HAUNTED MANSION
Firefly422Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 50
- default: 0
- Time Limit (Seconds)
- 900.0 s (15 min)
- default: -1.0 (no limit)
- Death Behavior
- AutoRespawn
- default: Eliminate
- Respawn Time
- 13.0
- default: 0.0
- Auto respawn min time
- 7.0
- default: 0.0
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- CX4
- default: Knife
- Ghost Speed
- 0.75
- no default known
- Starting Armor
- 0.5
- default: 0.0
- Health Regen
- 0.0
- default: 1.0
- Shield Regen
- 0.6
- default: 0.0
- Damage Modifier
- 6.5
- default: 1.0
- Movement Speed
- 1.15
- default: 1.0
- Fling Multiplier
- 3.0
- default: 1.0
- Use Loadouts
- On
- default: Off
- Starting Builds
- 3
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 30.0
- default: 0.0
- Drop Shield on Death
- Off
- default: On
- In World Loot
- Blocked: SMAW Rocket Launcher, Zone Grenade
- no default known
- Loadout loot filter
- Blocked: SMAW Rocket Launcher, Zone Grenade, Gem Bars, Excalibur, Frag Grenade, Tec9
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 2
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Behavior
- fixed
- default: default
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 2.0
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 54 settings (same as the default)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen Chunk
- 10
- Shield Regen Chunk
- 2
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Fall Damage
- 1.0
- Flying
- On
- Climbing
- On
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Additional gear
- None
- Player Drops
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- INVISIBLE #1Duration: 10.0 s · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 1.0
- XRAY #0Duration: 10.0 s · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 1.0
- VAMPIRISM #2Duration: 10.0 s · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 1.0
Roles
None
Shop
None
Events (9)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
Event 2: Self-KO
- Add Event · Trigger: Self-KOCalled when a player knocks themselves out.Source object: Dead PlayerStored event value -1 (no editor field found for it).
- Selection: Dead Player
- + Action Add Score · Value: 0
Event 3: Trigger Function (TELEPORT)
- Add Event · Trigger: Trigger Function · Name:
TELEPORT
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: Variable Trigger ID (Event)
- Add Event · Trigger: Trigger Function · Name:
Event 4: Trigger Function (PLAY SOUND)
- Add Event · Trigger: Trigger Function · Name:
PLAY SOUND
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #23the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Event 5: Trigger Function (PLAY SOUND SCREAM)
- Add Event · Trigger: Trigger Function · Name:
PLAY SOUND SCREAM
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #24the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Event 6: Trigger Function (PLAY SOUND EXPLOSION)
- Add Event · Trigger: Trigger Function · Name:
PLAY SOUND EXPLOSION
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #17the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Event 7: Trigger Function (PLAY SOUND GONG)
- Add Event · Trigger: Trigger Function · Name:
PLAY SOUND GONG
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #22the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Event 8: Trigger Function (SOUND HORN)
- Add Event · Trigger: Trigger Function · Name:
SOUND HORN
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #18the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Event 9: Trigger Function (VAMPIRISM)
- Add Event · Trigger: Trigger Function · Name:
VAMPIRISM
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff #-1no buff with this id in the map's Buffs tab
- Add Event · Trigger: Trigger Function · Name: