POP1 MAP ARCHIVEby CrosseyedSensei

STATMASTER EVOLVING

Soulsmight

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “rfb revive gara”, mode Metro Arena.

Walk STATMASTER EVOLVING →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
BRArena
default: BRRules
Squad Size
6
default: 3
Armor After Revive
1.0
default: 0.0
Ghost Speed
1.6
no default known
Starting Armor
1.0
default: 0.0
Movement Speed
1.2
default: 1.0
Fling Multiplier
1.2
default: 1.0
Starting Inventory Ammo
5
default: 1
Starting Builds
1
default: 0
Starting Backpacks
1
default: 0
Weapon Ammo Scale
1.0
default: 0.25
Ammo Limit Scale
2.0
no default known
In World Loot
Blocked: Excalibur, Gem Bars
no default known
Loadout loot filter
Blocked: Katana, Harmonica, Excalibur
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Zone Movement Speed
1.1
no default known
Zone Hold Length
0.9
no default known
Zone Damage
1.0
no default known
Drop pod spread
8.5
default: 9.0
The other 75 settings (same as the default)
Team Type
Squads
Winning Score
0
Time Limit (Seconds)
-1.0 (no limit)
Multi Round Game
Off
Rounds to Win
0
Death Behavior
Eliminate
Respawn Time
0.0
Auto respawn min time
0.0
Allow Revive
On
Revive Enemies
Off
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Revive Spawn Item
Knife
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Health Regen
1.0
Shield Regen
0.0
Health Regen Chunk
10
Shield Regen Chunk
2
Damage Modifier
1.0
Friendly Fire
Off
PvP
On
Gravity
1.0
Fall Damage
1.0
Flying
On
Climbing
On
Use Loadouts
Off
Restrict Winner Loadouts
Off
Loadout Select Time
8.0
Additional gear
None
Unlimited Ammo
Off
Ammo Scale
1.0
Loot Respawn Time
0.0
Player Drops
On
Drop Shield on Death
On
Consume at Full Health
Off
Maximum Player Buffs
4
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Voice chat mode
Team
Use Gem Hud
Off
Currency Held On Death
0.6
Dropped Currency Lost
0.0
Zone Behavior
default
Override Zone Height
Off
Opposing Spawn Towers
0.0
Pod Fuel Limit
1.0
Disable fog
Off
Flight distance from zone
0.8
Pod speed waiting for drop
22.0
Player spawn type
LaunchTower
Drop loot out of target zone
Off
Custom supply zones
None
Loot drop frequency
3
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Show loot drop preview
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Show loot in ghost mode
Off
Despawn player drops time
0.0
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

None

Buffs

None

Roles

Shop

None

Events (3)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Match Setup (START)

    1. Add Event · Trigger: Match Setup · Name: STARTCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Give Player Item · Items: Knife · Value: 0
  2. Event 2: Player Revived (0: Player Revived)

    1. Add Event · Trigger: Player Revived · Name: 0: Player RevivedCalled when a player is revived.Source object: Reviving Player · Target object: Revived Player
    2. Selection: Revived Player
    3. + Action Set Role · Value: role "ump"
  3. Event 3: Match Setup (COLLECTION)

    1. Add Event · Trigger: Match Setup · Name: COLLECTIONCalled once at the start of every new match.
    2. Selection: None
    3. + Action Spawn Collectibles · Items: Balloons Collectible · Value: 500