SAUCEMONEY - WAR-TOWN - ROYAL
SauceMoneyEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Metro Arena.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- BRArena
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Revive Enemies
- On
- default: Off
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- UMP
- default: Knife
- Ghost Speed
- 2.0
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 0.6
- default: 1.0
- Shield Regen
- 0.6
- default: 0.0
- Health Regen Chunk
- 6
- default: 10
- Shield Regen Chunk
- 6
- default: 2
- Damage Modifier
- 2.6
- default: 1.0
- Fling Multiplier
- 1.1
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Inventory Ammo
- 10
- default: 1
- Starting Builds
- 10
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Limit Scale
- 2.0
- no default known
- In World Loot
- Blocked: Katana, Harmonica, Excalibur
- no default known
- Loadout loot filter
- Blocked: Katana, Harmonica, Excalibur
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.0
- no default known
- Override Zone Height
- On
- default: Off
- Opposing Spawn Towers
- 1.0
- default: 0.0
The other 64 settings (same as the default)
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Friendly Fire
- Off
- PvP
- On
- Movement Speed
- 1.0
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Additional gear
- None
- Ammo Scale
- 1.0
- Weapon Ammo Scale
- 0.25
- Loot Respawn Time
- 0.0
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Zone Behavior
- default
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Flight distance from zone
- 0.8
- Pod speed waiting for drop
- 22.0
- Player spawn type
- LaunchTower
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Show loot drop preview
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Despawn player drops time
- 0.0
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- WAR-TOWN SOLDIER BUFF #0Permanent · Notify · Icon: E-Icon-Strength · Icon colour #FFFFFF · Background colour #000000
- Movement Speed Multiplier: 1.6
- Add Additional Buff Effect · Fling Power Multiplier: 5.0
- Add Additional Buff Effect · Defib Charge Rate: 5.0
- Add Additional Buff Effect · Defib Charge Rate: 5.0
- PARA-TROOPER HERO! #1Duration: 8.0 s · Notify · Icon: E-Icon-Fling · Icon colour #FFFFFF · Background colour #000000
- Health Regeneration (per second): 100.0
- Add Additional Buff Effect · Shield Regeneration (per second): 100.0
- Add Additional Buff Effect · X-Ray Vision (see enemy outlines): 0.0
- BUNKER SPEED #2Duration: 100.0 s · Icon: E-Icon-Speed · Icon colour #FFFFFF · Background colour #000000
- Movement Speed Multiplier: 4.5
- Add Additional Buff Effect · Health Regeneration (per second): 15.0
- Add Additional Buff Effect · Shield Regeneration (per second): 15.0
Roles
- 1 #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: Backpack Upgrade x3; Resources x50; UMP x1 rarity 4; AKM x1 rarity 4; AWP x1 rarity 4; SMAW Rocket Launcher x4 rarity 0; Frag Grenade x10; Katana x1Buffs: buff "WAR-TOWN SOLDIER BUFF"
- 2 #1001Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: Backpack Upgrade x3; Resources x50; MP5 x1 rarity 4; MK18 x1 rarity 4; AKM x1 rarity 4; AWP x1 rarity 4; Frag Grenade x10; Katana x1Buffs: buff "WAR-TOWN SOLDIER BUFF"
- 3 #1002Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: Backpack Upgrade x3; Resources x50; P90 x1 rarity 4; RFB x1 rarity 4; AWP x1 rarity 4; S85 x1 rarity 4; Frag Grenade x10; Katana x1Buffs: buff "WAR-TOWN SOLDIER BUFF"
- 4 #1003Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: Backpack Upgrade x3; Resources x50; Silenced MP9 x1 rarity 4; AKM x1 rarity 4; AWP x1 rarity 4; SPR x1; Frag Grenade x10; Katana x1Buffs: buff "WAR-TOWN SOLDIER BUFF"
- 5 #1004Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: Backpack Upgrade x3; Resources x50; UMP x1 rarity 4; CX4 x1 rarity 4; AWP x1 rarity 4; SMAW Rocket Launcher x4 rarity 4; Frag Grenade x10; Katana x1Buffs: buff "WAR-TOWN SOLDIER BUFF"
Shop
None
Events (5)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Match Setup (START)
- Add Event · Trigger: Match Setup · Name:
START
Called once at the start of every new match. - Selection: All Players
- + Action Apply Buff · Value: buff "WAR-TOWN SOLDIER BUFF"
- Add Event · Trigger: Match Setup · Name:
Event 2: Player Joined (JOIN)
- Add Event · Trigger: Player Joined · Name:
JOIN
Called when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player - Selection: Joining Player
- + Action Apply Buff · Value: buff "WAR-TOWN SOLDIER BUFF"
- Add Event · Trigger: Player Joined · Name:
Event 3: Trigger Function (TROOPER)
- Add Event · Trigger: Trigger Function · Name:
TROOPER
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 1
- + Action Apply Buff · Value: buff "PARA-TROOPER HERO!"
- + Action Play Sound · Value: sound #14the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Event 4: Trigger Function (BUNKER SPEED)
- Add Event · Trigger: Trigger Function · Name:
BUNKER SPEED
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "BUNKER SPEED"
- + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name:
Event 5: Trigger Function (REMOVE BUNKER SPEED)
- Add Event · Trigger: Trigger Function · Name:
REMOVE BUNKER SPEED
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Remove Buff · Value: buff "BUNKER SPEED"
- + Action Apply Buff · Value: buff "WAR-TOWN SOLDIER BUFF"
- + Action Play Sound · Value: sound #16the editor's sound list order is not recoverable from the game files
- Add Event · Trigger: Trigger Function · Name: