POP1 MAP ARCHIVEby CrosseyedSensei

SUNFLOWER CITY

Kiki.80_BBB

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.

Walk SUNFLOWER CITY →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
DeathMatch
default: BRRules
Team Type
Solo
default: Squads
Squad Size
1
default: 3
Winning Score
24
default: 0
Time Limit (Seconds)
900.0 s (15 min)
default: -1.0 (no limit)
Death Behavior
AutoRespawn
default: Eliminate
Respawn Time
15.0
default: 0.0
Auto respawn min time
5.0
default: 0.0
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
None
default: Knife
Ghost Speed
1.3
no default known
Starting Armor
1.0
default: 0.0
Shield Regen
1.0
default: 0.0
Health Regen Chunk
5
default: 10
Shield Regen Chunk
5
default: 2
Damage Modifier
2.5
default: 1.0
Movement Speed
1.25
default: 1.0
Fling Multiplier
5.0
default: 1.0
Gravity
0.9
default: 1.0
Fall Damage
0.0
default: 1.0
Starting Builds
1
default: 0
Starting Backpacks
3
default: 0
Unlimited Ammo
On
default: Off
Ammo Scale
2.0
default: 1.0
Weapon Ammo Scale
1.0
default: 0.25
Ammo Limit Scale
1.0
no default known
Loot Respawn Time
10.0
default: 0.0
Player Drops
Off
default: On
Consume at Full Health
On
default: Off
In World Loot
Only: none
no default known
Loadout loot filter
Blocked: Katana, Excalibur, Harmonica
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
2
default: 4
Voice chat mode
Open
default: Team
Zone Behavior
fixed
default: default
Zone Movement Speed
1.0
no default known
Zone Hold Length
1.0
no default known
Zone Damage
1.0
no default known
Flight distance from zone
0.9
default: 0.8
Player spawn type
MatchStart
default: LaunchTower
Show loot drop preview
On
default: Off
Show loot in ghost mode
On
default: Off
Despawn player drops time
30.0
default: 0.0
The other 51 settings (same as the default)
Multi Round Game
Off
Rounds to Win
0
Allow Revive
On
Revive Enemies
Off
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Health Regen
1.0
Friendly Fire
Off
PvP
On
Flying
On
Climbing
On
Use Loadouts
Off
Restrict Winner Loadouts
Off
Loadout Select Time
8.0
Starting Inventory Ammo
1
Additional gear
None
Drop Shield on Death
On
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Use Gem Hud
Off
Currency Held On Death
0.6
Dropped Currency Lost
0.0
Override Zone Height
Off
Opposing Spawn Towers
0.0
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Pod speed waiting for drop
22.0
Drop loot out of target zone
Off
Custom supply zones
None
Loot drop frequency
3
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

None

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

None

Shop

None

Events (5)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Condition Variable Weapon Used (Event) Equal Variable Current Weapon (Selected Object)
    4. + Action Add Score · Value: 1
    5. + Action Call Player Function · Function: "SET WEAPON" (Event 3)
  2. Event 2: Round Start (MOVEMENT)

    1. Add Event · Trigger: Round Start · Name: MOVEMENTCalled each time a new round starts, useful for games with multiple rounds.
    2. Selection: All Players
    3. + Action Apply Buff · Value: buff "MOVEMENT"
  3. Event 3: Player Function (SET WEAPON)

    1. Add Event · Trigger: Player Function · Name: SET WEAPONThis event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player
    2. Selection: Player
    3. + Action Set Weapon by Value · Items: Px4, 1911, Tec9, .357 Magnum, UMP, Uzis, Silenced MP9, P90, CX4, AKM, MK18, MP5, M60, RFB, Matadors, M1014, DT11, FAL, SPR, AWP, S85, SMAW Rocket Launcher, Katana, Knife · Value: Variable Score (Selected Object)
  4. Event 4: Match Setup (MATCH SETUP)

    1. Add Event · Trigger: Match Setup · Name: MATCH SETUPCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Yield · Value: 7
    4. + Action Call Player Function · Function: "SET WEAPON" (Event 3)
  5. Event 5: Player Joined (PLAYER JOINED)

    1. Add Event · Trigger: Player Joined · Name: PLAYER JOINEDCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Action Call Player Function · Function: "SET WEAPON" (Event 3)