
SHARP OBJECTS
KiwiShadeBefore you play
SHARP OBJECTS is a solo Team Deathmatch using an OITC preset: 40 points, 10 minutes, 650% damage, and limited ammunition. The captured rules react to shots and sword kills and include five round-labeled player classes plus an in-map tutorial message.
Group size: Player count not playtested; start with your usual group and adjust after one round.
Things to try
- Make the opening shot count; unlimited ammo is off, and the high damage leaves little room to recover from a miss.
- Treat the sword as part of the ruleset, then use the tutorial message to understand how the round-labeled classes differ.
- Builder lesson: test firearm kills, sword kills, misses, respawns, and the tutorial together so the instructions match the actual loop.
Find it in the game
Search the in-game Sandbox map browser for SHARP OBJECTS and check the creator is KiwiShade. Availability and names can change; this archive is a recorded snapshot.
Key rules
- Mode
- Team Deathmatch
- Teams
- Solo
- On death
- AutoRespawn
- Revive teammates
- On
- Revive enemies
- Off
- Join mid-game
- No
- Win at score
- 40
- Time limit
- 10 min
All 34 settings, in the viewer →
Captured rules · 2026-10-28. The map may have changed since this capture.
Custom events
- MatchSetup → Yield, ApplyBuff, SetRole, SetVariable, ApplyBuff
- KillEnemy → AddScore, AddVariable (+5 nested blocks)
- FirearmStartFiring → AddVariable
- PlayerRevived → SetVariable, SetRole, ApplyBuff
- Tutorial Message Board: MatchSetup → UpdateMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage, AppendMessage
- KillEnemy → AddVariable
Variables: AMMO, SWORD KILLS
Hidden layers
- Boundary walls1
- Play area1
- Walk-through pieces22
Recorded
Latest map capture: 2026-10-28