SHOWDOWN
GODS_CRAZYTRAINEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Solo
- default: Squads
- Squad Size
- 1
- default: 3
- Winning Score
- 5
- default: 0
- Time Limit (Seconds)
- 600.0 s (10 min)
- default: -1.0 (no limit)
- Multi Round Game
- On
- default: Off
- Rounds to Win
- 2
- default: 0
- Death Behavior
- AutoRespawn
- default: Eliminate
- Respawn Time
- 6.0
- default: 0.0
- Auto respawn min time
- 5.0
- default: 0.0
- Downed Enemies Visible
- On
- default: Off
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- CX4
- default: Knife
- Ghost Speed
- 1.3
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 0.0
- default: 1.0
- Shield Regen
- 0.3
- default: 0.0
- Health Regen Chunk
- 1
- default: 10
- Use Loadouts
- On
- default: Off
- Loadout Select Time
- 6.0
- default: 8.0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 10.0
- default: 0.0
- Player Drops
- Off
- default: On
- Drop Shield on Death
- Off
- default: On
- In World Loot
- Blocked: SPR, Tec9, Silenced MP9, SMAW Rocket Launcher, MG338, Heavy Ammo, SMAW Rocket Launcher
- no default known
- Loadout loot filter
- Only: none
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 2
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Behavior
- fixed
- default: default
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.0
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 53 settings (same as the default)
- Allow Revive
- On
- Revive Enemies
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Shield Regen Chunk
- 2
- Damage Modifier
- 1.0
- Friendly Fire
- Off
- PvP
- On
- Movement Speed
- 1.0
- Fling Multiplier
- 1.0
- Gravity
- 1.0
- Fall Damage
- 1.0
- Flying
- On
- Climbing
- On
- Restrict Winner Loadouts
- Off
- Starting Inventory Ammo
- 1
- Starting Builds
- 0
- Starting Backpacks
- 0
- Additional gear
- None
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| PLAYER 1 | Global | Object (Player) | 0 | No |
| PLAYER 2 | Global | Object (Player) | 0 | No |
| COUNT DOWN | Global | Number | 0 | No |
| TGR CD TIMER | Global | Number | -1 | No |
| TGR CD TIMER SW | Global | Number | 0 | No |
| DESTROY BUILDS | Global | Number | 3 | No |
| DB SW | Global | Number | 0 | No |
| GIVE BUFF SW | Global | Number | 0 | No |
| RM XRAY PLYR | Global | Number | 0 | No |
| T1 | Global | Number | 0 | No |
| T2 | Global | Number | 0 | No |
| T3 | Global | Number | 0 | No |
| T4 | Global | Number | 0 | No |
| T0 | Global | Number | 0 | No |
| RM BUFF START | Global | Number | 0 | No |
| START SW | Global | Number | 0 | No |
| PLYR 1 sw | Global | Number | 0 | No |
| PLYR 2 sw | Global | Number | 0 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- XRAY #1Permanent · Icon colour #FFFFFF · Background colour #000000
- X-Ray Vision (see enemy outlines): 0.0
- Add Additional Buff Effect · Silence (mute footsteps and flight audio): 0.0
- X-ray #0Duration: 240.0 s · Hidden · Icon colour #FFFFFF · Background colour #000000
- Shield Regeneration (per second): 5.0
- Add Additional Buff Effect · X-Ray Vision (see enemy outlines): 0.0
Roles
None
Shop
None
Events (27)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Function (RESET GLOBAL)
- Add Event · Trigger: Function · Name:
RESET GLOBAL
This event is a generic function and can be called via the "Call Global Function" action. - Selection: None
- + Action Set Variable · Variable: TGR CD TIMER SW · Value: 0
- + Action Set Variable · Variable: PLAYER 1 · Value: Variable Null (Global)
- + Action Set Variable · Variable: PLAYER 2 · Value: Variable Null (Global)
- + Action Set Variable · Variable: DB SW · Value: 1
- + Action Set Variable · Variable: GIVE BUFF SW · Value: 0
- + Action Set Variable · Variable: RM XRAY PLYR · Value: 0
- + Action Set Variable · Variable: RM BUFF START · Value: 0
- + Action Set Variable · Variable: TGR CD TIMER · Value: -1
- Add Event · Trigger: Function · Name:
Event 2: Self-KO
- Add Event · Trigger: Self-KOCalled when a player knocks themselves out.Source object: Dead Player
- Selection: Dead Player
- + Action Add Score · Value: -1
Event 3: Trigger Function (PLYR 1 TRIGGER)
- Add Event · Trigger: Trigger Function · Name:
PLYR 1 TRIGGER
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable PLAYER 1.Object (Global) Equals Variable Null (Global)
- + Action Set Variable · Variable: PLAYER 1 · Value: Variable Object (Selected Object)
- + Action Remove Buff · Value: buff "XRAY"
- + Action Enable Fields · Value: 1
- + Action Set Variable · Variable: PLYR 1 sw · Value: 1
- + Action Give Player Item · Items: Resources · Value: 6
- + Else Case
- Selection: Triggering Player
- + Condition Variable Object (Triggering Player) Not Equal Variable PLAYER 1.Object (Global)
- + Action Teleport Player · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 4: Trigger Function (PLYR 2 TRIGGER)
- Add Event · Trigger: Trigger Function · Name:
PLYR 2 TRIGGER
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable PLAYER 2.Object (Global) Equals Variable Null (Global)
- + Action Set Variable · Variable: PLAYER 2 · Value: Variable Object (Selected Object)
- + Action Remove Buff · Value: buff "XRAY"
- + Action Enable Fields · Value: 2
- + Action Set Variable · Variable: PLYR 2 sw · Value: 1
- + Action Give Player Item · Items: Resources · Value: 6
- + Else Case
- Selection: Triggering Player
- + Condition Variable Object (Triggering Player) Not Equal Variable PLAYER 2.Object (Global)
- + Action Teleport Player · Value: 2
- Add Event · Trigger: Trigger Function · Name:
Event 5: Timer
- Add Event · Trigger: Timer · Interval: 1the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Less Than or Equal 5
- + Condition AND Variable TGR CD TIMER SW (Global) Equal 1
- + Action Add Variable · Variable: TGR CD TIMER · Value: 1
Event 6: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: None
- + Action Set Variable · Variable: PLAYER 1 · Value: Variable Null (Global)
- + Action Set Variable · Variable: PLAYER 2 · Value: Variable Null (Global)
- + Action Disable Fields · Value: 25
- + Action Call Function · Function: "RESET GLOBAL" (Event 1)
- + Action Call Function · Function: "RESET VAR" (Event 19)
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
Event 7: Function (GIVE XRAY SPECT)
- Add Event · Trigger: Function · Name:
GIVE XRAY SPECT
This event is a generic function and can be called via the "Call Global Function" action. - Selection: All Players
- + Condition Variable Object (Selected Object) Not Equal Variable PLAYER 1.Object (Global)
- + Condition AND Variable Object (Selected Object) Not Equal Variable PLAYER 2.Object (Global)
- + Action Apply Buff · Value: buff "XRAY"
- Add Event · Trigger: Function · Name:
Event 8: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: All Players
- + Action Remove Buff · Value: buff "XRAY"
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Set Variable · Variable: START SW · Value: 0
- + Action Remove Player Item · Items: Resources · Value: 9999
Event 9: Trigger Function (STARTTRIGGER)
- Add Event · Trigger: Trigger Function · Name:
STARTTRIGGER
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Condition Variable PLAYER 1.Object (Global) Not Equal Variable Null (Global)
- + Condition AND Variable PLAYER 2.Object (Global) Not Equal Variable Null (Global)
- + Action Disable Fields · Value: 3
- + Action Set Variable · Variable: START SW · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 10: Global Variable Changed (BEGIN)
- Add Event · Trigger: Global Variable Changed · Name:
BEGIN
· Variable: START SWCalled when the given global variable changes. Select which variable you want to monitor using the dropdown on the right. - Selection: None
- + Condition Variable START SW (Global) Equal 1
- + Action Enable Fields · Value: 1
- + Action Enable Fields · Value: 2
- + Action Disable Fields · Value: 3
- + Else Case
- Selection: None
- + Condition Variable START SW (Global) Equal 0
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- Add Event · Trigger: Global Variable Changed · Name:
Event 11: Timer
- Add Event · Trigger: Timer · Interval: 1the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
- Selection: None
- + Condition Variable DB SW (Global) Equal 1
- + Action Add Variable · Variable: DESTROY BUILDS · Value: 1
Event 12: Timer
- Add Event · Trigger: Timer · Interval: 1the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Equal 0
- + Action Set Variable · Variable: T0 · Value: 1
- + Else Case
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Equal 1
- + Action Set Variable · Variable: T1 · Value: 1
- + Else Case
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Equal 2
- + Action Set Variable · Variable: T2 · Value: 1
- + Else Case
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Equal 3
- + Action Set Variable · Variable: T3 · Value: 1
- + Else Case
- Selection: None
- + Condition Variable TGR CD TIMER (Global) Equal 4
- + Action Set Variable · Variable: T4 · Value: 1
Event 13: Trigger Function (XRAY GIVE)
- Add Event · Trigger: Trigger Function · Name:
XRAY GIVE
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "XRAY"
- Add Event · Trigger: Trigger Function · Name:
Event 14: Trigger Function (XRAY RM)
- Add Event · Trigger: Trigger Function · Name:
XRAY RM
