STATMASTER EVOLVING
SoulsmightEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “rfb revive gara”, mode Metro Arena.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- BRArena
- default: BRRules
- Squad Size
- 6
- default: 3
- Armor After Revive
- 1.0
- default: 0.0
- Ghost Speed
- 1.6
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Movement Speed
- 1.2
- default: 1.0
- Fling Multiplier
- 1.2
- default: 1.0
- Starting Inventory Ammo
- 5
- default: 1
- Starting Builds
- 1
- default: 0
- Starting Backpacks
- 1
- default: 0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 2.0
- no default known
- In World Loot
- Blocked: Excalibur, Gem Bars
- no default known
- Loadout loot filter
- Blocked: Katana, Harmonica, Excalibur
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Zone Movement Speed
- 1.1
- no default known
- Zone Hold Length
- 0.9
- no default known
- Zone Damage
- 1.0
- no default known
- Drop pod spread
- 8.5
- default: 9.0
The other 75 settings (same as the default)
- Team Type
- Squads
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Revive Spawn Item
- Knife
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Shield Regen
- 0.0
- Health Regen Chunk
- 10
- Shield Regen Chunk
- 2
- Damage Modifier
- 1.0
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Fall Damage
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Additional gear
- None
- Unlimited Ammo
- Off
- Ammo Scale
- 1.0
- Loot Respawn Time
- 0.0
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Maximum Player Buffs
- 4
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Voice chat mode
- Team
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Zone Behavior
- default
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Flight distance from zone
- 0.8
- Pod speed waiting for drop
- 22.0
- Player spawn type
- LaunchTower
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Show loot drop preview
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Despawn player drops time
- 0.0
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
None
Roles
- ump #1000Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 120 · Fling Mod % 150Gear: UMP x150 rarity 1; Knife x0; Resources x6; Sniper Ammo x15; SMG Ammo x200; Shotgun Ammo x30; Pistol Ammo x50; Assault Ammo x150; Backpack Upgrade x0
Shop
None
Events (3)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Match Setup (START)
- Add Event · Trigger: Match Setup · Name:
START
Called once at the start of every new match. - Selection: All Players
- + Action Give Player Item · Items: Knife · Value: 0
- Add Event · Trigger: Match Setup · Name:
Event 2: Player Revived (0: Player Revived)
- Add Event · Trigger: Player Revived · Name:
0: Player Revived
Called when a player is revived.Source object: Reviving Player · Target object: Revived Player - Selection: Revived Player
- + Action Set Role · Value: role "ump"
- Add Event · Trigger: Player Revived · Name:
Event 3: Match Setup (COLLECTION)
- Add Event · Trigger: Match Setup · Name:
COLLECTION
Called once at the start of every new match. - Selection: None
- + Action Spawn Collectibles · Items: Balloons Collectible · Value: 500
- Add Event · Trigger: Match Setup · Name: