GHOSTBUSTERS
IfunEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 70
- default: 0
- Time Limit (Seconds)
- 1200.0 s (20 min)
- default: -1.0 (no limit)
- Death Behavior
- AutoRespawn
- default: Eliminate
- Respawn Time
- 17.0
- default: 0.0
- Auto respawn min time
- 7.0
- default: 0.0
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- CX4
- default: Knife
- Ghost Speed
- 1.3
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 1.1
- default: 1.0
- Shield Regen
- 0.3
- default: 0.0
- Shield Regen Chunk
- 16
- default: 2
- Movement Speed
- 1.5
- default: 1.0
- Fling Multiplier
- 2.6
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Use Loadouts
- On
- default: Off
- Starting Builds
- 5
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 30.0
- default: 0.0
- In World Loot
- Blocked: none
- no default known
- Loadout loot filter
- Blocked: none
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 2
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Behavior
- fixed
- default: default
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 2.0
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 55 settings (same as the default)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen Chunk
- 10
- Damage Modifier
- 1.0
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Starting Backpacks
- 0
- Additional gear
- None
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
None
Roles
- (no name) #1000Max Health 100 · Max Armor 100 · Starting Armor % 0 · Speed Mod % 100 · Fling Mod % 100Gear: 1911 x0
Shop
None
Events (6)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Flight Ring Triggered (TELEPORT)
- Add Event · Trigger: Flight Ring Triggered · Name:
TELEPORT
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: Variable Trigger ID (Event)
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 2: Deliver Item (TRIGGER SCORE CORE COLLECTOR)
- Add Event · Trigger: Deliver Item · Name:
TRIGGER SCORE CORE COLLECTOR
Called when a player delivers an item to a delivery point.Source object: Delivering Player - Selection: Delivering Player
- + Action Add Score · Value: 2
- Add Event · Trigger: Deliver Item · Name:
Event 3: Kill Enemy (SCORE GAME)
- Add Event · Trigger: Kill Enemy · Name:
SCORE GAME
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Action Add Score · Value: 1
- Add Event · Trigger: Kill Enemy · Name:
Event 4: Trigger Function (TARGET)
- Add Event · Trigger: Trigger Function · Name:
TARGET
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Add Score · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 5: Trigger Function (TRIGGER BOX TELEPORT)
- Add Event · Trigger: Trigger Function · Name:
TRIGGER BOX TELEPORT
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: Variable Trigger ID (Event)
- Add Event · Trigger: Trigger Function · Name:
Event 6: Trigger Function (BOO)
- Add Event · Trigger: Trigger Function · Name:
BOO
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Play Sound · Value: sound #23the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name: