MONSTER BASH
SoulsmightEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Phoenix Royale.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- PhoenixRoyale
- default: BRRules
- Squad Size
- 6
- default: 3
- Death Behavior
- Phoenix
- default: Eliminate
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- None
- default: Knife
- Ghost Speed
- 1.0
- no default known
- Max downed health
- 300
- default: 200
- Starting Armor
- 1.0
- default: 0.0
- Additional gear
- Backpack Upgrade
- default: None
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- In World Loot
- Blocked: Excalibur, MG338, Harmonica, Gem Bars
- no default known
- Loadout loot filter
- Blocked: none
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Use Gem Hud
- On
- default: Off
- Dropped Currency Lost
- 0.1
- default: 0.0
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.0
- no default known
- Opposing Spawn Towers
- 1.0
- default: 0.0
- Flight distance from zone
- 0.35
- default: 0.8
- Loot drop frequency
- 0
- default: 3
- Respawn gear by zone
- Knife, Px4, Silenced MP9
- default: None
The other 70 settings (same as the default)
- Team Type
- Squads
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Shield Regen
- 0.0
- Health Regen Chunk
- 10
- Shield Regen Chunk
- 2
- Damage Modifier
- 1.0
- Friendly Fire
- Off
- PvP
- On
- Movement Speed
- 1.0
- Fling Multiplier
- 1.0
- Gravity
- 1.0
- Fall Damage
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Starting Builds
- 0
- Starting Backpacks
- 0
- Unlimited Ammo
- Off
- Ammo Scale
- 1.0
- Loot Respawn Time
- 0.0
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Voice chat mode
- Team
- Currency Held On Death
- 0.6
- Zone Behavior
- default
- Override Zone Height
- Off
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Player spawn type
- LaunchTower
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Show loot drop preview
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Show loot in ghost mode
- Off
- Despawn player drops time
- 0.0
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- FLING BOOST (50%) #0Permanent · Icon: E-Icon-Fling · Icon colour #FFFFFF · Background colour #808080
- Fling Power Multiplier: 1.5
- LIFESTEAL (35%) #1Permanent · Icon: E-Icon-Health · Icon colour #FF0000 · Background colour #808080
- Health Steal (factor of damage dealt): 0.35
- SPEED BOOST (25%) #2Permanent · Icon: E-Icon-Speed · Icon colour #008080 · Background colour #808080
- Movement Speed Multiplier: 1.25
- BLOODLUST #3 YOU WILL BE VISIBLE TO ENEMIES & ENEMIES WILL BE VISIBLE TO YOUPermanent · Icon: E-Icon-Death · Icon colour #FF0000 · Background colour #808080
- X-Ray Vision (see enemy outlines): 0.0
- Add Additional Buff Effect · Visible to Enemies (enemies see your outline): 0.0
- SPEED DOWN (15%) #4Permanent · Icon: E-Icon-Speed · Icon colour #008000 · Background colour #000000
- Movement Speed Multiplier: 0.85
- CLOSE RANGE EXPERT (25%) #5 SMG, MELEE, SHOTGUNPermanent · Icon: E-Icon-Bullets · Icon colour #FFFFFF · Background colour #808080
- Damage Scale Multiplier: 1.25 · Affected Weapons: Cyberblade, Knife, Katana, M1014, UMP, DT11, MP5, P90, Matadors, Uzis, Tec9, Silenced MP9
- LONG RANGE EXPERT (25%) #6 SNIPERS, SEMI-AUTOPermanent · Icon: E-Icon-Crosshair · Icon colour #FFFFFF · Background colour #808080
- Damage Scale Multiplier: 1.25 · Affected Weapons: .357 Magnum, S85, AWP, SPR, FAL
- HELLFIRE #7 BURN ENEMIES OVER TIMEDuration: 3.0 s · Icon: E-Icon-Explosion · Icon colour #FFA500 · Background colour #000000
- Health Regeneration (per second): -5.0
- HEADSHOT BOOST (15%) #8Permanent · Icon: E-Icon-Crosshair · Icon colour #FFFFFF · Background colour #808080
- Headshot Damage Multiplier: 1.15
- REDUCED DMG TAKEN (15%) #9Permanent · Icon: E-Icon-Shield · Icon colour #FFFFFF · Background colour #808080
- Damage Taken: 0.85
- HP REGEN (5 PER SEC) #10Permanent · Icon: E-Icon-Health · Icon colour #008000 · Background colour #808080
- Health Regeneration (per second): 5.0
- HEALING BULLETS (50%) #11Permanent · Icon: E-Icon-Bullets · Icon colour #008000 · Background colour #808080
- Healing Bullets (factor of damage dealt): 0.5
- MAG SIZE INCREASE (100%) #12Permanent · Icon: E-Icon-Builds · Icon colour #FFFFFF · Background colour #808080
- Magazine Size Multiplier: 2.0
- RESOURCE GATHERING (+50%) #13Permanent · Icon: E-Icon-Hand · Icon colour #FFFFFF · Background colour #808080
- Gathering: 1.5
- FAST DEFIB (+100%) #14Duration: 10.0 s · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 2.0
- SHIELD REGEN (7 PER SEC) #15Permanent · Icon: E-Icon-Shield · Icon colour #FFFFFF · Background colour #808080
- Shield Regeneration (per second): 7.0
Roles
- VAMPIRE #1000Max Health 150 · Max Armor 50 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneAvatar: CS-STOREVAMPIREBuffs: buff "FLING BOOST (50%)", buff "LIFESTEAL (35%)"
- WEREWOLF #1001Max Health 100 · Max Armor 50 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneAvatar: CS-S04WEREWOLFBuffs: buff "SPEED BOOST (25%)", buff "BLOODLUST", buff "CLOSE RANGE EXPERT (25%)"
- ZOMBIE #1002Max Health 300 · Max Armor 0 · Starting Armor % 0 · Speed Mod % 100 · Fling Mod % 100Gear: noneAvatar: CS-23Q3ZOMSOLDIERBuffs: buff "SPEED DOWN (15%)", buff "REDUCED DMG TAKEN (15%)"
- SCARECROW #1003Max Health 75 · Max Armor 75 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneAvatar: CS-22Q2HALLOWBuffs: buff "LONG RANGE EXPERT (25%)", buff "HEADSHOT BOOST (15%)"
- DEVIL #1004Max Health 150 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneAvatar: CS-24Q4TIEFLINGBuffs: buff "SHIELD REGEN (7 PER SEC)"
- PLAGUE DOC #1005Max Health 100 · Max Armor 100 · Starting Armor % 100 · Speed Mod % 100 · Fling Mod % 100Gear: noneAvatar: CS-23Q3PLAGUEDRBuffs: buff "HEALING BULLETS (50%)", buff "MAG SIZE INCREASE (100%)", buff "RESOURCE GATHERING (+50%)", buff "FAST DEFIB (+100%)"
Shop
MONSTER SHOP
| Item | Cost | Limit |
|---|---|---|
| role "VAMPIRE" | 100 | no limit |
| role "WEREWOLF" | 100 | no limit |
| role "ZOMBIE" | 100 | no limit |
| role "SCARECROW" | 100 | no limit |
| role "DEVIL" | 100 | no limit |
| role "PLAGUE DOC" | 100 | no limit |
SUPPLY DROPS
| Item | Cost | Limit |
|---|---|---|
| item -444id not in the game's item list (special shop entry) | 60 | no limit |
| item -555id not in the game's item list (special shop entry) | 120 | no limit |
Events (4)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Player Dealt Damage
- Add Event · Trigger: Player Dealt DamageCalled when a player deals damage to another player.Source object: Damage-Dealing Player · Target object: Damaged Player
- Selection: Damaged Player
- + Condition Variable Role (Damage-Dealing Player) Equal role "DEVIL"
- + Condition AND Variable Team ID (Damaged Player) Not Equal Variable Team ID (Damage-Dealing Player)
- + Action Apply Buff · Value: buff "HELLFIRE"
Event 2: Collect Collectible
- Add Event · Trigger: Collect CollectibleCalled when a player collects a collectible loot item.Source object: Collecting Player
- Selection: Team Players · Team: Variable Team ID (Collecting Player)
- + Condition Variable Item ID (Event) Equal 49
- + Action Give Player Item · Items: Gem Bars · Value: 10
Event 3: Match Setup
- Add Event · Trigger: Match SetupCalled once at the start of every new match.
- Selection: None
- + Action Spawn Collectibles · Items: Pumpkin · Value: 10
Event 4: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Player Points · Value: 1