QUICK JOIN CLASSIC
Peacemaker7_DOAEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “fast join r1”, mode Elimination.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 1
- default: 0
- Rounds to Win
- 5
- default: 0
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- UMP
- default: Knife
- Ghost Speed
- 1.6
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 2.0
- default: 1.0
- Shield Regen
- 2.0
- default: 0.0
- Shield Regen Chunk
- 10
- default: 2
- Damage Modifier
- 4.3
- default: 1.0
- Movement Speed
- 1.45
- default: 1.0
- Fling Multiplier
- 4.0
- default: 1.0
- Gravity
- 0.9
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Inventory Ammo
- 10
- default: 1
- Starting Builds
- 10
- default: 0
- Starting Backpacks
- 3
- default: 0
- Additional gear
- Knife
- default: None
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 5.0
- default: 1.0
- Weapon Ammo Scale
- 2.0
- default: 0.25
- Ammo Limit Scale
- 2.0
- no default known
- Loot Respawn Time
- 10.0
- default: 0.0
- Consume at Full Health
- On
- default: Off
- In World Loot
- Blocked: Gem Bars
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Harmonica
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Allow One Team
- On
- default: Off
- Voice chat mode
- Open
- default: Team
- Use Gem Hud
- On
- default: Off
- Currency Held On Death
- 1.0
- default: 0.6
- Zone Movement Speed
- 1.35
- no default known
- Zone Hold Length
- 0.6
- no default known
- Zone Damage
- 0.45
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Loot drop frequency
- 0
- default: 3
- Show loot drop preview
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 52 settings (same as the default)
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen Chunk
- 10
- Friendly Fire
- Off
- PvP
- On
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Player Drops
- On
- Drop Shield on Death
- On
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Dropped Currency Lost
- 0.0
- Zone Behavior
- default
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Player spawn type
- LaunchTower
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- PEACEMAKER QUICK JOIN WELCOME #0 FAST REZ-FAST SHAKERS-STEALTH MODEPermanent · Notify · Icon: E-Icon-Strength · Icon colour #FF0000 · Background colour #0000FF
- Magazine Size Multiplier: 3.5
- Add Additional Buff Effect · Defib Charge Rate: 5.0
- Add Additional Buff Effect · Gathering: 3.0
- Add Additional Buff Effect · Shaker Charge Rate: 5.0
Roles
None
Shop
items-default
| Item | Cost | Limit |
|---|---|---|
| SMAW Rocket Launcher (item 42) | 0 | 10 |
| AKM (item 25) | 0 | 10 |
| .357 Magnum (item 13) | 0 | 10 |
| CX4 (item 16) | 0 | 10 |
| UMP (item 26) | 0 | 10 |
| Shield Soda (item 35) | 0 | 777 |
| Soda (item 60) | 0 | 777 |
redeploy
No items listed in this category (game default contents).
Events (6)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Elimination Complete
- Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
- Selection: None
- + Action Add Score · Value: 1
- + Action End Match · Value: Variable Surviving Team (Event)stored with the action, though the editor shows no value field for it
Event 2: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Player Points · Value: 1
Event 3: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Action Yield · Value: 10
- + Action Respawn Player
- + Action Apply Buff · Value: buff "PEACEMAKER QUICK JOIN WELCOME"
- + Action Yield · Value: 1
- + Action Damage Player · Value: 400
- + Action Yield · Value: 1
- + Action Respawn Player
- + Action Yield · Value: 1
- + Action Teleport Player · Value: 8
Event 4: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: All Players
- + Action Apply Buff · Value: buff "PEACEMAKER QUICK JOIN WELCOME"
Event 5: Trigger Function (TELEPORT)
- Add Event · Trigger: Trigger Function · Name:
TELEPORT
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: Variable Trigger ID (Event)
- Add Event · Trigger: Trigger Function · Name:
Event 6: Trigger Function (RESET CRATES)
- Add Event · Trigger: Trigger Function · Name:
RESET CRATES
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Reset Loot Crates
- Add Event · Trigger: Trigger Function · Name: