METRO_PHOENIX
SoulsmightEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Phoenix Royale.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- PhoenixRoyale
- default: BRRules
- Death Behavior
- Phoenix
- default: Eliminate
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- None
- default: Knife
- Ghost Speed
- 1.0
- no default known
- Max downed health
- 300
- default: 200
- Starting Armor
- 1.0
- default: 0.0
- Fall Damage
- 0.0
- default: 1.0
- Additional gear
- Backpack Upgrade
- default: None
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- In World Loot
- Blocked: Excalibur, MG338, Harmonica
- no default known
- Loadout loot filter
- Blocked: none
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Use Gem Hud
- On
- default: Off
- Dropped Currency Lost
- 0.1
- default: 0.0
- Zone Behavior
- metropolis
- default: default
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 2.0
- no default known
- Opposing Spawn Towers
- 1.0
- default: 0.0
- Flight distance from zone
- 0.35
- default: 0.8
- Respawn gear by zone
- Knife, Px4, Silenced MP9
- default: None
The other 70 settings (same as the default)
- Team Type
- Squads
- Squad Size
- 3
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Shield Regen
- 0.0
- Health Regen Chunk
- 10
- Shield Regen Chunk
- 2
- Damage Modifier
- 1.0
- Friendly Fire
- Off
- PvP
- On
- Movement Speed
- 1.0
- Fling Multiplier
- 1.0
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Starting Builds
- 0
- Starting Backpacks
- 0
- Unlimited Ammo
- Off
- Ammo Scale
- 1.0
- Loot Respawn Time
- 0.0
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Voice chat mode
- Team
- Currency Held On Death
- 0.6
- Override Zone Height
- Off
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Player spawn type
- LaunchTower
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Show loot drop preview
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Show loot in ghost mode
- Off
- Despawn player drops time
- 0.0
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- ENDURANCE #0 SPRINT DURATION +50%Permanent · Notify · Icon: E-Icon-Timer · Icon colour #FFFFFF · Background colour #000000
- Sprint Duration: 1.5
- HASTE #1 MOVEMENT & FLING +25%Permanent · Notify · Icon: E-Icon-Speed · Icon colour #FFFF00 · Background colour #000000
- Movement Speed Multiplier: 1.25
- Add Additional Buff Effect · Fling Power Multiplier: 1.25
- DAMAGE UP #2 DAMAGE +20%Permanent · Notify · Icon: E-Icon-Crosshair · Icon colour #FF0000 · Background colour #000000
- Damage Scale Multiplier: 1.2
- SHIELD REGEN #3 SHIELD +5 PER SECOND (NOT IN COMBAT)Permanent · Notify · Icon: E-Icon-Shield · Icon colour #00FFFF · Background colour #000000
- Shield Regeneration (per second): 10.0
- HEALING AMMO #4 BULLETS HEAL ALLIES 25% OF WEP DMGPermanent · Notify · Icon: E-Icon-Bullets · Icon colour #008000 · Background colour #000000
- Healing Bullets (factor of damage dealt): 0.25
- LIFE STEAL #5 HEAL FOR 20% OF DMG DEALTPermanent · Notify · Icon: E-Icon-Health · Icon colour #FF0000 · Background colour #000000
- Health Steal (factor of damage dealt): 0.2
- QUICK CHARGE #6 DEFIB & SHAKER CHARGE x2Permanent · Notify · Icon: E-Icon-Defib · Icon colour #00FFFF · Background colour #000000
- Defib Charge Rate: 2.0
- Add Additional Buff Effect · Shaker Charge Rate: 2.0
- ZONE DMG DOWN #7 50% LESS ZONE DMGPermanent · Notify · Icon: E-Icon-Strength · Icon colour #FF0000 · Background colour #000000
- Zone Damage Taken: 0.5
- EXTENDED MAG #8 INCREASED MAG SIZE 50%Permanent · Notify · Icon: E-Icon-Builds · Icon colour #FFFFFF · Background colour #000000
- Magazine Size Multiplier: 1.5
- HOARDER #9 RETAIN ALL GEMS ON DEATHPermanent · Notify · Icon: E-Icon-Bars · Icon colour #FFFFFF · Background colour #000000
- Currency Hold On Death: 1.0
- EXPLOSIVES EXPERT #10 DEAL +50% FRAG AND SMAW DMGPermanent · Notify · Icon: E-Icon-Explosion · Icon colour #FFA500 · Background colour #000000
- Damage Scale Multiplier: 1.5 · Affected Weapons: SMAW Rocket Launcher, Frag Grenade
- TRACKING #11 SEE ENEMIES ON YOUR MINIMAP EVERY 30 SECSDuration: 7.0 s · Notify · Icon: E-Icon-Hand · Icon colour #008000 · Background colour #000000
- Reveal Locations (see enemy waypoints on the minimap): 0.0
Roles
- MEDIC #1000Max Health 100 · Max Armor 125 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "QUICK CHARGE", buff "HEALING AMMO", buff "EXTENDED MAG"
- TANK #1001Max Health 225 · Max Armor 0 · Starting Armor % 0 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "ENDURANCE", buff "ZONE DMG DOWN", buff "EXTENDED MAG"
- VAMPIRE #1002Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "LIFE STEAL", buff "HASTE"
- ASSASSIN #1003Max Health 70 · Max Armor 70 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "DAMAGE UP", buff "HASTE"
- SURVIVALIST #1004Max Health 125 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "SHIELD REGEN", buff "TRACKING"
- EXPLOSIVES EXP. #1005Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneBuffs: buff "EXPLOSIVES EXPERT"
Shop
items-default
| Item | Cost | Limit |
|---|---|---|
| Backpack Upgrade (item 47) | 25 | no limit |
| Banana (item 59) | 10 | 3 |
| Shield Shaker (item 57) | 10 | no limit |
| item -444id not in the game's item list (special shop entry) | 100 | 1 |
| item -555id not in the game's item list (special shop entry) | 200 | 1 |
upgrades-default
No items listed in this category (game default contents).
roles
| Item | Cost | Limit |
|---|---|---|
| role "MEDIC" | 50 | no limit |
| role "TANK" | 50 | no limit |
| role "VAMPIRE" | 50 | no limit |
| role "ASSASSIN" | 50 | no limit |
| role "SURVIVALIST" | 50 | no limit |
| role "EXPLOSIVES EXP." | 50 | no limit |
Events (3)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Kill Enemy (SCORE)
- Add Event · Trigger: Kill Enemy · Name:
SCORE
Called when a player kills an enemy player.Source object: Killer · Target object: Victim - Selection: Killer
- + Action Add Player Points · Value: 1
- Add Event · Trigger: Kill Enemy · Name:
Event 2: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: None
- + Action Spawn Collectibles · Items: Balloons Collectible · Value: 75
- + Action Spawn Collectibles · Items: Core Collectible · Value: 5
Event 3: Collect Collectible
- Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
- Selection: Team Players · Team: Variable Team ID (Collecting Player)
- + Condition Variable Item ID (Event) Equal 61
- + Action Give Player Item · Items: Gem Bars · Value: 10
- + Else Case
- Selection: Team Players · Team: 0
- + Condition Variable Item ID (Event) Equal 72
- + Action Give Player Item · Items: Gem Bars · Value: 150