CAVE ELIMINATION
TheDadalorianFromNHEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “elimination 3 ”, mode Elimination.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 3
- default: 0
- Multi Round Game
- On
- default: Off
- Rounds to Win
- 3
- default: 0
- Allow Revive
- Off
- default: On
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- None
- default: Knife
- Ghost Speed
- 1.0
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 1.7
- default: 1.0
- Shield Regen
- 1.8
- default: 0.0
- Health Regen Chunk
- 12
- default: 10
- Shield Regen Chunk
- 14
- default: 2
- Damage Modifier
- 5.4
- default: 1.0
- Movement Speed
- 1.5
- default: 1.0
- Fling Multiplier
- 3.5
- default: 1.0
- Use Loadouts
- On
- default: Off
- Restrict Winner Loadouts
- On
- default: Off
- Starting Builds
- 1
- default: 0
- Additional gear
- Knife
- default: None
- Unlimited Ammo
- On
- default: Off
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 60.0
- default: 0.0
- Player Drops
- Off
- default: On
- In World Loot
- Only: none
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Harmonica
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 2
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Behavior
- elimination
- default: default
- Zone Movement Speed
- 3.5
- no default known
- Zone Hold Length
- 0.6
- no default known
- Zone Damage
- 1.25
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Loot drop frequency
- 0
- default: 3
- Show loot drop preview
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 53 settings (same as the default)
- Time Limit (Seconds)
- -1.0 (no limit)
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Fall Damage
- 1.0
- Flying
- On
- Climbing
- On
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Starting Backpacks
- 0
- Ammo Scale
- 1.0
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- WEB #0 YOU ARE SLOWEDDuration: 5.0 s · Notify · Remove On Death · Icon: E-Icon-Fling · Icon colour #FFFFFF · Background colour #0000FF
- Movement Speed Multiplier: 0.1
- RADIATION #1 HEALTHDuration: 10.0 s · Notify · Icon: E-Icon-Health · Icon colour #FFFFFF · Background colour #FF0000
- Health Regeneration (per second): 1.0
- MUD #2 YOUR WEAPONS ARE SLOWED DUE TO MUDDuration: 5.0 s · Notify · Remove On Death · Icon: E-Icon-Explosion · Icon colour #A52A2A · Background colour #FFFFFF
- Fire Rate Multiplier: 0.1
Roles
None
Shop
None
Events (8)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Elimination Complete
- Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
- Selection: None
- + Action Add Score · Value: 1
- + Action End Round · Value: Variable Surviving Team (Event)
Event 2: Round Start
- Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
- Selection: None
- + Action Rotate Teams
Event 3: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Player Points · Value: 1
Event 4: Trigger Function (TELEPORT)
- Add Event · Trigger: Trigger Function · Name:
TELEPORT
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 30
- Add Event · Trigger: Trigger Function · Name:
Event 5: Trigger Function (SCREAM)
- Add Event · Trigger: Trigger Function · Name:
SCREAM
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #24the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Event 6: Trigger Function (SLOW)
- Add Event · Trigger: Trigger Function · Name:
SLOW
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #24the editor's sound list order is not recoverable from the game files
- + Action Apply Buff · Value: buff "WEB"
- Add Event · Trigger: Trigger Function · Name:
Event 7: Trigger Function (RADIATION)
- Add Event · Trigger: Trigger Function · Name:
RADIATION
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "RADIATION"
- Add Event · Trigger: Trigger Function · Name:
Event 8: Trigger Function (MUD)
- Add Event · Trigger: Trigger Function · Name:
MUD
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "MUD"
- + Action Play Sound · Value: sound #16the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name: