Blank Default template
Blank templateRules played on this blank template, as steps you can repeat in your own map, mode Team Deathmatch. These rules were played on the game's blank Default Sandbox template, not on a published map.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 50
- default: 0
- Time Limit (Seconds)
- 900.0 s (15 min)
- default: -1.0 (no limit)
- Death Behavior
- AutoRespawn
- default: Eliminate
- Respawn Time
- 9.0
- default: 0.0
- Auto respawn min time
- 5.0
- default: 0.0
- Downed Enemies Visible
- On
- default: Off
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- CX4
- default: Knife
- Ghost Speed
- 1.3
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 1.9
- default: 1.0
- Shield Regen
- 1.9
- default: 0.0
- Health Regen Chunk
- 2
- default: 10
- Damage Modifier
- 4.8
- default: 1.0
- Movement Speed
- 1.15
- default: 1.0
- Fling Multiplier
- 3.5
- default: 1.0
- Fall Damage
- 0.75
- default: 1.0
- Use Loadouts
- On
- default: Off
- Starting Builds
- 7
- default: 0
- Starting Backpacks
- 2
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 10.0
- default: 0.0
- In World Loot
- Only: none
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Harmonica
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 3
- default: 4
- Voice chat mode
- Open
- default: Team
- Currency Held On Death
- 1.0
- default: 0.6
- Zone Behavior
- fixed
- default: default
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 2.9
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 51 settings (same as the default)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Allow Revive
- On
- Revive Enemies
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Shield Regen Chunk
- 2
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Additional gear
- None
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- HELLRAISER #0 DESTROYDuration: 20.0 s · Notify · Remove On Death · Icon: E-Icon-Strength · Icon colour #FF0000 · Background colour #000000
- Fire Rate Multiplier: 3.0 / 5.0
- Add Additional Buff Effect · Magazine Size Multiplier: 3.0 / 5.0
- Add Additional Buff Effect · X-Ray Vision (see enemy outlines): 0.0 / 0.0
Roles
None
Shop
None
Events (3)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Flight Ring Triggered (FLY THROUGH RING)
- Add Event · Trigger: Flight Ring Triggered · Name:
FLY THROUGH RING
Called when a player passes through a flight ring. Trigger ID can be set on the flight ring and checked in conditions to identify a specific flight ring.Source object: Triggering PlayerStored event value 1 (no editor field found for it). - Selection: Triggering Player
- + Action Apply Buff · Value: buff "HELLRAISER"
- Add Event · Trigger: Flight Ring Triggered · Name:
Event 2: Self-KO
- Add Event · Trigger: Self-KOCalled when a player knocks themselves out.Source object: Dead Player
- Selection: Dead Player
- + Action Add Score · Value: -1
Event 3: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1