CHAOS OITC MAGNUM
ChaosVREverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “OITC”, mode Team Deathmatch.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Solo
- default: Squads
- Squad Size
- 1
- default: 3
- Winning Score
- 40
- default: 0
- Time Limit (Seconds)
- 555.0 s (9.2 min)
- default: -1.0 (no limit)
- Death Behavior
- AutoRespawn
- default: Eliminate
- Respawn Time
- 8.0
- default: 0.0
- Auto respawn min time
- 7.0
- default: 0.0
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- None
- default: Knife
- Ghost Speed
- 1.0
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 0.0
- default: 1.0
- Health Regen Chunk
- 2
- default: 10
- Damage Modifier
- 6.5
- default: 1.0
- Movement Speed
- 1.2
- default: 1.0
- Fling Multiplier
- 4.5
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Inventory Ammo
- 0
- default: 1
- Starting Builds
- 1
- default: 0
- Starting Backpacks
- 3
- default: 0
- Weapon Ammo Scale
- 0.0
- default: 0.25
- Ammo Limit Scale
- 0.0
- no default known
- Loot Respawn Time
- 30.0
- default: 0.0
- Player Drops
- Off
- default: On
- Drop Shield on Death
- Off
- default: On
- In World Loot
- Only: none
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Harmonica
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Behavior
- fixed
- default: default
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.0
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 54 settings (same as the default)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Shield Regen
- 0.0
- Shield Regen Chunk
- 2
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Additional gear
- None
- Unlimited Ammo
- Off
- Ammo Scale
- 1.0
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| AMMO | Individual | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- DMG #0Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Damage Scale Multiplier: 5.0 · Affected Weapons: .357 Magnum, Cyberblade, Frag Grenade
- ONE IN THE CHAMBER #1 GAMERULES MADE BY BOGA3TURDuration: 1.0 s · Notify · Icon: E-Icon-Bars · Icon colour #66FFAA · Background colour #12326F
- Type "None": 0.0
Roles
- 1 round #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x1; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 2 round #1001Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x2; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 3 round #1002Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x3; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 4 round #1003Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x4; Cyberblade x0; Frag Grenade x0Perks: DisableGrabLoot
- 5 round #1004Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x5; Cyberblade x0; Frag Grenade x0
- 6 round #1005Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 100 · Fling Mod % 100Gear: .357 Magnum x6; Cyberblade x0; Frag Grenade x0
- ROUND 7 #1006Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 170 · Fling Mod % 100Gear: .357 Magnum x7; Cyberblade x0; Frag Grenade x0
Shop
None
Events (12)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: All Players
- + Action Yield · Value: 5
- + Action Apply Buff · Value: buff "ONE IN THE CHAMBER"
- + Action Set Role · Value: role "1 round"
- + Action Set Variable · Variable: AMMO · Value: 1
- + Action Apply Buff · Value: buff "DMG"
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
- + Action Add Variable · Variable: AMMO · Value: 1
- + Group
- Selection: Selected Object
- Comment:
1 ammo
- + Condition Variable AMMO (Selected Object) Equal 1
- + Action Set Role · Value: role "1 round"
- + Group
- Selection: Selected Object
- Comment:
2 ammo
- + Condition Variable AMMO (Selected Object) Equal 2
- + Action Set Role · Value: role "2 round"
- + Group
- Selection: Selected Object
- Comment:
3 round
- + Condition Variable AMMO (Selected Object) Equal 3
- + Action Set Role · Value: role "3 round"
- + Group
- Selection: Selected Object
- Comment:
4 round
- + Condition Variable AMMO (Selected Object) Equal 4
- + Action Set Role · Value: role "4 round"
- + Group
- Selection: Selected Object
- Comment:
5 round
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 5
- + Action Set Role · Value: role "5 round"
- + Group
- Selection: Selected Object
- Comment:
6 round
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 6
- + Action Set Role · Value: role "6 round"
- + Group
- Selection: Selected Object
- Comment:
ROUND 7
- + Condition Variable AMMO (Selected Object) Greater Than or Equal 7
- + Action Set Role · Value: role "ROUND 7"
Event 3: Start Firing Weapon
- Add Event · Trigger: Start Firing WeaponCalled when a player pulls the trigger while holding a loaded firearm.Source object: Player
- Selection: Player
- + Action Add Variable · Variable: AMMO · Value: -1
Event 4: Player Revived
- Add Event · Trigger: Player RevivedCalled when a player is revived.Source object: Reviving Player · Target object: Revived Player
- Selection: Revived Player
- + Action Set Variable · Variable: AMMO · Value: 1
- + Action Set Role · Value: role "1 round"
- + Action Apply Buff · Value: buff "DMG"
Event 5: Match Setup (Tutorial Message Board)
- Add Event · Trigger: Match Setup · Name:
Tutorial Message Board
Called once at the start of every new match. - Selection: None
- + Action Update Message Board · Value: 0 · Message:
If you want to add this gamemode to your own map, you can follow the following-
- + Action Append Message Board · Value: 0 · Message:
_____________________________________________________________________
- + Action Append Message Board · Value: 0 · Message:
1. create a copy of this map, which can be found in the 'copyable maps' tab
- + Action Append Message Board · Value: 0 · Message:
_____________________________________________________________________
- + Action Append Message Board · Value: 0 · Message:
2. turn on advanced editor, in the build menu, found in -
- + Action Append Message Board · Value: 0 · Message:
(play - edit rules - advanced editor (on-off))
- + Action Append Message Board · Value: 0 · Message:
______________________________________________________________________
- + Action Append Message Board · Value: 0 · Message:
3. open the rules library, found in the 'edit rules' tab
- + Action Append Message Board · Value: 0 · Message:
______________________________________________________________________
- + Action Append Message Board · Value: 0 · Message:
4. first input a name for the rules, then 'save'
- + Action Append Message Board · Value: 0 · Message:
______________________________________________________________________
- + Action Append Message Board · Value: 0 · Message:
5. these rules can now be loaded in any other map through the rules library
- Add Event · Trigger: Match Setup · Name:
Event 6: Trigger Function (TELE 1)
- Add Event · Trigger: Trigger Function · Name:
TELE 1
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 7: Trigger Function (TELE 2)
- Add Event · Trigger: Trigger Function · Name:
TELE 2
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 2
- Add Event · Trigger: Trigger Function · Name:
Event 8: Trigger Function (TELE 3)
- Add Event · Trigger: Trigger Function · Name:
TELE 3
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 3
- Add Event · Trigger: Trigger Function · Name:
Event 9: Trigger Function (TELE 4)
- Add Event · Trigger: Trigger Function · Name:
TELE 4
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 4
- Add Event · Trigger: Trigger Function · Name:
Event 10: Trigger Function (TELE 5)
- Add Event · Trigger: Trigger Function · Name:
TELE 5
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 5
- Add Event · Trigger: Trigger Function · Name:
Event 11: Trigger Function (TELE 6)
- Add Event · Trigger: Trigger Function · Name:
TELE 6
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 6
- Add Event · Trigger: Trigger Function · Name:
Event 12: Trigger Function (TELE 10)
- Add Event · Trigger: Trigger Function · Name:
TELE 10
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 10
- Add Event · Trigger: Trigger Function · Name: