POP1 MAP ARCHIVEby CrosseyedSensei

SHOWDOWN

GODS_CRAZYTRAIN

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.

Walk SHOWDOWN →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
DeathMatch
default: BRRules
Team Type
Solo
default: Squads
Squad Size
1
default: 3
Winning Score
5
default: 0
Time Limit (Seconds)
600.0 s (10 min)
default: -1.0 (no limit)
Multi Round Game
On
default: Off
Rounds to Win
2
default: 0
Death Behavior
AutoRespawn
default: Eliminate
Respawn Time
6.0
default: 0.0
Auto respawn min time
5.0
default: 0.0
Downed Enemies Visible
On
default: Off
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
CX4
default: Knife
Ghost Speed
1.3
no default known
Starting Armor
1.0
default: 0.0
Health Regen
0.0
default: 1.0
Shield Regen
0.3
default: 0.0
Health Regen Chunk
1
default: 10
Use Loadouts
On
default: Off
Loadout Select Time
6.0
default: 8.0
Unlimited Ammo
On
default: Off
Ammo Scale
2.0
default: 1.0
Weapon Ammo Scale
1.0
default: 0.25
Ammo Limit Scale
1.0
no default known
Loot Respawn Time
10.0
default: 0.0
Player Drops
Off
default: On
Drop Shield on Death
Off
default: On
In World Loot
Blocked: SPR, Tec9, Silenced MP9, SMAW Rocket Launcher, MG338, Heavy Ammo, SMAW Rocket Launcher
no default known
Loadout loot filter
Only: none
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
2
default: 4
Voice chat mode
Open
default: Team
Zone Behavior
fixed
default: default
Zone Movement Speed
1.0
no default known
Zone Hold Length
1.0
no default known
Zone Damage
1.0
no default known
Flight distance from zone
0.9
default: 0.8
Player spawn type
MatchStart
default: LaunchTower
Show loot drop preview
On
default: Off
Show loot in ghost mode
On
default: Off
Despawn player drops time
30.0
default: 0.0
The other 53 settings (same as the default)
Allow Revive
On
Revive Enemies
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Shield Regen Chunk
2
Damage Modifier
1.0
Friendly Fire
Off
PvP
On
Movement Speed
1.0
Fling Multiplier
1.0
Gravity
1.0
Fall Damage
1.0
Flying
On
Climbing
On
Restrict Winner Loadouts
Off
Starting Inventory Ammo
1
Starting Builds
0
Starting Backpacks
0
Additional gear
None
Consume at Full Health
Off
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Use Gem Hud
Off
Currency Held On Death
0.6
Dropped Currency Lost
0.0
Override Zone Height
Off
Opposing Spawn Towers
0.0
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Pod speed waiting for drop
22.0
Drop loot out of target zone
Off
Custom supply zones
None
Loot drop frequency
3
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

NameScopeTypeDefault ValueReset Each Round
PLAYER 1GlobalObject (Player)0No
PLAYER 2GlobalObject (Player)0No
COUNT DOWNGlobalNumber0No
TGR CD TIMERGlobalNumber-1No
TGR CD TIMER SWGlobalNumber0No
DESTROY BUILDS GlobalNumber3No
DB SWGlobalNumber0No
GIVE BUFF SWGlobalNumber0No
RM XRAY PLYRGlobalNumber0No
T1GlobalNumber0No
T2GlobalNumber0No
T3GlobalNumber0No
T4GlobalNumber0No
T0GlobalNumber0No
RM BUFF STARTGlobalNumber0No
START SWGlobalNumber0No
PLYR 1 swGlobalNumber0No
PLYR 2 swGlobalNumber0No

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

None

Shop

None

Events (27)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Function (RESET GLOBAL)

    1. Add Event · Trigger: Function · Name: RESET GLOBALThis event is a generic function and can be called via the "Call Global Function" action.
    2. Selection: None
    3. + Action Set Variable · Variable: TGR CD TIMER SW · Value: 0
    4. + Action Set Variable · Variable: PLAYER 1 · Value: Variable Null (Global)
    5. + Action Set Variable · Variable: PLAYER 2 · Value: Variable Null (Global)
    6. + Action Set Variable · Variable: DB SW · Value: 1
    7. + Action Set Variable · Variable: GIVE BUFF SW · Value: 0
    8. + Action Set Variable · Variable: RM XRAY PLYR · Value: 0
    9. + Action Set Variable · Variable: RM BUFF START · Value: 0
    10. + Action Set Variable · Variable: TGR CD TIMER · Value: -1
  2. Event 2: Self-KO

    1. Add Event · Trigger: Self-KOCalled when a player knocks themselves out.Source object: Dead Player
    2. Selection: Dead Player
    3. + Action Add Score · Value: -1
  3. Event 3: Trigger Function (PLYR 1 TRIGGER)

    1. Add Event · Trigger: Trigger Function · Name: PLYR 1 TRIGGERFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Condition Variable PLAYER 1.Object (Global) Equals Variable Null (Global)
    4. + Action Set Variable · Variable: PLAYER 1 · Value: Variable Object (Selected Object)
    5. + Action Remove Buff · Value: buff "XRAY"
    6. + Action Enable Fields · Value: 1
    7. + Action Set Variable · Variable: PLYR 1 sw · Value: 1
    8. + Action Give Player Item · Items: Resources · Value: 6
    9. + Else Case
      1. Selection: Triggering Player
      2. + Condition Variable Object (Triggering Player) Not Equal Variable PLAYER 1.Object (Global)
      3. + Action Teleport Player · Value: 1
  4. Event 4: Trigger Function (PLYR 2 TRIGGER)

    1. Add Event · Trigger: Trigger Function · Name: PLYR 2 TRIGGERFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Condition Variable PLAYER 2.Object (Global) Equals Variable Null (Global)
    4. + Action Set Variable · Variable: PLAYER 2 · Value: Variable Object (Selected Object)
    5. + Action Remove Buff · Value: buff "XRAY"
    6. + Action Enable Fields · Value: 2
    7. + Action Set Variable · Variable: PLYR 2 sw · Value: 1
    8. + Action Give Player Item · Items: Resources · Value: 6
    9. + Else Case
      1. Selection: Triggering Player
      2. + Condition Variable Object (Triggering Player) Not Equal Variable PLAYER 2.Object (Global)
      3. + Action Teleport Player · Value: 2
  5. Event 5: Timer

    1. Add Event · Trigger: Timer · Interval: 1the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: None
    3. + Condition Variable TGR CD TIMER (Global) Less Than or Equal 5
    4. + Condition AND Variable TGR CD TIMER SW (Global) Equal 1
    5. + Action Add Variable · Variable: TGR CD TIMER · Value: 1
  6. Event 6: Match Setup

    1. Add Event · Trigger: Match SetupCalled once at the start of every new match.
    2. Selection: None
    3. + Action Set Variable · Variable: PLAYER 1 · Value: Variable Null (Global)
    4. + Action Set Variable · Variable: PLAYER 2 · Value: Variable Null (Global)
    5. + Action Disable Fields · Value: 25
    6. + Action Call Function · Function: "RESET GLOBAL" (Event 1)
    7. + Action Call Function · Function: "RESET VAR" (Event 19)
    8. + Action Disable Fields · Value: 1
    9. + Action Disable Fields · Value: 2
  7. Event 7: Function (GIVE XRAY SPECT)

    1. Add Event · Trigger: Function · Name: GIVE XRAY SPECTThis event is a generic function and can be called via the "Call Global Function" action.
    2. Selection: All Players
    3. + Condition Variable Object (Selected Object) Not Equal Variable PLAYER 1.Object (Global)
    4. + Condition AND Variable Object (Selected Object) Not Equal Variable PLAYER 2.Object (Global)
    5. + Action Apply Buff · Value: buff "XRAY"
  8. Event 8: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: All Players
    3. + Action Remove Buff · Value: buff "XRAY"
    4. + Action Enable Fields · Value: 3
    5. + Action Disable Fields · Value: 1
    6. + Action Disable Fields · Value: 2
    7. + Action Set Variable · Variable: START SW · Value: 0
    8. + Action Remove Player Item · Items: Resources · Value: 9999
  9. Event 9: Trigger Function (STARTTRIGGER)

