Teleporters
Teleport Player moves the selected player to a teleport point whose ID matches the action value.
32 of 126 maps with captured rules use it.
Events to build
18 versions across 32 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.
Version 1 · 10 maps
As built in BLUE, CHAOTIC, MAGNUM, MUSHY 2, POWERSTATION, ROMULUS, SEAN0311, SPORE WAR, THE WHITE HOUSE, THE WITCHES.
Event 15: Trigger Function (TP TO 1)
- Add Event · Trigger: Trigger Function · Name:
TP TO 1
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Version 2 · 5 maps
As built in BIGBABYJESUZ CLASSIC, HAUNTED MANSION, HORROR ROYALE, IVARS VILLAGE, VIRAL.
Event 8: Trigger Function (TELEPORT)
- Add Event · Trigger: Trigger Function · Name:
TELEPORT
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: Variable Trigger ID (Event)
- Add Event · Trigger: Trigger Function · Name:
Version 3 · 2 maps
Create these first:
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- FAST REZ1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- FAST REZ2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Event 7: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
- + Action Set Team · Value: 0 (team A)
- + Action Respawn Player
- + Action Teleport Player · Value: 30
- + Action Apply Buff · Value: buff "FAST REZ1"
- + Action Apply Buff · Value: buff "FAST REZ2"
- + Else Case
- Selection: Joining Player
- + Action Set Team · Value: 1 (team B)
- + Action Respawn Player
- + Action Teleport Player · Value: 30
- + Action Apply Buff · Value: buff "FAST REZ1"
- + Action Apply Buff · Value: buff "FAST REZ2"
Version 4 · 1 map
As built in 5 LEVELS.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| ROUND | Global | Number | 1 | No |
Event 3: Trigger Function (TP)
- Add Event · Trigger: Trigger Function · Name:
TP
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Team ID (Triggering Player) Equal 0 (team A)
- + Action Yield · Value: 1
- + Action Teleport Player · Value: Variable ROUND (Global)
- + Else Case
- Selection: Triggering Player
- + Condition Variable Team ID (Triggering Player) Equal 1 (team B)
- + Action Yield · Value: 1
- + Action Teleport Player · Value: (Variable Op Value) ROUND (Global) + 5
- + Else Case
- Selection: Triggering Player
- + Condition Variable Team ID (Selected Object) Equal 0 (team A)
- + Condition AND Variable ROUND (Global) Greater Than 5
- + Action Yield · Value: 1
- + Action Teleport Player · Value: (Variable Op Value) Total Players (Global) - 5
- + Else Case
- Selection: Triggering Player
- + Condition Variable ROUND (Global) Greater Than 5
- + Condition AND Variable Team ID (Triggering Player) Equal 1 (team B)
- + Action Yield · Value: 1
- + Action Teleport Player · Value: Variable ROUND (Global)
- Add Event · Trigger: Trigger Function · Name:
Version 5 · 1 map
As built in ALFA.
Create these first:
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| T1 | Individual | Number | 1 | No |
| T2 | Individual | Number | 2 | No |
| T3 | Individual | Number | 3 | No |
| T4 | Individual | Number | 4 | No |
| T5 | Individual | Number | 5 | No |
| T6 | Individual | Number | 6 | No |
Event 6: Flight Ring Triggered (T1)
- Add Event · Trigger: Flight Ring Triggered · Name:
T1
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 1
- + Action Teleport Player · Value: Variable T1 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 7: Flight Ring Triggered (T2)
- Add Event · Trigger: Flight Ring Triggered · Name:
T2
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 2
- + Action Teleport Player · Value: Variable T2 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 8: Flight Ring Triggered (T3)
- Add Event · Trigger: Flight Ring Triggered · Name:
T3
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 3
- + Action Teleport Player · Value: Variable T3 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 9: Flight Ring Triggered (T4)
- Add Event · Trigger: Flight Ring Triggered · Name:
T4
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 4
- + Action Teleport Player · Value: Variable T4 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 10: Flight Ring Triggered (T5)
- Add Event · Trigger: Flight Ring Triggered · Name:
T5
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 5
- + Action Teleport Player · Value: Variable T5 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 11: Flight Ring Triggered (T6)
- Add Event · Trigger: Flight Ring Triggered · Name:
T6
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable Trigger ID (Event) Equal 6
- + Action Teleport Player · Value: Variable T6 (Triggering Player)
- Add Event · Trigger: Flight Ring Triggered · Name:
Version 6 · 1 map
As built in BULLET HOSE.
Event 2: Flight Ring Triggered
- Add Event · Trigger: Flight Ring TriggeredCalled when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player
- Selection: Triggering Player
- + Action Teleport Player · Value: 0
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
Version 7 · 1 map
As built in CAVE ELIMINATION.
Event 4: Trigger Function (TELEPORT)
- Add Event · Trigger: Trigger Function · Name:
TELEPORT
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 30
- Add Event · Trigger: Trigger Function · Name:
Version 8 · 1 map
As built in CHAOS OITC MAGNUM.
Event 6: Trigger Function (TELE 1)
- Add Event · Trigger: Trigger Function · Name:
TELE 1
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 7: Trigger Function (TELE 2)
- Add Event · Trigger: Trigger Function · Name:
TELE 2
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 2
- Add Event · Trigger: Trigger Function · Name:
Event 8: Trigger Function (TELE 3)
- Add Event · Trigger: Trigger Function · Name:
TELE 3
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 3
- Add Event · Trigger: Trigger Function · Name:
Event 9: Trigger Function (TELE 4)
- Add Event · Trigger: Trigger Function · Name:
TELE 4
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 4
- Add Event · Trigger: Trigger Function · Name:
Event 10: Trigger Function (TELE 5)
- Add Event · Trigger: Trigger Function · Name:
TELE 5
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 5
- Add Event · Trigger: Trigger Function · Name:
Event 11: Trigger Function (TELE 6)
- Add Event · Trigger: Trigger Function · Name:
TELE 6
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 6
- Add Event · Trigger: Trigger Function · Name:
Event 12: Trigger Function (TELE 10)
- Add Event · Trigger: Trigger Function · Name:
TELE 10
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 10
- Add Event · Trigger: Trigger Function · Name:
10 more versions, in GHOSTBUSTERS, KILL JOY, METAL MAYHEM, QUICK JOIN CLASSIC, SAUCEMONEY - WAR-TOWN - ROYAL, SHOWDOWN, SKYFALL, STONE HENGE, THE SHINING, TRAIN [RMX]. Open a map's recipe to see them.
Seen in
- 5 LEVELS zyro · map page · walk
- ALFA aglae_souza · map page · walk
- BIGBABYJESUZ CLASSIC Kiki.80 · map page · walk
- BLUE GODS_Quietowl · map page · walk
- BULLET HOSE TST_Bobaphatt666
- CAVE ELIMINATION TheDadalorianFromNH · map page · walk
- CHAOS OITC MAGNUM ChaosVR · map page · walk
- CHAOTIC GODS_ALAMO_HANK · map page · walk
- CROSSES GODS_CRAZYTRAIN · map page · walk
- GHOSTBUSTERS Ifun · map page · walk
- HAUNTED MANSION Firefly422 · map page · walk
- HORROR ROYALE GhostlyMostly88 · map page · walk
- IVARS VILLAGE Trigger_APEX · map page · walk
- KILL JOY GODS_FURY · map page · walk
- MAGNUM ChaosVR · map page · walk
- METAL MAYHEM GhostlyMostly88 · map page · walk
- MIRAGE GODS_CRAZYTRAIN · map page · walk
- MUSHY 2 GODS_PutangFreyja · map page · walk
- POWERSTATION cryptojoker69 · map page · walk
- QUICK JOIN CLASSIC Peacemaker7_DOA · map page · walk
- ROMULUS GODS_SKBLong · map page · walk
- SAUCEMONEY - WAR-TOWN - ROYAL SauceMoney · map page · walk
- SEAN0311 GODS_Sean0311 · map page · walk
- SHOWDOWN GODS_CRAZYTRAIN · map page · walk
- SKYFALL GODS_FURY · map page · walk
- SPORE WAR AF1_PressGreen · map page · walk
- STONE HENGE ShortViking · map page · walk
- THE SHINING GODS_GhostlyMostly88 · map page · walk
- THE WHITE HOUSE GODS_OSPREY.kat · map page · walk
- THE WITCHES GODS_PutangFreyja · map page · walk
- TRAIN [RMX] ArmsReach · map page · walk
- VIRAL GODS_GhostlyMostly88 · map page · walk