POP1 MAP ARCHIVEby CrosseyedSensei

SAUCEMONEY - WAR-TOWN - ROYAL

SauceMoney

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Metro Arena.

Walk SAUCEMONEY - WAR-TOWN - ROYAL →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
BRArena
default: BRRules
Team Type
Halves
default: Squads
Squad Size
9
default: 3
Revive Enemies
On
default: Off
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
UMP
default: Knife
Ghost Speed
2.0
no default known
Starting Armor
1.0
default: 0.0
Health Regen
0.6
default: 1.0
Shield Regen
0.6
default: 0.0
Health Regen Chunk
6
default: 10
Shield Regen Chunk
6
default: 2
Damage Modifier
2.6
default: 1.0
Fling Multiplier
1.1
default: 1.0
Fall Damage
0.0
default: 1.0
Starting Inventory Ammo
10
default: 1
Starting Builds
10
default: 0
Starting Backpacks
3
default: 0
Unlimited Ammo
On
default: Off
Ammo Limit Scale
2.0
no default known
In World Loot
Blocked: Katana, Harmonica, Excalibur
no default known
Loadout loot filter
Blocked: Katana, Harmonica, Excalibur
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
5
default: 4
Voice chat mode
Open
default: Team
Zone Movement Speed
1.0
no default known
Zone Hold Length
1.0
no default known
Zone Damage
1.0
no default known
Override Zone Height
On
default: Off
Opposing Spawn Towers
1.0
default: 0.0
The other 64 settings (same as the default)
Winning Score
0
Time Limit (Seconds)
-1.0 (no limit)
Multi Round Game
Off
Rounds to Win
0
Death Behavior
Eliminate
Respawn Time
0.0
Auto respawn min time
0.0
Allow Revive
On
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Friendly Fire
Off
PvP
On
Movement Speed
1.0
Gravity
1.0
Flying
On
Climbing
On
Use Loadouts
Off
Restrict Winner Loadouts
Off
Loadout Select Time
8.0
Additional gear
None
Ammo Scale
1.0
Weapon Ammo Scale
0.25
Loot Respawn Time
0.0
Player Drops
On
Drop Shield on Death
On
Consume at Full Health
Off
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Use Gem Hud
Off
Currency Held On Death
0.6
Dropped Currency Lost
0.0
Zone Behavior
default
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Flight distance from zone
0.8
Pod speed waiting for drop
22.0
Player spawn type
LaunchTower
Drop loot out of target zone
Off
Custom supply zones
None
Loot drop frequency
3
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Show loot drop preview
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Show loot in ghost mode
Off
Despawn player drops time
0.0
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

None

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

Shop

None

Events (5)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Match Setup (START)

    1. Add Event · Trigger: Match Setup · Name: STARTCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Apply Buff · Value: buff "WAR-TOWN SOLDIER BUFF"
  2. Event 2: Player Joined (JOIN)

    1. Add Event · Trigger: Player Joined · Name: JOINCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Action Apply Buff · Value: buff "WAR-TOWN SOLDIER BUFF"
  3. Event 3: Trigger Function (TROOPER)

    1. Add Event · Trigger: Trigger Function · Name: TROOPERFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 1
    4. + Action Apply Buff · Value: buff "PARA-TROOPER HERO!"
    5. + Action Play Sound · Value: sound #14the editor's sound list order is not recoverable from the game files
  4. Event 4: Trigger Function (BUNKER SPEED)

    1. Add Event · Trigger: Trigger Function · Name: BUNKER SPEEDFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Apply Buff · Value: buff "BUNKER SPEED"
    4. + Action Play Sound · Value: sound #10the editor's sound list order is not recoverable from the game files
  5. Event 5: Trigger Function (REMOVE BUNKER SPEED)

    1. Add Event · Trigger: Trigger Function · Name: REMOVE BUNKER SPEEDFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Remove Buff · Value: buff "BUNKER SPEED"
    4. + Action Apply Buff · Value: buff "WAR-TOWN SOLDIER BUFF"
    5. + Action Play Sound · Value: sound #16the editor's sound list order is not recoverable from the game files