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Remove Buff · Value: buff "XRAY"
- Add Event · Trigger: Trigger Function · Name:
Event 15: Trigger Function (TP 2 2)
- Add Event · Trigger: Trigger Function · Name:
TP 2 2
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 2
- Add Event · Trigger: Trigger Function · Name:
Event 16: Trigger Function (TP21)
- Add Event · Trigger: Trigger Function · Name:
TP21
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Teleport Player · Value: 1
- Add Event · Trigger: Trigger Function · Name:
Event 17: Trigger Function (RESER TRIG)
- Add Event · Trigger: Trigger Function · Name:
RESER TRIG
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Set Variable · Variable: PLAYER 1 · Value: Variable Null (Global)
- + Action Set Variable · Variable: PLAYER 2 · Value: Variable Null (Global)
- + Action Call Function · Function: "RESET VAR" (Event 19)
- + Action Call Player Function · Function: "RESET plyr" (Event 18)
- + Action Call Function · Function: "RESET GLOBAL" (Event 1)
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Enable Fields · Value: 3
- Add Event · Trigger: Trigger Function · Name:
Event 18: Player Function (RESET plyr)
- Add Event · Trigger: Player Function · Name:
RESET plyr
· Variable: PlayerScoreThis event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: All Players
- + Action Respawn Player
- + Action Remove Player Item · Items: Resources · Value: 99999
- Add Event · Trigger: Player Function · Name:
Event 19: Function (RESET VAR)
- Add Event · Trigger: Function · Name:
RESET VAR
· Variable: PLAYER 1This event is a generic function and can be called via the "Call Global Function" action. - Selection: None
- + Action Set Variable · Variable: TGR CD TIMER SW · Value: 0
- + Action Set Variable · Variable: TGR CD TIMER · Value: -1
- + Action Set Variable · Variable: GIVE BUFF SW · Value: 0
- Add Event · Trigger: Function · Name:
Event 20: Player Revived
- Add Event · Trigger: Player RevivedCalled when a player is revived.Source object: Reviving Player · Target object: Revived Player
- Selection: Revived Player
- + Action Call Function · Function: "RESET VAR" (Event 19)
- + Action Call Function · Function: "RESET GLOBAL" (Event 1)
- + Action Remove Player Item · Items: Resources · Value: 999
Event 21: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
- + Action Respawn Player
- + Action Enable Fields · Value: 3
- + Action Disable Fields · Value: 1
- + Action Disable Fields · Value: 2
- + Action Set Variable · Variable: START SW · Value: 0
Event 22: Timer (VAR DEBUG)
- Add Event · Trigger: Timer · Name:
VAR DEBUG
· Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: None
- + Action Update Message Board · Value: Variable Null (Global) · Message:
1
- + Action Append Message Board · Value: Variable PLAYER 1.Object (Global) · Message:
1 ##
- + Action Append Message Board · Value: Variable PLAYER 2.Object (Global) · Message:
1 ##
- Add Event · Trigger: Timer · Name:
Event 23: Global Variable Changed
- Add Event · Trigger: Global Variable Changed · Variable: START SWCalled when the given global variable changes. Select which variable you want to monitor using the dropdown on the right.
- Selection: All Players
- + Condition Variable START SW (Global) Equal 0
- + Action Remove Buff · Value: buff "XRAY"
- + Else Case
- Selection: All Players
- + Condition Variable START SW (Global) Equal 1
- + Condition AND Variable Object (Selected Object) Not Equal Variable PLAYER 1.Object (Global)
- + Condition AND Variable Object (Selected Object) Not Equal Variable PLAYER 2.Object (Global)
- + Action Apply Buff · Value: buff "XRAY"
Event 24: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: All Players
- + Action Remove Player Item · Items: Resources · Value: 99999
Event 25: Round Start (RND START GLOBAL)
- Add Event · Trigger: Round Start · Name:
RND START GLOBAL
Called each time a new round starts, useful for games with multiple rounds. - Selection: None
- + Action Set Variable · Variable: PLAYER 1 · Value: Variable Null (Global)
- + Action Set Variable · Variable: PLAYER 2 · Value: Variable Null (Global)
- + Action Set Variable · Variable: START SW · Value: 0
- Add Event · Trigger: Round Start · Name:
Event 26: Round Start
- Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
- Selection: All Players
- + Action Remove Player Item · Items: Resources · Value: 999
Event 27: Trigger Function (X-ray)
- Add Event · Trigger: Trigger Function · Name:
X-ray
Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player - Selection: Triggering Player
- + Action Apply Buff · Value: buff "X-ray"
- Add Event · Trigger: Trigger Function · Name: