rules not captured yet

BATTLEFIELD PAINTBALL
GODS_PITDEVILBefore you play
BATTLEFIELD PAINTBALL is a two-side Metro Arena built around a UMP, unlimited ammo, 440% damage, faster movement, lower gravity, and no fall damage. Kills add score, while a round-start buff adds another captured rules wrinkle.
Group size: Player count not playtested; start with your usual group and adjust after one round.
Things to try
- Expect UMP exchanges to finish quickly; move between cover before exposing yourself to a second angle.
- Use the faster movement, lower gravity, and zero fall damage to test vertical approaches instead of staying on one level.
- Builder lesson: judge sightlines with the captured speed and gravity—the default movement model would give a misleading read.
Find it in the game
Search the in-game Sandbox map browser for BATTLEFIELD PAINTBALL and check the creator is GODS_PITDEVIL. Availability and names can change; this archive is a recorded snapshot.
Key rules
- Mode
- Metro Arena
- Teams
- Halves
- On death
- Eliminate
- Revive teammates
- On
- Revive enemies
- Off
- Join mid-game
- No
- Win at score
- None
- Time limit
- None
All 32 settings, in the viewer →
Captured rules · 2026-10-28. The map may have changed since this capture.
Custom events
- KillEnemy → AddScore
- RoundStart → ApplyBuff
Variables: None
Hidden layers
- Boundary walls1
- Play area1
Recorded
Latest map capture: 2026-10-28
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