POP1 MAP ARCHIVEby CrosseyedSensei

SHOOTING UNDER INFLUENCE

GODS_CRAZYTRAIN

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Metro Arena.

Walk SHOOTING UNDER INFLUENCE →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
BRArena
default: BRRules
Team Type
Halves
default: Squads
Squad Size
9
default: 3
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
UMP
default: Knife
Ghost Speed
1.3
no default known
Starting Armor
1.0
default: 0.0
Shield Regen
1.0
default: 0.0
Damage Modifier
3.8
default: 1.0
Movement Speed
1.5
default: 1.0
Fling Multiplier
2.5
default: 1.0
Gravity
0.75
default: 1.0
Fall Damage
0.0
default: 1.0
Starting Builds
10
default: 0
Starting Backpacks
3
default: 0
Unlimited Ammo
On
default: Off
Ammo Limit Scale
2.0
no default known
In World Loot
Blocked: Katana, Harmonica, Excalibur, .357 Magnum, M60, CX4, MK18, S85, AKM, SPR, RFB, FAL, Backpack Upgrade, Shield +20, Shield +10, Shield Shaker, Shield Soda, Cyberblade, Gem Bars, AWP, Soda, Banana, SMAW Rocket Launcher, Zone Grenade, Resources
no default known
Loadout loot filter
Blocked: Katana, Harmonica, Excalibur
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
5
default: 4
Voice chat mode
Open
default: Team
Zone Movement Speed
1.0
no default known
Zone Hold Length
2.0
no default known
Zone Damage
1.0
no default known
Player spawn type
MatchStart
default: LaunchTower
The other 68 settings (same as the default)
Winning Score
0
Time Limit (Seconds)
-1.0 (no limit)
Multi Round Game
Off
Rounds to Win
0
Death Behavior
Eliminate
Respawn Time
0.0
Auto respawn min time
0.0
Allow Revive
On
Revive Enemies
Off
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Health Regen
1.0
Health Regen Chunk
10
Shield Regen Chunk
2
Friendly Fire
Off
PvP
On
Flying
On
Climbing
On
Use Loadouts
Off
Restrict Winner Loadouts
Off
Loadout Select Time
8.0
Starting Inventory Ammo
1
Additional gear
None
Ammo Scale
1.0
Weapon Ammo Scale
0.25
Loot Respawn Time
0.0
Player Drops
On
Drop Shield on Death
On
Consume at Full Health
Off
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Use Gem Hud
Off
Currency Held On Death
0.6
Dropped Currency Lost
0.0
Zone Behavior
default
Override Zone Height
Off
Opposing Spawn Towers
0.0
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Flight distance from zone
0.8
Pod speed waiting for drop
22.0
Drop loot out of target zone
Off
Custom supply zones
None
Loot drop frequency
3
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Show loot drop preview
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Show loot in ghost mode
Off
Despawn player drops time
0.0
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

None

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

None

Shop

None

Events (3)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Timer (SHOT)

    1. Add Event · Trigger: Timer · Name: SHOT · Interval: Random 0 - Value random 0 to 45the editor does not label this number's unitStart a timer which will execute your actions at a frequency determined by the expression on the right.
    2. Selection: Random Player · Count: 2
    3. + Action Apply Buff · Value: buff "TAKE A SHOT"
  2. Event 2: Match Setup (FAST REZ)

    1. Add Event · Trigger: Match Setup · Name: FAST REZCalled once at the start of every new match.
    2. Selection: All Players
    3. + Action Apply Buff · Value: buff "REZ1"
    4. + Action Apply Buff · Value: buff "REZ2"
  3. Event 3: Collect Item

    1. Add Event · Trigger: Collect ItemCalled when a player picks up a loot item.Source object: Collecting Player
    2. Selection: Collecting Player
    3. + Condition Variable Item ID (Event) Equal Core Collectible (item 72)
    4. + Action Apply Buff · Value: buff "SPEED"