POP1 MAP ARCHIVEby CrosseyedSensei

MAGNUM

ChaosVR

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.

Walk MAGNUM →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
DeathMatch
default: BRRules
Team Type
Solo
default: Squads
Squad Size
1
default: 3
Winning Score
35
default: 0
Time Limit (Seconds)
555.0 s (9.2 min)
default: -1.0 (no limit)
Death Behavior
AutoRespawn
default: Eliminate
Respawn Time
9.0
default: 0.0
Auto respawn min time
5.0
default: 0.0
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
.357 Magnum
default: Knife
Ghost Speed
1.3
no default known
Starting Armor
1.0
default: 0.0
Health Regen
2.0
default: 1.0
Shield Regen
2.0
default: 0.0
Damage Modifier
6.5
default: 1.0
Movement Speed
1.5
default: 1.0
Fling Multiplier
4.0
default: 1.0
Gravity
0.85
default: 1.0
Fall Damage
0.0
default: 1.0
Starting Builds
1
default: 0
Unlimited Ammo
On
default: Off
Ammo Scale
2.0
default: 1.0
Weapon Ammo Scale
1.0
default: 0.25
Ammo Limit Scale
1.0
no default known
Loot Respawn Time
30.0
default: 0.0
Drop Shield on Death
Off
default: On
In World Loot
Blocked: Tec9, SPR, Silenced MP9, SMAW Rocket Launcher
no default known
Loadout loot filter
Blocked: SMAW Rocket Launcher
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
2
default: 4
Voice chat mode
Open
default: Team
Zone Behavior
fixed
default: default
Zone Movement Speed
1.0
no default known
Zone Hold Length
1.0
no default known
Zone Damage
1.0
no default known
Flight distance from zone
0.9
default: 0.8
Player spawn type
MatchStart
default: LaunchTower
Show loot drop preview
On
default: Off
Show loot in ghost mode
On
default: Off
Despawn player drops time
30.0
default: 0.0
The other 54 settings (same as the default)
Multi Round Game
Off
Rounds to Win
0
Allow Revive
On
Revive Enemies
Off
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Health Regen Chunk
10
Shield Regen Chunk
2
Friendly Fire
Off
PvP
On
Flying
On
Climbing
On
Use Loadouts
Off
Restrict Winner Loadouts
Off
Loadout Select Time
8.0
Starting Inventory Ammo
1
Starting Backpacks
0
Additional gear
None
Player Drops
On
Consume at Full Health
Off
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Use Gem Hud
Off
Currency Held On Death
0.6
Dropped Currency Lost
0.0
Override Zone Height
Off
Opposing Spawn Towers
0.0
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Pod speed waiting for drop
22.0
Drop loot out of target zone
Off
Custom supply zones
None
Loot drop frequency
3
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

None

Buffs

None

Roles

None

Shop

None

Events (3)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Score · Value: 1
  2. Event 2: Self-KO

    1. Add Event · Trigger: Self-KOCalled when a player knocks themselves out.Source object: Dead Player
    2. Selection: Dead Player
    3. + Action Add Score · Value: -1
  3. Event 3: Trigger Function (TELE)

    1. Add Event · Trigger: Trigger Function · Name: TELEFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 1