POP1 MAP ARCHIVEby CrosseyedSensei

METRO_PHOENIX

Soulsmight

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Phoenix Royale.

Walk METRO_PHOENIX →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
PhoenixRoyale
default: BRRules
Death Behavior
Phoenix
default: Eliminate
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
None
default: Knife
Ghost Speed
1.0
no default known
Max downed health
300
default: 200
Starting Armor
1.0
default: 0.0
Fall Damage
0.0
default: 1.0
Additional gear
Backpack Upgrade
default: None
Weapon Ammo Scale
1.0
default: 0.25
Ammo Limit Scale
1.0
no default known
In World Loot
Blocked: Excalibur, MG338, Harmonica
no default known
Loadout loot filter
Blocked: none
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
5
default: 4
Use Gem Hud
On
default: Off
Dropped Currency Lost
0.1
default: 0.0
Zone Behavior
metropolis
default: default
Zone Movement Speed
1.0
no default known
Zone Hold Length
1.0
no default known
Zone Damage
2.0
no default known
Opposing Spawn Towers
1.0
default: 0.0
Flight distance from zone
0.35
default: 0.8
Respawn gear by zone
Knife, Px4, Silenced MP9
default: None
The other 70 settings (same as the default)
Team Type
Squads
Squad Size
3
Winning Score
0
Time Limit (Seconds)
-1.0 (no limit)
Multi Round Game
Off
Rounds to Win
0
Respawn Time
0.0
Auto respawn min time
0.0
Allow Revive
On
Revive Enemies
Off
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Starting Health
1.0
Max health
100
Max shield
100
Health Regen
1.0
Shield Regen
0.0
Health Regen Chunk
10
Shield Regen Chunk
2
Damage Modifier
1.0
Friendly Fire
Off
PvP
On
Movement Speed
1.0
Fling Multiplier
1.0
Gravity
1.0
Flying
On
Climbing
On
Use Loadouts
Off
Restrict Winner Loadouts
Off
Loadout Select Time
8.0
Starting Inventory Ammo
1
Starting Builds
0
Starting Backpacks
0
Unlimited Ammo
Off
Ammo Scale
1.0
Loot Respawn Time
0.0
Player Drops
On
Drop Shield on Death
On
Consume at Full Health
Off
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Voice chat mode
Team
Currency Held On Death
0.6
Override Zone Height
Off
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Pod speed waiting for drop
22.0
Player spawn type
LaunchTower
Drop loot out of target zone
Off
Custom supply zones
None
Loot drop frequency
3
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Show loot drop preview
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Show loot in ghost mode
Off
Despawn player drops time
0.0
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

None

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

Shop

items-default

ItemCostLimit
Backpack Upgrade (item 47)25no limit
Banana (item 59)103
Shield Shaker (item 57)10no limit
item -444id not in the game's item list (special shop entry)1001
item -555id not in the game's item list (special shop entry)2001

upgrades-default

No items listed in this category (game default contents).

roles

ItemCostLimit
role "MEDIC"50no limit
role "TANK"50no limit
role "VAMPIRE"50no limit
role "ASSASSIN"50no limit
role "SURVIVALIST"50no limit
role "EXPLOSIVES EXP."50no limit

Events (3)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Kill Enemy (SCORE)

    1. Add Event · Trigger: Kill Enemy · Name: SCORECalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Player Points · Value: 1
  2. Event 2: Match Setup

    1. Add Event · Trigger: Match SetupCalled once at the start of every new match.
    2. Selection: None
    3. + Action Spawn Collectibles · Items: Balloons Collectible · Value: 75
    4. + Action Spawn Collectibles · Items: Core Collectible · Value: 5
  3. Event 3: Collect Collectible

    1. Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
    2. Selection: Team Players · Team: Variable Team ID (Collecting Player)
    3. + Condition Variable Item ID (Event) Equal 61
    4. + Action Give Player Item · Items: Gem Bars · Value: 10
    5. + Else Case
      1. Selection: Team Players · Team: 0
      2. + Condition Variable Item ID (Event) Equal 72
      3. + Action Give Player Item · Items: Gem Bars · Value: 150