SUNFLOWER CITY
Kiki.80_BBBEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Solo
- default: Squads
- Squad Size
- 1
- default: 3
- Winning Score
- 24
- default: 0
- Time Limit (Seconds)
- 900.0 s (15 min)
- default: -1.0 (no limit)
- Death Behavior
- AutoRespawn
- default: Eliminate
- Respawn Time
- 15.0
- default: 0.0
- Auto respawn min time
- 5.0
- default: 0.0
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- None
- default: Knife
- Ghost Speed
- 1.3
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Shield Regen
- 1.0
- default: 0.0
- Health Regen Chunk
- 5
- default: 10
- Shield Regen Chunk
- 5
- default: 2
- Damage Modifier
- 2.5
- default: 1.0
- Movement Speed
- 1.25
- default: 1.0
- Fling Multiplier
- 5.0
- default: 1.0
- Gravity
- 0.9
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Builds
- 1
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 10.0
- default: 0.0
- Player Drops
- Off
- default: On
- Consume at Full Health
- On
- default: Off
- In World Loot
- Only: none
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Harmonica
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 2
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Behavior
- fixed
- default: default
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.0
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 51 settings (same as the default)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Friendly Fire
- Off
- PvP
- On
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Additional gear
- None
- Drop Shield on Death
- On
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- MOVEMENT #0Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Movement Speed Multiplier: 2.0
Roles
None
Shop
None
Events (5)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Condition Variable Weapon Used (Event) Equal Variable Current Weapon (Selected Object)
- + Action Add Score · Value: 1
- + Action Call Player Function · Function: "SET WEAPON" (Event 3)
Event 2: Round Start (MOVEMENT)
- Add Event · Trigger: Round Start · Name:
MOVEMENT
Called each time a new round starts, useful for games with multiple rounds. - Selection: All Players
- + Action Apply Buff · Value: buff "MOVEMENT"
- Add Event · Trigger: Round Start · Name:
Event 3: Player Function (SET WEAPON)
- Add Event · Trigger: Player Function · Name:
SET WEAPON
This event is a function tied to a specific player and can be called via the "Call Player Function" action.Source object: Player - Selection: Player
- + Action Set Weapon by Value · Items: Px4, 1911, Tec9, .357 Magnum, UMP, Uzis, Silenced MP9, P90, CX4, AKM, MK18, MP5, M60, RFB, Matadors, M1014, DT11, FAL, SPR, AWP, S85, SMAW Rocket Launcher, Katana, Knife · Value: Variable Score (Selected Object)
- Add Event · Trigger: Player Function · Name:
Event 4: Match Setup (MATCH SETUP)
- Add Event · Trigger: Match Setup · Name:
MATCH SETUP
Called once at the start of every new match. - Selection: All Players
- + Action Yield · Value: 7
- + Action Call Player Function · Function: "SET WEAPON" (Event 3)
- Add Event · Trigger: Match Setup · Name:
Event 5: Player Joined (PLAYER JOINED)
- Add Event · Trigger: Player Joined · Name:
PLAYER JOINED
Called when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player - Selection: Joining Player
- + Action Call Player Function · Function: "SET WEAPON" (Event 3)
- Add Event · Trigger: Player Joined · Name: