rules not captured yet

BAMBOO
GODS_PITDEVILBefore you play
Earlier captured rules frame BAMBOO as Team Deathmatch with two sides, revives, late-join setup, scoring, dropped loot, and collection buffs. The current geometry capture records 48 spawn points across two playfield layers, with trigger and kill-zone layers worth previewing before the match.
Group size: Player count not playtested; start with your usual group and adjust after one round.
Things to try
- Join a round already in progress once and check that your team, spawn, gear, and buffs make sense together.
- After an elimination, watch for the captured death drop and learn what its collection buff changes.
- Builder lesson: view the two playfields, triggers, and kill zones separately; the layer count alone does not reveal what each volume does.
Find it in the game
Search the in-game Sandbox map browser for BAMBOO and check the creator is GODS_PITDEVIL. Availability and names can change; this archive is a recorded snapshot.
Key rules
- Mode
- Team Deathmatch
- Teams
- Halves
- On death
- Eliminate
- Revive teammates
- On
- Revive enemies
- On
- Join mid-game
- Yes · PlayerJoin event
- Win at score
- None
- Time limit
- None
All 33 settings, in the viewer →
Captured rules · 2026-10-31. The map may have changed since this capture.
Custom events
- KillEnemy → AddScore (+1 nested block)
- Suicide → AddScore (+1 nested block)
- MatchSetup → ApplyBuff, ApplyBuff
- PlayerJoin → SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
- EliminationComplete → SetWinningTeam
- CRYSTAL DROP ON DEATH: KillEnemy → SpawnLoot
- CollectItem → ApplyBuff
- PlayerRevived → AddVariable
Variables: REVIVES
Hidden layers
- Boundary walls1
- Trigger volumes2
- Play area1
- Walk-through pieces3
Recorded
Latest map capture: 2026-10-31
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