VIRAL
GODS_GhostlyMostly88Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Metro Arena.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- BRArena
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- MP5
- default: Knife
- Ghost Speed
- 1.5
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Shield Regen
- 0.6
- default: 0.0
- Damage Modifier
- 2.9
- default: 1.0
- Movement Speed
- 1.5
- default: 1.0
- Fling Multiplier
- 2.4
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Inventory Ammo
- 10
- default: 1
- Starting Builds
- 2
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Limit Scale
- 2.0
- no default known
- In World Loot
- Only: Resources, RFB, Px4, FAL, Shield Shaker, Shield +20, Shield +10, Banana, Frag Grenade, UMP, AKM, MP5, Uzis, Tec9, S85, .357 Magnum, 1911, Cyberblade
- no default known
- Loadout loot filter
- Blocked: Katana, Harmonica, Excalibur
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Voice chat mode
- Open
- default: Team
- Zone Movement Speed
- 0.8
- no default known
- Zone Hold Length
- 1.5
- no default known
- Zone Damage
- 1.1
- no default known
- Player spawn type
- MatchStart
- default: LaunchTower
The other 69 settings (same as the default)
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Health Regen Chunk
- 10
- Shield Regen Chunk
- 2
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Additional gear
- None
- Ammo Scale
- 1.0
- Weapon Ammo Scale
- 0.25
- Loot Respawn Time
- 0.0
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Maximum Player Buffs
- 4
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Zone Behavior
- default
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Flight distance from zone
- 0.8
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Show loot drop preview
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Despawn player drops time
- 0.0
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- START BUFF #0Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- Add Additional Buff Effect · Defib Charge Rate: 5.0
- Add Additional Buff Effect · Shaker Charge Rate: 5.0
- Add Additional Buff Effect · Defib Charge Rate: 5.0
- Add Additional Buff Effect · Shaker Charge Rate: 5.0
- INVISIBLE BUFF #1Duration: 30.0 s · Hidden · Remove On Death · Icon colour #FFFFFF · Background colour #000000
- Invisibility: 0.0
- Add Additional Buff Effect · X-Ray Vision (see enemy outlines): 0.0
- BUFF OFF #2Duration: 1.0 s · Exclusive · Icon colour #FFFFFF · Background colour #000000
- Type "None": 0.0
- CORE BUFF #3Duration: 10.0 s · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 100.0
- Add Additional Buff Effect · Visible to Enemies (enemies see your outline): 0.0
Roles
None
Shop
None
Events (5)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Trigger Function (NEST PORTAL)
- Add Event · Trigger: Trigger Function · Name:
NEST PORTAL
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: Variable Trigger ID (Event)
- Add Event · Trigger: Trigger Function · Name:
Event 2: Trigger Function (START TRIGGER)
- Add Event · Trigger: Trigger Function · Name:
START TRIGGER
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "START BUFF"
- Add Event · Trigger: Trigger Function · Name:
Event 3: Trigger Function (INVISIBLE PAIN)
- Add Event · Trigger: Trigger Function · Name:
INVISIBLE PAIN
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "INVISIBLE BUFF"
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
- + Action Play Sound · Value: sound #15the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Event 4: Trigger Function (BUFF OFF)
- Add Event · Trigger: Trigger Function · Name:
BUFF OFF
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "BUFF OFF"
- Add Event · Trigger: Trigger Function · Name:
Event 5: Trigger Function (CORE)
- Add Event · Trigger: Trigger Function · Name:
CORE
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "CORE BUFF"
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
- + Action Play Sound · Value: sound #18the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name: