:
## KILLS
- Add Event · Trigger: Round Start · Name:
Event 7: Trigger Function (ADMIN)
- Add Event · Trigger: Trigger Function · Name:
ADMIN
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Role (Triggering Player) Equal no role (0)0 is no role's id, so this clears the player's role (read from the data, not checked in the editor)
- + Action Play Sound · Value: sound #7the editor's sound list order is not recoverable from the game files
- + Action Show Toast · Value: 0 · Message:
ADMIN ENABLED
- + Action Set Role · Value: role "ADMIN"
- + Action Give Player Item · Items: 1911 · Value: 0
- Add Event · Trigger: Trigger Function · Name:
Version 3 · 1 map
As built in GHOST SHIP.
Event 13: Function (INCOMING WAVE)
- Add Event · Trigger: Function · Name:
INCOMING WAVE
This event is a generic function and can be called via the "Call Global Function" action. - Selection: All Players
- + Action Show Toast · Value: 0 · Message:
INCOMING WAVE
- Add Event · Trigger: Function · Name:
Version 4 · 1 map
As built in NARROWS CTF.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| KILL STREAK | Individual | Number | 0 | No |
| COWBELL | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- ENEMIES SEE YOU NOW #0 30SEC XRAY VISION FOR ENEMIES AGAINST YOUDuration: 120.0 s · Notify · Remove On Death · Icon: E-Icon-Crosshair · Icon colour #224677 · Background colour #255322
- Visible to Enemies (enemies see your outline): 0.0
Event 2: Kill Enemy (LONGEST KILL STREAK)
- Add Event · Trigger: Kill Enemy · Name:
LONGEST KILL STREAK
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Action Add Variable · Variable: KILL STREAK · Value: 1
- + Group
- Selection: Victim
- Comment:
END KILL STREAK
- + Action Set Variable · Variable: KILL STREAK · Value: 0
- + Group
- Selection: Killer
- Comment:
3 KILL STREAK
- + Condition Variable KILL STREAK (Killer) Equal 3
- + Action Show Toast · Value: 0 · Message:
3 KILL STREAK
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
- + Action Give Player Item · Items: Shield Soda · Value: 1
- + Action Yield · Value: 1
- + Action Show Toast · Value: 0 · Message:
REWARD SODA IN YOUR BACKPACK.
- + Group
- Selection: Killer
- Comment:
5 KILL STREAK
- + Condition Variable KILL STREAK (Killer) Equal 5
- + Action Show Toast · Value: 0 · Message:
5 KILL STREAK
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
- + Action Give Player Item · Items: Shield Soda · Value: 2
- + Action Yield · Value: 1
- + Action Show Toast · Value: 0 · Message:
REWARD SODA IN YOUR BACKPACK
- + Group
- Selection: Killer
- Comment:
10 KILL STREAK
- + Condition Variable KILL STREAK (Killer) Equal 10
- + Action Show Toast · Value: 0 · Message:
10 KILL STREAK!!!!
- + Action Play Sound · Value: sound #8the editor's sound list order is not recoverable from the game files
- + Action Apply Buff · Value: buff "ENEMIES SEE YOU NOW"
- Add Event · Trigger: Kill Enemy · Name:
Event 5: Trigger Function (COWBELL)
- Add Event · Trigger: Trigger Function · Name:
COWBELL
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Add Variable · Variable: COWBELL · Value: 1
- + Action Play Sound · Value: sound #19the editor's sound list order is not recoverable from the game files
- + Action Show Toast · Value: 0 · Message:
CONGRATS! YOU FOUND THE COWBELL.
- + Group
- Selection: Triggering Player
- Comment:
SCORE
- + Condition Variable COWBELL (Triggering Player) Greater Than or Equal 1
- + Action Set Variable · Variable: COWBELL · Value: 0
- Add Event · Trigger: Trigger Function · Name:
Version 5 · 1 map
As built in SHOWDOWN.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| PLAYER 1 | Global | Object (Player) | 0 | No |
| PLAYER 2 | Global | Object (Player) | 0 | No |
Event 22: Timer (VAR DEBUG)
- Add Event · Trigger: Timer · Name:
VAR DEBUG
· Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Update Message Board · Value: Variable Null (Global) · Message:
1
- + Action Append Message Board · Value: Variable PLAYER 1.Object (Global) · Message:
1 ##
- + Action Append Message Board · Value: Variable PLAYER 2.Object (Global) · Message:
1 ##
- Add Event · Trigger: Timer · Name:
Version 6 · 1 map
As built in TRAIN [RMX].
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- GUN GAME #2 MOVEMENT SPEED 140%Permanent · Notify · Icon: E-Icon-Timer · Icon colour #008000 · Background colour #000000
- Movement Speed Multiplier: 1.4
Event 1: Match Setup (0: Match Setup)
- Add Event · Trigger: Match Setup · Name:
0: Match Setup
Called once at the start of every new match. - Selection: All Players
- + Action Apply Buff · Value: buff "GUN GAME"
- + Action Yield · Value: 7
- + Action Call Player Function · Function: "SET WEAPON" (Event 4)
- + Action Show Toast · Value: 0 · Message:
GUN GAME
- + Group
- Selection: All Players
- Comment:
GIVE BUILDS at begining
- + Action Give Player Item · Items: Resources · Value: 24
- Add Event · Trigger: Match Setup · Name:
Event 4: Player Function (SET WEAPON)
- Add Event · Trigger: Player Function · Name:
SET WEAPON
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Set Weapon by Value · Items: Px4, 1911, .357 Magnum, Tec9, UMP, Uzis, Silenced MP9, P90, MP5, CX4, MK18, FAL, RFB, AKM, M60, Matadors, M1014, DT11, S85, SPR, AWP, SMAW Rocket Launcher, Cyberblade, Knife · Value: Variable Score (Selected Object)
- Add Event · Trigger: Player Function · Name:
Seen in
- 5 LEVELS zyro · map page · walk
- CHAOS OITC MAGNUM ChaosVR · map page · walk
- GHOST SHIP WinterSoldier_EGY · map page · walk
- NARROWS CTF morecowbell520 · map page · walk
- OITC OLD WEST CEMETARY TrippiNonYoU
- SHARP OBJECTS KiwiShade · map page · walk
- SHOWDOWN GODS_CRAZYTRAIN · map page · walk
- TRAIN [RMX] ArmsReach · map page · walk