POP1 MAP ARCHIVEby CrosseyedSensei

QUICK JOIN CLASSIC

Peacemaker7_DOA

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “fast join r1”, mode Elimination.

Walk QUICK JOIN CLASSIC →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
DeathMatch
default: BRRules
Team Type
Halves
default: Squads
Squad Size
9
default: 3
Winning Score
1
default: 0
Rounds to Win
5
default: 0
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
UMP
default: Knife
Ghost Speed
1.6
no default known
Starting Armor
1.0
default: 0.0
Health Regen
2.0
default: 1.0
Shield Regen
2.0
default: 0.0
Shield Regen Chunk
10
default: 2
Damage Modifier
4.3
default: 1.0
Movement Speed
1.45
default: 1.0
Fling Multiplier
4.0
default: 1.0
Gravity
0.9
default: 1.0
Fall Damage
0.0
default: 1.0
Starting Inventory Ammo
10
default: 1
Starting Builds
10
default: 0
Starting Backpacks
3
default: 0
Additional gear
Knife
default: None
Unlimited Ammo
On
default: Off
Ammo Scale
5.0
default: 1.0
Weapon Ammo Scale
2.0
default: 0.25
Ammo Limit Scale
2.0
no default known
Loot Respawn Time
10.0
default: 0.0
Consume at Full Health
On
default: Off
In World Loot
Blocked: Gem Bars
no default known
Loadout loot filter
Blocked: Katana, Excalibur, Harmonica
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
5
default: 4
Allow One Team
On
default: Off
Voice chat mode
Open
default: Team
Use Gem Hud
On
default: Off
Currency Held On Death
1.0
default: 0.6
Zone Movement Speed
1.35
no default known
Zone Hold Length
0.6
no default known
Zone Damage
0.45
no default known
Flight distance from zone
0.9
default: 0.8
Loot drop frequency
0
default: 3
Show loot drop preview
On
default: Off
Despawn player drops time
30.0
default: 0.0
The other 52 settings (same as the default)
Time Limit (Seconds)
-1.0 (no limit)
Multi Round Game
Off
Death Behavior
Eliminate
Respawn Time
0.0
Auto respawn min time
0.0
Allow Revive
On
Revive Enemies
Off
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Health Regen Chunk
10
Friendly Fire
Off
PvP
On
Flying
On
Climbing
On
Use Loadouts
Off
Restrict Winner Loadouts
Off
Loadout Select Time
8.0
Player Drops
On
Drop Shield on Death
On
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Dropped Currency Lost
0.0
Zone Behavior
default
Override Zone Height
Off
Opposing Spawn Towers
0.0
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Pod speed waiting for drop
22.0
Player spawn type
LaunchTower
Drop loot out of target zone
Off
Custom supply zones
None
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Show loot in ghost mode
Off
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

None

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

None

Shop

items-default

ItemCostLimit
SMAW Rocket Launcher (item 42)010
AKM (item 25)010
.357 Magnum (item 13)010
CX4 (item 16)010
UMP (item 26)010
Shield Soda (item 35)0777
Soda (item 60)0777

redeploy

No items listed in this category (game default contents).

Events (6)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Elimination Complete

    1. Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
    2. Selection: None
    3. + Action Add Score · Value: 1
    4. + Action End Match · Value: Variable Surviving Team (Event)stored with the action, though the editor shows no value field for it
  2. Event 2: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Player Points · Value: 1
  3. Event 3: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Action Yield · Value: 10
    4. + Action Respawn Player
    5. + Action Apply Buff · Value: buff "PEACEMAKER QUICK JOIN WELCOME"
    6. + Action Yield · Value: 1
    7. + Action Damage Player · Value: 400
    8. + Action Yield · Value: 1
    9. + Action Respawn Player
    10. + Action Yield · Value: 1
    11. + Action Teleport Player · Value: 8
  4. Event 4: Match Setup

    1. Add Event · Trigger: Match SetupCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Apply Buff · Value: buff "PEACEMAKER QUICK JOIN WELCOME"
  5. Event 5: Trigger Function (TELEPORT)

    1. Add Event · Trigger: Trigger Function · Name: TELEPORTFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: Variable Trigger ID (Event)
  6. Event 6: Trigger Function (RESET CRATES)

    1. Add Event · Trigger: Trigger Function · Name: RESET CRATESFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Reset Loot Crates