NARROWS CTF
morecowbell520Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “ctf”.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 3
- default: 0
- Time Limit (Seconds)
- 420.0 s (7 min)
- default: -1.0 (no limit)
- Death Behavior
- AutoRespawn
- default: Eliminate
- Respawn Time
- 11.0
- default: 0.0
- Auto respawn min time
- 8.0
- default: 0.0
- Bleed Out Time
- 3.0
- default: 0.0
- Health After Revive
- 0.5
- default: 1.0
- Ghost Speed
- 0.5
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Damage Modifier
- 3.8
- default: 1.0
- Movement Speed
- 1.5
- default: 1.0
- Use Loadouts
- On
- default: Off
- Starting Builds
- 3
- default: 0
- Starting Backpacks
- 1
- default: 0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 30.0
- default: 0.0
- In World Loot
- Blocked: Katana, Harmonica, Excalibur
- no default known
- Loadout loot filter
- Blocked: Katana, Harmonica, Excalibur, AWP
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 2
- default: 4
- Zone Behavior
- default: default
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.0
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Despawn player drops time
- 30.0
- default: 0.0
The other 63 settings (same as the default)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Armor After Revive
- 0.0
- Revive Spawn Item
- Knife
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Shield Regen
- 0.0
- Health Regen Chunk
- 10
- Shield Regen Chunk
- 2
- Friendly Fire
- Off
- PvP
- On
- Fling Multiplier
- 1.0
- Gravity
- 1.0
- Fall Damage
- 1.0
- Flying
- On
- Climbing
- On
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Additional gear
- None
- Unlimited Ammo
- Off
- Ammo Scale
- 1.0
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Voice chat mode
- Team
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Show loot drop preview
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| KILL STREAK | Individual | Number | 0 | No |
| DEAD | Individual | Number | 0 | No |
| FLAG SCORE | Individual | Number | 0 | No |
| COWBELL | Individual | Number | 0 | No |
| CARRIER | Individual | Number | 0 | No |
| CARRIER KILL SB | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- ENEMIES SEE YOU NOW #0 30SEC XRAY VISION FOR ENEMIES AGAINST YOUDuration: 120.0 s · Notify · Remove On Death · Icon: E-Icon-Crosshair · Icon colour #224677 · Background colour #255322
- Visible to Enemies (enemies see your outline): 0.0
Roles
None
Shop
None
Events (8)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Deliver Item
- Add Event · Trigger: Deliver ItemCalled when a player delivers an item to a delivery point.Source object: Delivering Player
- Selection: Delivering Player
- + Action Add Score · Value: 1
Event 2: Kill Enemy (LONGEST KILL STREAK)
- Add Event · Trigger: Kill Enemy · Name:
LONGEST KILL STREAK
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Action Add Variable · Variable: KILL STREAK · Value: 1
- + Group
- Selection: Victim
- Comment:
END KILL STREAK
- + Action Set Variable · Variable: KILL STREAK · Value: 0
- + Group
- Selection: Killer
- Comment:
3 KILL STREAK
- + Condition Variable KILL STREAK (Killer) Equal 3
- + Action Show Toast · Value: 0 · Message:
3 KILL STREAK
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
- + Action Give Player Item · Items: Shield Soda · Value: 1
- + Action Yield · Value: 1
- + Action Show Toast · Value: 0 · Message:
REWARD SODA IN YOUR BACKPACK.
- + Group
- Selection: Killer
- Comment:
5 KILL STREAK
- + Condition Variable KILL STREAK (Killer) Equal 5
- + Action Show Toast · Value: 0 · Message:
5 KILL STREAK
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
- + Action Give Player Item · Items: Shield Soda · Value: 2
- + Action Yield · Value: 1
- + Action Show Toast · Value: 0 · Message:
REWARD SODA IN YOUR BACKPACK
- + Group
- Selection: Killer
- Comment:
10 KILL STREAK
- + Condition Variable KILL STREAK (Killer) Equal 10
- + Action Show Toast · Value: 0 · Message:
10 KILL STREAK!!!!
- + Action Play Sound · Value: sound #8the editor's sound list order is not recoverable from the game files
- + Action Apply Buff · Value: buff "ENEMIES SEE YOU NOW"
- Add Event · Trigger: Kill Enemy · Name:
Event 3: Deliver Item (FLAG SCORE)
- Add Event · Trigger: Deliver Item · Name:
FLAG SCORE
Called when a player delivers an item to a delivery point.Source object: Delivering Player - Selection: Delivering Player
- + Action Add Variable · Variable: FLAG SCORE · Value: 1
- Add Event · Trigger: Deliver Item · Name:
Event 4: Player Killed (DEATH STREAK)
- Add Event · Trigger: Player Killed · Name:
DEATH STREAK
Called any time a player is Killed by any method.Source object: Dead Player - Selection: Dead Player
- + Action Add Variable · Variable: DEAD · Value: 1
- + Group
- Selection: Dead Player
- Comment:
END DEAD
- + Condition Variable Kills (Dead Player) Equal 0
- + Action Add Variable · Variable: DEAD · Value: 0
- Add Event · Trigger: Player Killed · Name:
Event 5: Trigger Function (COWBELL)
- Add Event · Trigger: Trigger Function · Name:
COWBELL
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Add Variable · Variable: COWBELL · Value: 1
- + Action Play Sound · Value: sound #19the editor's sound list order is not recoverable from the game files
- + Action Show Toast · Value: 0 · Message:
CONGRATS! YOU FOUND THE COWBELL.
- + Group
- Selection: Triggering Player
- Comment:
SCORE
- + Condition Variable COWBELL (Triggering Player) Greater Than or Equal 1
- + Action Set Variable · Variable: COWBELL · Value: 0
- Add Event · Trigger: Trigger Function · Name:
Event 6: Flag Grabbed (FLAG GRABBED)
- Add Event · Trigger: Flag Grabbed · Name:
FLAG GRABBED
Called whenever a player picks up an item spawned from a flag spawnerSource object: Player - Selection: Player
- + Action Add Variable · Variable: CARRIER · Value: 1
- + Group
- Selection: Player
- Comment:
DROP FLAG
- + Condition Variable CARRIER (Player) Greater Than 1
- + Action Set Variable · Variable: CARRIER · Value: 1
- Add Event · Trigger: Flag Grabbed · Name:
Event 7: Kill Enemy (KILL FLAG CARRIER)
- Add Event · Trigger: Kill Enemy · Name:
KILL FLAG CARRIER
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Condition Variable CARRIER (Victim) Equal 1
- + Action Add Variable · Variable: CARRIER KILL SB · Value: 1
- + Group
- Selection: Victim
- Comment:
NON CARRIER KILL
- + Condition Variable CARRIER (Victim) Less Than 1
- + Action Add Variable · Variable: CARRIER KILL SB · Value: 0
- Add Event · Trigger: Kill Enemy · Name:
Event 8: Player Killed (FLAG CARRIER DIES)
- Add Event · Trigger: Player Killed · Name:
FLAG CARRIER DIES
Called any time a player is Killed by any method.Source object: Dead Player - Selection: Dead Player
- + Condition Variable CARRIER (Selected Object) Equal 1
- + Action Set Variable · Variable: CARRIER · Value: 0
- Add Event · Trigger: Player Killed · Name: