POP1 MAP ARCHIVEby CrosseyedSensei

Teleporters

Teleport Player moves the selected player to a teleport point whose ID matches the action value.

32 of 126 maps with captured rules use it.

Events to build

18 versions across 32 maps. The most used comes first; each is complete, with the functions, buffs, roles and variables it needs. The number in a function call matches the heading of that event in this list.

Version 1 · 10 maps

As built in BLUE, CHAOTIC, MAGNUM, MUSHY 2, POWERSTATION, ROMULUS, SEAN0311, SPORE WAR, THE WHITE HOUSE, THE WITCHES.

  1. Event 15: Trigger Function (TP TO 1)

    1. Add Event · Trigger: Trigger Function · Name: TP TO 1Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 1

Version 2 · 5 maps

As built in BIGBABYJESUZ CLASSIC, HAUNTED MANSION, HORROR ROYALE, IVARS VILLAGE, VIRAL.

  1. Event 8: Trigger Function (TELEPORT)

    1. Add Event · Trigger: Trigger Function · Name: TELEPORTFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: Variable Trigger ID (Event)

Version 3 · 2 maps

As built in CROSSES, MIRAGE.

Create these first:

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

  • FAST REZ1 #0Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  • FAST REZ2 #1Permanent · Icon colour #FFFFFF · Background colour #000000
    • Defib Charge Rate: 5.0
  1. Event 7: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than or Equal Variable Players On Team (Team 1)
    4. + Action Set Team · Value: 0 (team A)
    5. + Action Respawn Player
    6. + Action Teleport Player · Value: 30
    7. + Action Apply Buff · Value: buff "FAST REZ1"
    8. + Action Apply Buff · Value: buff "FAST REZ2"
    9. + Else Case
      1. Selection: Joining Player
      2. + Action Set Team · Value: 1 (team B)
      3. + Action Respawn Player
      4. + Action Teleport Player · Value: 30
      5. + Action Apply Buff · Value: buff "FAST REZ1"
      6. + Action Apply Buff · Value: buff "FAST REZ2"

Version 4 · 1 map

As built in 5 LEVELS.

Create these first:

Variables

NameScopeTypeDefault ValueReset Each Round
ROUNDGlobalNumber1No
  1. Event 3: Trigger Function (TP)

    1. Add Event · Trigger: Trigger Function · Name: TPFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Condition Variable Team ID (Triggering Player) Equal 0 (team A)
    4. + Action Yield · Value: 1
    5. + Action Teleport Player · Value: Variable ROUND (Global)
    6. + Else Case
      1. Selection: Triggering Player
      2. + Condition Variable Team ID (Triggering Player) Equal 1 (team B)
      3. + Action Yield · Value: 1
      4. + Action Teleport Player · Value: (Variable Op Value) ROUND (Global) + 5
      5. + Else Case
        1. Selection: Triggering Player
        2. + Condition Variable Team ID (Selected Object) Equal 0 (team A)
        3. + Condition AND Variable ROUND (Global) Greater Than 5
        4. + Action Yield · Value: 1
        5. + Action Teleport Player · Value: (Variable Op Value) Total Players (Global) - 5
        6. + Else Case
          1. Selection: Triggering Player
          2. + Condition Variable ROUND (Global) Greater Than 5
          3. + Condition AND Variable Team ID (Triggering Player) Equal 1 (team B)
          4. + Action Yield · Value: 1
          5. + Action Teleport Player · Value: Variable ROUND (Global)

Version 5 · 1 map

As built in ALFA.

Create these first:

Variables

NameScopeTypeDefault ValueReset Each Round
T1IndividualNumber1No
T2IndividualNumber2No
T3IndividualNumber3No
T4IndividualNumber4No
T5IndividualNumber5No
T6IndividualNumber6No
  1. Event 6: Flight Ring Triggered (T1)

    1. Add Event · Trigger: Flight Ring Triggered · Name: T1Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Condition Variable Trigger ID (Event) Equal 1
    4. + Action Teleport Player · Value: Variable T1 (Triggering Player)
  2. Event 7: Flight Ring Triggered (T2)

    1. Add Event · Trigger: Flight Ring Triggered · Name: T2Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Condition Variable Trigger ID (Event) Equal 2
    4. + Action Teleport Player · Value: Variable T2 (Triggering Player)
  3. Event 8: Flight Ring Triggered (T3)

    1. Add Event · Trigger: Flight Ring Triggered · Name: T3Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Condition Variable Trigger ID (Event) Equal 3
    4. + Action Teleport Player · Value: Variable T3 (Triggering Player)
  4. Event 9: Flight Ring Triggered (T4)

    1. Add Event · Trigger: Flight Ring Triggered · Name: T4Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Condition Variable Trigger ID (Event) Equal 4
    4. + Action Teleport Player · Value: Variable T4 (Triggering Player)
  5. Event 10: Flight Ring Triggered (T5)

    1. Add Event · Trigger: Flight Ring Triggered · Name: T5Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Condition Variable Trigger ID (Event) Equal 5
    4. + Action Teleport Player · Value: Variable T5 (Triggering Player)
  6. Event 11: Flight Ring Triggered (T6)

    1. Add Event · Trigger: Flight Ring Triggered · Name: T6Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Condition Variable Trigger ID (Event) Equal 6
    4. + Action Teleport Player · Value: Variable T6 (Triggering Player)

Version 6 · 1 map

As built in BULLET HOSE.

  1. Event 2: Flight Ring Triggered

    1. Add Event · Trigger: Flight Ring TriggeredCalled when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 0
    4. + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files

Version 7 · 1 map

As built in CAVE ELIMINATION.

  1. Event 4: Trigger Function (TELEPORT)

    1. Add Event · Trigger: Trigger Function · Name: TELEPORTFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 30

Version 8 · 1 map

As built in CHAOS OITC MAGNUM.

  1. Event 6: Trigger Function (TELE 1)

    1. Add Event · Trigger: Trigger Function · Name: TELE 1Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 1
  2. Event 7: Trigger Function (TELE 2)

    1. Add Event · Trigger: Trigger Function · Name: TELE 2Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 2
  3. Event 8: Trigger Function (TELE 3)

    1. Add Event · Trigger: Trigger Function · Name: TELE 3Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 3
  4. Event 9: Trigger Function (TELE 4)

    1. Add Event · Trigger: Trigger Function · Name: TELE 4Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 4
  5. Event 10: Trigger Function (TELE 5)

    1. Add Event · Trigger: Trigger Function · Name: TELE 5Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 5
  6. Event 11: Trigger Function (TELE 6)

    1. Add Event · Trigger: Trigger Function · Name: TELE 6Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 6
  7. Event 12: Trigger Function (TELE 10)

    1. Add Event · Trigger: Trigger Function · Name: TELE 10Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 10

10 more versions, in GHOSTBUSTERS, KILL JOY, METAL MAYHEM, QUICK JOIN CLASSIC, SAUCEMONEY - WAR-TOWN - ROYAL, SHOWDOWN, SKYFALL, STONE HENGE, THE SHINING, TRAIN [RMX]. Open a map's recipe to see them.

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