Trigger volumes and flight rings
Walking into a trigger volume (the yellow layer in the 3D viewer) or flying through a ring runs a function. The game: a Trigger Function is "called by a trigger object, such as a flight ring"; which function a piece calls is set on the piece, not in the rules.
51 of 126 maps with captured rules use it.
Events to build
32 versions across 51 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.
Version 1 · 12 maps
As built in AFTERMATH-LIGHT VS DARK, BI-POLAR, CANDLE MAGIC, FLASH, FORTRESS, HIGHER, LA LA LA, LADIES VS GENTS, LIGHT VS DARK, ROTTEN RAPPIDS, STACKED, SURVIVE.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| SPEED SW | Individual | Number | 0 | No |
Event 9: Trigger Function (SPEED ON)
- Add Event · Trigger: Trigger Function · Name:
SPEED ON
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Add Variable · Variable: SPEED SW · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 10: Trigger Function (SPEED OFF)
- Add Event · Trigger: Trigger Function · Name:
SPEED OFF
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Add Variable · Variable: SPEED SW · Value: -1
- Add Event · Trigger: Trigger Function · Name:
Version 2 · 6 maps
As built in BLUE, MUSHY 2, ROMULUS, SEAN0311, THE WHITE HOUSE, THE WITCHES.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| SPEED SW | Individual | Number | 0 | No |
Event 10: Trigger Function (SPEED ON)
- Add Event · Trigger: Trigger Function · Name:
SPEED ON
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Add Variable · Variable: SPEED SW · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 11: Trigger Function (SPEED OFF)
- Add Event · Trigger: Trigger Function · Name:
SPEED OFF
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Add Variable · Variable: SPEED SW · Value: -1
- Add Event · Trigger: Trigger Function · Name:
Event 15: Trigger Function (TP TO 1)
- Add Event · Trigger: Trigger Function · Name:
TP TO 1
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Version 3 · 3 maps
As built in CHAOTIC, MAGNUM, POWERSTATION.
Event 2: Trigger Function (TELPORT)
- Add Event · Trigger: Trigger Function · Name:
TELPORT
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Version 4 · 2 maps
As built in BIGBABYJESUZ CLASSIC, IVARS VILLAGE.
Event 8: Trigger Function (TELEPORT)
- Add Event · Trigger: Trigger Function · Name:
TELEPORT
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: Variable Trigger ID (Event)
- Add Event · Trigger: Trigger Function · Name:
Version 5 · 1 map
As built in 5 LEVELS.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| ROUND | Global | Number | 1 | No |
Roles
- ADMIN #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "ADMIN"
Event 3: Trigger Function (TP)
- Add Event · Trigger: Trigger Function · Name:
TP
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Team ID (Triggering Player) Equal 0 (team A)
- + Action Yield · Value: 1
- + Action Teleport Player · Value: Variable ROUND (Global)
- + Else Case
- Selection: Triggering Player
- + Condition Variable Team ID (Triggering Player) Equal 1 (team B)
- + Action Yield · Value: 1
- + Action Teleport Player · Value: (Variable Op Value) ROUND (Global) + 5
- + Else Case
- Selection: Triggering Player
- + Condition Variable Team ID (Selected Object) Equal 0 (team A)
- + Condition AND Variable ROUND (Global) Greater Than 5
- + Action Yield · Value: 1
- + Action Teleport Player · Value: (Variable Op Value) Total Players (Global) - 5
- + Else Case
- Selection: Triggering Player
- + Condition Variable ROUND (Global) Greater Than 5
- + Condition AND Variable Team ID (Triggering Player) Equal 1 (team B)
- + Action Yield · Value: 1
- + Action Teleport Player · Value: Variable ROUND (Global)
- Add Event · Trigger: Trigger Function · Name:
Event 7: Trigger Function (ADMIN)
- Add Event · Trigger: Trigger Function · Name:
ADMIN
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Role (Triggering Player) Equal no role (0)0 is no role's id, so this clears the player's role (read from the data, not checked in the editor)
- + Action Play Sound · Value: sound #7the editor's sound list order is not recoverable from the game files
- + Action Show Toast · Value: 0 · Message:
ADMIN ENABLED
- + Action Set Role · Value: role "ADMIN"
- + Action Give Player Item · Items: 1911 · Value: 0
- Add Event · Trigger: Trigger Function · Name:
Version 6 · 1 map
As built in ALFA.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| T1 | Individual | Number | 1 | No |
| T2 | Individual | Number | 2 | No |
| T3 | Individual | Number | 3 | No |
| T4 | Individual | Number | 4 | No |
| T5 | Individual | Number | 5 | No |
| T6 | Individual | Number | 6 | No |
Event 6: Flight Ring Triggered (T1)
- Add Event · Trigger: Flight Ring Triggered · Name:
T1
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 1
- + Action Teleport Player · Value: Variable T1 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 7: Flight Ring Triggered (T2)
- Add Event · Trigger: Flight Ring Triggered · Name:
T2
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 2
- + Action Teleport Player · Value: Variable T2 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 8: Flight Ring Triggered (T3)
- Add Event · Trigger: Flight Ring Triggered · Name:
T3
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 3
- + Action Teleport Player · Value: Variable T3 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 9: Flight Ring Triggered (T4)
- Add Event · Trigger: Flight Ring Triggered · Name:
T4
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 4
- + Action Teleport Player · Value: Variable T4 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 10: Flight Ring Triggered (T5)
- Add Event · Trigger: Flight Ring Triggered · Name:
T5
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 5
- + Action Teleport Player · Value: Variable T5 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 11: Flight Ring Triggered (T6)
- Add Event · Trigger: Flight Ring Triggered · Name:
T6
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 6
- + Action Teleport Player · Value: Variable T6 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Version 7 · 1 map
As built in BACKROOMS.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- XRAY #0 XRAY VISIONDuration: 10.0 s · Notify · Remove On Death · Icon colour #FFFFFF · Background colour #000000
- X-Ray Vision (see enemy outlines): 0.0
- INVISIBILITY #1 INVISIBILITY 10 SECONDSDuration: 10.0 s · Notify · Remove On Death · Icon colour #FFFFFF · Background colour #000000
- Invisibility: 0.0
- FAST #2 FASTER 300%Duration: 10.0 s · Notify · Remove On Death · Icon colour #FFFFFF · Background colour #000000
- Movement Speed Multiplier: 3.0
Event 4: Trigger Function (DEAD)
- Add Event · Trigger: Trigger Function · Name:
DEAD
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Damage Player · Value: 100
- Add Event · Trigger: Trigger Function · Name:
Event 5: Trigger Function (XRAY)
- Add Event · Trigger: Trigger Function · Name:
XRAY
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "XRAY"
- Add Event · Trigger: Trigger Function · Name:
Event 6: Trigger Function (INVISIBILITY)
- Add Event · Trigger: Trigger Function · Name:
INVISIBILITY
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "INVISIBILITY"
- Add Event · Trigger: Trigger Function · Name:
Event 7: Trigger Function (FAST)
- Add Event · Trigger: Trigger Function · Name:
FAST
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "FAST"
- Add Event · Trigger: Trigger Function · Name:
Event 9: Trigger Function (BOO)
- Add Event · Trigger: Trigger Function · Name:
BOO
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #23the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Event 10: Trigger Function (ZAP)
- Add Event · Trigger: Trigger Function · Name:
ZAP
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #15the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Version 8 · 1 map
As built in Blank Default template.
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- HELLRAISER #0 DESTROYDuration: 20.0 s · Notify · Remove On Death · Icon: E-Icon-Strength · Icon colour #FF0000 · Background colour #000000
- Fire Rate Multiplier: 3.0 / 5.0
- Add Additional Buff Effect · Magazine Size Multiplier: 3.0 / 5.0
- Add Additional Buff Effect · X-Ray Vision (see enemy outlines): 0.0 / 0.0
Event 1: Flight Ring Triggered (FLY THROUGH RING)
- Add Event · Trigger: Flight Ring Triggered · Name:
FLY THROUGH RING
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering PlayerStored event value 1 (no editor field found for it). - Selection: Triggering Player
- + Action Apply Buff · Value: buff "HELLRAISER"
- Add Event · Trigger: Flight Ring Triggered · Name:
24 more versions, in BULLET HOSE, CAVE ELIMINATION, CHAOS OITC MAGNUM, GHOST SHIP, GHOSTBUSTERS, HAUNTED MANSION, HORROR ROYALE, KILL JOY, METAL MAYHEM, NARROWS CTF, POLLEN PANIC, QUICK JOIN CLASSIC, RISE OF THE DRAGON - GUN GAME, SAUCEMONEY - WAR-TOWN - ROYAL, SHOWDOWN, SKYFALL, SPORE WAR, STONE HENGE, SWARM, THE CITADEL, THE SHINING, THOR CITY, TRAIN [RMX], VIRAL. Open a map's recipe to see them.
Seen in
- 5 LEVELS zyro · map page · walk
- AFTERMATH-LIGHT VS DARK GODS_BADBAR · map page · walk
- ALFA aglae_souza · map page · walk
- BACKROOMS DENNIS_OF_MODESTO_209 · map page · walk
- BI-POLAR GODS_TrashPandaKiller · map page · walk
- BIGBABYJESUZ CLASSIC Kiki.80 · map page · walk
- Blank Default template
- BLUE GODS_Quietowl · map page · walk
- BULLET HOSE TST_Bobaphatt666
- CANDLE MAGIC GODS_GoodWitch · map page · walk
- CAVE ELIMINATION TheDadalorianFromNH · map page · walk
- CHAOS OITC MAGNUM ChaosVR · map page · walk
- CHAOTIC GODS_ALAMO_HANK · map page · walk
- FLASH GODS_PITDEVIL · map page · walk
- FORTRESS GODS_PutangFreyja · map page · walk
- GHOST SHIP WinterSoldier_EGY · map page · walk
- GHOSTBUSTERS Ifun · map page · walk
- HAUNTED MANSION Firefly422 · map page · walk
- HIGHER GODS_TrashPandaKiller · map page · walk
- HORROR ROYALE GhostlyMostly88 · map page · walk
- IVARS VILLAGE Trigger_APEX · map page · walk
- KILL JOY GODS_FURY · map page · walk
- LA LA LA GODS_TrashPandaKiller · map page · walk
- LADIES VS GENTS GODS_PutangFreyja · map page · walk
- LIGHT VS DARK GODS_BADBAR · map page · walk
- MAGNUM ChaosVR · map page · walk
- METAL MAYHEM GhostlyMostly88 · map page · walk
- MUSHY 2 GODS_PutangFreyja · map page · walk
- NARROWS CTF morecowbell520 · map page · walk
- POLLEN PANIC Kiki.80 · map page · walk
- POWERSTATION cryptojoker69 · map page · walk
- QUICK JOIN CLASSIC Peacemaker7_DOA · map page · walk
- RISE OF THE DRAGON - GUN GAME jellyace25_ECLIPSE · map page · walk
- ROMULUS GODS_SKBLong · map page · walk
- ROTTEN RAPPIDS GODS_KatieCxX · map page · walk
- SAUCEMONEY - WAR-TOWN - ROYAL SauceMoney · map page · walk
- SEAN0311 GODS_Sean0311 · map page · walk
- SHOWDOWN GODS_CRAZYTRAIN · map page · walk
- SKYFALL GODS_FURY · map page · walk
- SPORE WAR AF1_PressGreen · map page · walk
- STACKED GODS_TrashPandaKiller · map page · walk
- STONE HENGE ShortViking · map page · walk
- SURVIVE GODS_GoodWitch · map page · walk
- SWARM GODS_ChrisO · map page · walk
- THE CITADEL GODS_THOR · map page · walk
- THE SHINING GODS_GhostlyMostly88 · map page · walk
- THE WHITE HOUSE GODS_OSPREY.kat · map page · walk
- THE WITCHES GODS_PutangFreyja · map page · walk
- THOR CITY GODS_THOR · map page · walk
- TRAIN [RMX] ArmsReach · map page · walk
- VIRAL GODS_GhostlyMostly88 · map page · walk