    1. Add Event · Trigger: Trigger Function · Name: STARTTRIGGERFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Condition Variable PLAYER 1.Object (Global) Not Equal Variable Null (Global)
    4. + Condition AND Variable PLAYER 2.Object (Global) Not Equal Variable Null (Global)
    5. + Action Disable Fields · Value: 3
    6. + Action Set Variable · Variable: START SW · Value: 1
  10. Event 10: Global Variable Changed (BEGIN)

    1. Add Event · Trigger: Global Variable Changed · Name: BEGIN · Variable: START SWCalled when the given global variable changes. Select which variable you want to monitor using the dropdown on the right.
    2. Selection: None
    3. + Condition Variable START SW (Global) Equal 1
    4. + Action Enable Fields · Value: 1
    5. + Action Enable Fields · Value: 2
    6. + Action Disable Fields · Value: 3
    7. + Else Case
      1. Selection: None
      2. + Condition Variable START SW (Global) Equal 0
      3. + Action Enable Fields · Value: 3
      4. + Action Disable Fields · Value: 1
      5. + Action Disable Fields · Value: 2
  11. Event 11: Timer

    1. Add Event · Trigger: Timer · Interval: 1the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: None
    3. + Condition Variable DB SW (Global) Equal 1
    4. + Action Add Variable · Variable: DESTROY BUILDS · Value: 1
  12. Event 12: Timer

    1. Add Event · Trigger: Timer · Interval: 1the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: None
    3. + Condition Variable TGR CD TIMER (Global) Equal 0
    4. + Action Set Variable · Variable: T0 · Value: 1
    5. + Else Case
      1. Selection: None
      2. + Condition Variable TGR CD TIMER (Global) Equal 1
      3. + Action Set Variable · Variable: T1 · Value: 1
      4. + Else Case
        1. Selection: None
        2. + Condition Variable TGR CD TIMER (Global) Equal 2
        3. + Action Set Variable · Variable: T2 · Value: 1
        4. + Else Case
          1. Selection: None
          2. + Condition Variable TGR CD TIMER (Global) Equal 3
          3. + Action Set Variable · Variable: T3 · Value: 1
          4. + Else Case
            1. Selection: None
            2. + Condition Variable TGR CD TIMER (Global) Equal 4
            3. + Action Set Variable · Variable: T4 · Value: 1
  13. Event 13: Trigger Function (XRAY GIVE)

    1. Add Event · Trigger: Trigger Function · Name: XRAY GIVEFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Apply Buff · Value: buff "XRAY"
  14. Event 14: Trigger Function (XRAY RM)

    1. Add Event · Trigger: Trigger Function · Name: XRAY RMFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Remove Buff · Value: buff "XRAY"
  15. Event 15: Trigger Function (TP 2 2)

    1. Add Event · Trigger: Trigger Function · Name: TP 2 2Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 2
  16. Event 16: Trigger Function (TP21)

    1. Add Event · Trigger: Trigger Function · Name: TP21Function that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Teleport Player · Value: 1
  17. Event 17: Trigger Function (RESER TRIG)

    1. Add Event · Trigger: Trigger Function · Name: RESER TRIGFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Set Variable · Variable: PLAYER 1 · Value: Variable Null (Global)
    4. + Action Set Variable · Variable: PLAYER 2 · Value: Variable Null (Global)
    5. + Action Call Function · Function: "RESET VAR" (Event 19)
    6. + Action Call Player Function · Function: "RESET plyr" (Event 18)
    7. + Action Call Function · Function: "RESET GLOBAL" (Event 1)
    8. + Action Disable Fields · Value: 1
    9. + Action Disable Fields · Value: 2
    10. + Action Enable Fields · Value: 3
  18. Event 18: Player Function (RESET plyr)

