SHOOTING UNDER INFLUENCE
GODS_CRAZYTRAINEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Metro Arena.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- BRArena
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- UMP
- default: Knife
- Ghost Speed
- 1.3
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Shield Regen
- 1.0
- default: 0.0
- Damage Modifier
- 3.8
- default: 1.0
- Movement Speed
- 1.5
- default: 1.0
- Fling Multiplier
- 2.5
- default: 1.0
- Gravity
- 0.75
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Builds
- 10
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Limit Scale
- 2.0
- no default known
- In World Loot
- Blocked: Katana, Harmonica, Excalibur, .357 Magnum, M60, CX4, MK18, S85, AKM, SPR, RFB, FAL, Backpack Upgrade, Shield +20, Shield +10, Shield Shaker, Shield Soda, Cyberblade, Gem Bars, AWP, Soda, Banana, SMAW Rocket Launcher, Zone Grenade, Resources
- no default known
- Loadout loot filter
- Blocked: Katana, Harmonica, Excalibur
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 2.0
- no default known
- Zone Damage
- 1.0
- no default known
- Player spawn type
- MatchStart
- default: LaunchTower
The other 68 settings (same as the default)
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Health Regen Chunk
- 10
- Shield Regen Chunk
- 2
- Friendly Fire
- Off
- PvP
- On
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Additional gear
- None
- Ammo Scale
- 1.0
- Weapon Ammo Scale
- 0.25
- Loot Respawn Time
- 0.0
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Zone Behavior
- default
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Flight distance from zone
- 0.8
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Show loot drop preview
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Despawn player drops time
- 0.0
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- TAKE A SHOT #0Duration: 15.0 s · Notify · Icon: E-Icon-Death · Icon colour #FFFFFF · Background colour #000000
- Type "None": 0.0
- REZ1 #1Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- REZ2 #2Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
- SPEED #3Duration: 30.0 s · Remove On Death · Icon colour #FFFFFF · Background colour #000000
- Movement Speed Multiplier: 5.0
Roles
None
Shop
None
Events (3)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Timer (SHOT)
- Add Event · Trigger: Timer · Name:
SHOT
· Interval: Random 0 - Value random 0 to 45the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right. - Selection: Random Player · Count: 2
- + Action Apply Buff · Value: buff "TAKE A SHOT"
- Add Event · Trigger: Timer · Name:
Event 2: Match Setup (FAST REZ)
- Add Event · Trigger: Match Setup · Name:
FAST REZ
Called once at the start of every new match. - Selection: All Players
- + Action Apply Buff · Value: buff "REZ1"
- + Action Apply Buff · Value: buff "REZ2"
- Add Event · Trigger: Match Setup · Name:
Event 3: Collect Item
- Add Event · Trigger: Collect ItemCalled when a player picks up a loot item.Source object: Collecting Player
- Selection: Collecting Player
- + Condition Variable Item ID (Event) Equal Core Collectible (item 72)
- + Action Apply Buff · Value: buff "SPEED"