POP1 MAP ARCHIVEby CrosseyedSensei
BAMBOO seen from above

BAMBOO

GODS_PITDEVIL
Walk BAMBOO →OverviewRule recipe

Before you play

Earlier captured rules frame BAMBOO as Team Deathmatch with two sides, revives, late-join setup, scoring, dropped loot, and collection buffs. The current geometry capture records 48 spawn points across two playfield layers, with trigger and kill-zone layers worth previewing before the match.

Group size: Player count not playtested; start with your usual group and adjust after one round.

Things to try

Build guide: learn from this map →

Find it in the game

Search the in-game Sandbox map browser for BAMBOO and check the creator is GODS_PITDEVIL. Availability and names can change; this archive is a recorded snapshot.

Key rules

Mode
Team Deathmatch
Teams
Halves
On death
Eliminate
Revive teammates
On
Revive enemies
On
Join mid-game
Yes · PlayerJoin event
Win at score
None
Time limit
None

All 33 settings, in the viewer →

Captured rules · 2026-10-31. The map may have changed since this capture.

Custom events

  • KillEnemy → AddScore (+1 nested block)
  • Suicide → AddScore (+1 nested block)
  • MatchSetup → ApplyBuff, ApplyBuff
  • PlayerJoin → SetTeam, RespawnPlayer, ApplyBuff, ApplyBuff, GiveItem, GiveItem
  • EliminationComplete → SetWinningTeam
  • CRYSTAL DROP ON DEATH: KillEnemy → SpawnLoot
  • CollectItem → ApplyBuff
  • PlayerRevived → AddVariable

Variables: REVIVES

Hidden layers

  • Boundary walls1
  • Trigger volumes2
  • Play area1
  • Walk-through pieces3

Recorded

Latest map capture: 2026-10-31

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