    1. Add Event · Trigger: Player Function · Name: RESET plyr · Variable: PlayerScoreThis event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player
    2. Selection: All Players
    3. + Action Respawn Player
    4. + Action Remove Player Item · Items: Resources · Value: 99999
  19. Event 19: Function (RESET VAR)

    1. Add Event · Trigger: Function · Name: RESET VAR · Variable: PLAYER 1This event is a generic function and can be called via the "Call Global Function" action.
    2. Selection: None
    3. + Action Set Variable · Variable: TGR CD TIMER SW · Value: 0
    4. + Action Set Variable · Variable: TGR CD TIMER · Value: -1
    5. + Action Set Variable · Variable: GIVE BUFF SW · Value: 0
  20. Event 20: Player Revived

    1. Add Event · Trigger: Player RevivedCalled when a player is revived.Source object: Reviving Player · Target object: Revived Player
    2. Selection: Revived Player
    3. + Action Call Function · Function: "RESET VAR" (Event 19)
    4. + Action Call Function · Function: "RESET GLOBAL" (Event 1)
    5. + Action Remove Player Item · Items: Resources · Value: 999
  21. Event 21: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Score · Value: 1
    4. + Action Respawn Player
    5. + Action Enable Fields · Value: 3
    6. + Action Disable Fields · Value: 1
    7. + Action Disable Fields · Value: 2
    8. + Action Set Variable · Variable: START SW · Value: 0
  22. Event 22: Timer (VAR DEBUG)

    1. Add Event · Trigger: Timer · Name: VAR DEBUG · Interval: 0the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: None
    3. + Action Update Message Board · Value: Variable Null (Global) · Message: 1
    4. + Action Append Message Board · Value: Variable PLAYER 1.Object (Global) · Message: 1 ##
    5. + Action Append Message Board · Value: Variable PLAYER 2.Object (Global) · Message: 1 ##
  23. Event 23: Global Variable Changed

    1. Add Event · Trigger: Global Variable Changed · Variable: START SWCalled when the given global variable changes. Select which variable you want to monitor using the dropdown on the right.
    2. Selection: All Players
    3. + Condition Variable START SW (Global) Equal 0
    4. + Action Remove Buff · Value: buff "XRAY"
    5. + Else Case
      1. Selection: All Players
      2. + Condition Variable START SW (Global) Equal 1
      3. + Condition AND Variable Object (Selected Object) Not Equal Variable PLAYER 1.Object (Global)
      4. + Condition AND Variable Object (Selected Object) Not Equal Variable PLAYER 2.Object (Global)
      5. + Action Apply Buff · Value: buff "XRAY"
  24. Event 24: Match Setup

    1. Add Event · Trigger: Match SetupCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Remove Player Item · Items: Resources · Value: 99999
  25. Event 25: Round Start (RND START GLOBAL)

    1. Add Event · Trigger: Round Start · Name: RND START GLOBALCalled each time a new round starts, useful for games with multiple rounds.
    2. Selection: None
    3. + Action Set Variable · Variable: PLAYER 1 · Value: Variable Null (Global)
    4. + Action Set Variable · Variable: PLAYER 2 · Value: Variable Null (Global)
    5. + Action Set Variable · Variable: START SW · Value: 0
  26. Event 26: Round Start

    1. Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
    2. Selection: All Players
    3. + Action Remove Player Item · Items: Resources · Value: 999
  27. Event 27: Trigger Function (X-ray)

    1. Add Event · Trigger: Trigger Function · Name: X-rayFunction that can be called by a trigger object, such as a flight ring. The source object refers the player who initiated the interaction.Source object: Triggering Player
    2. Selection: Triggering Player
    3. + Action Apply Buff · Value: buff "X-ray"