POP1 MAP ARCHIVEby CrosseyedSensei

CAVE ELIMINATION

TheDadalorianFromNH

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “elimination 3 ”, mode Elimination.

Walk CAVE ELIMINATION →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
DeathMatch
default: BRRules
Team Type
Halves
default: Squads
Squad Size
9
default: 3
Winning Score
3
default: 0
Multi Round Game
On
default: Off
Rounds to Win
3
default: 0
Allow Revive
Off
default: On
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
None
default: Knife
Ghost Speed
1.0
no default known
Starting Armor
1.0
default: 0.0
Health Regen
1.7
default: 1.0
Shield Regen
1.8
default: 0.0
Health Regen Chunk
12
default: 10
Shield Regen Chunk
14
default: 2
Damage Modifier
5.4
default: 1.0
Movement Speed
1.5
default: 1.0
Fling Multiplier
3.5
default: 1.0
Use Loadouts
On
default: Off
Restrict Winner Loadouts
On
default: Off
Starting Builds
1
default: 0
Additional gear
Knife
default: None
Unlimited Ammo
On
default: Off
Weapon Ammo Scale
1.0
default: 0.25
Ammo Limit Scale
1.0
no default known
Loot Respawn Time
60.0
default: 0.0
Player Drops
Off
default: On
In World Loot
Only: none
no default known
Loadout loot filter
Blocked: Katana, Excalibur, Harmonica
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
2
default: 4
Voice chat mode
Open
default: Team
Zone Behavior
elimination
default: default
Zone Movement Speed
3.5
no default known
Zone Hold Length
0.6
no default known
Zone Damage
1.25
no default known
Flight distance from zone
0.9
default: 0.8
Player spawn type
MatchStart
default: LaunchTower
Loot drop frequency
0
default: 3
Show loot drop preview
On
default: Off
Despawn player drops time
30.0
default: 0.0
The other 53 settings (same as the default)
Time Limit (Seconds)
-1.0 (no limit)
Death Behavior
Eliminate
Respawn Time
0.0
Auto respawn min time
0.0
Revive Enemies
Off
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Friendly Fire
Off
PvP
On
Gravity
1.0
Fall Damage
1.0
Flying
On
Climbing
On
Loadout Select Time
8.0
Starting Inventory Ammo
1
Starting Backpacks
0
Ammo Scale
1.0
Drop Shield on Death
On
Consume at Full Health
Off
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Use Gem Hud
Off
Currency Held On Death
0.6
Dropped Currency Lost
0.0
Override Zone Height
Off
Opposing Spawn Towers
0.0
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Pod speed waiting for drop
22.0
Drop loot out of target zone
Off
Custom supply zones
None
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Show loot in ghost mode
Off
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

None

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

None

Shop

None

Events (8)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Elimination Complete

    1. Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
    2. Selection: None
    3. + Action Add Score · Value: 1
    4. + Action End Round · Value: Variable Surviving Team (Event)
  2. Event 2: Round Start

    1. Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
    2. Selection: None
    3. + Action Rotate Teams
  3. Event 3: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Player Points · Value: 1
  4. Event 4: Trigger Function (TELEPORT)

    1. Add Event · Trigger: Trigger Function · Name: TELEPORTFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 30
  5. Event 5: Trigger Function (SCREAM)

    1. Add Event · Trigger: Trigger Function · Name: SCREAMFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Play Sound · Value: sound #24the editor's sound list order is not recoverable from the game files
  6. Event 6: Trigger Function (SLOW)

    1. Add Event · Trigger: Trigger Function · Name: SLOWFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Play Sound · Value: sound #24the editor's sound list order is not recoverable from the game files
    4. + Action Apply Buff · Value: buff "WEB"
  7. Event 7: Trigger Function (RADIATION)

    1. Add Event · Trigger: Trigger Function · Name: RADIATIONFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Apply Buff · Value: buff "RADIATION"
  8. Event 8: Trigger Function (MUD)

    1. Add Event · Trigger: Trigger Function · Name: MUDFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Apply Buff · Value: buff "MUD"
    4. + Action Play Sound · Value: sound #16the editor's sound list order is not recoverable from the game files