POP1 MAP ARCHIVEby CrosseyedSensei

DEEP SPACE 5

Stand.alone.pro.YT

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “elimination 5 L”, mode Elimination.

Walk DEEP SPACE 5 →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
DeathMatch
default: BRRules
Team Type
Halves
default: Squads
Squad Size
9
default: 3
Winning Score
5
default: 0
Multi Round Game
On
default: Off
Rounds to Win
5
default: 0
Bleed Out Time
12.0
default: 0.0
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
None
default: Knife
Ghost Speed
1.45
no default known
Starting Armor
1.0
default: 0.0
Health Regen
0.7
default: 1.0
Shield Regen
0.6
default: 0.0
Health Regen Chunk
7
default: 10
Shield Regen Chunk
7
default: 2
Damage Modifier
2.0
default: 1.0
Movement Speed
1.5
default: 1.0
Fling Multiplier
1.9
default: 1.0
Fall Damage
0.0
default: 1.0
Use Loadouts
On
default: Off
Starting Builds
1
default: 0
Starting Backpacks
3
default: 0
Additional gear
Knife
default: None
Unlimited Ammo
On
default: Off
Weapon Ammo Scale
1.0
default: 0.25
Ammo Limit Scale
1.0
no default known
Loot Respawn Time
60.0
default: 0.0
Consume at Full Health
On
default: Off
In World Loot
Only: 1911, .357 Magnum, Px4, Tec9
no default known
Loadout loot filter
Blocked: Katana, Excalibur, Gem Bars, SMAW Rocket Launcher, Shield +10, Backpack Upgrade, Harmonica
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
5
default: 4
Hide scores
On
default: Off
Voice chat mode
Open
default: Team
Currency Held On Death
1.0
default: 0.6
Zone Behavior
fixed
default: default
Zone Movement Speed
0.25
no default known
Zone Hold Length
4.0
no default known
Zone Damage
1.0
no default known
Flight distance from zone
0.9
default: 0.8
Player spawn type
MatchStart
default: LaunchTower
Loot drop frequency
0
default: 3
Show loot drop preview
On
default: Off
Despawn player drops time
30.0
default: 0.0
The other 50 settings (same as the default)
Time Limit (Seconds)
0.0 (no limit)
Death Behavior
Eliminate
Respawn Time
0.0
Auto respawn min time
0.0
Allow Revive
On
Revive Enemies
Off
Downed Enemies Visible
Off
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Friendly Fire
Off
PvP
On
Gravity
1.0
Flying
On
Climbing
On
Restrict Winner Loadouts
Off
Loadout Select Time
8.0
Starting Inventory Ammo
1
Ammo Scale
1.0
Player Drops
On
Drop Shield on Death
On
Show All Nametags
Off
Hide Kill Feed
Off
Lock Team Selection
Off
Allow One Team
Off
Use Gem Hud
Off
Dropped Currency Lost
0.0
Override Zone Height
Off
Opposing Spawn Towers
0.0
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Pod speed waiting for drop
22.0
Drop loot out of target zone
Off
Custom supply zones
None
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Show loot in ghost mode
Off
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

NameScopeTypeDefault ValueReset Each Round
FLOOR LEVELGlobalNumber1No

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

None

Shop

None

Events (4)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Elimination Complete

    1. Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
    2. Selection: None
    3. + Action Add Score · Value: 1
    4. + Action End Round · Value: Variable Surviving Team (Event)
    5. + Group
      1. Selection: Source Team
      2. + Condition Variable FLOOR LEVEL (Global) Less Than 5
      3. + Action Add Variable · Variable: FLOOR LEVEL · Value: 1
      4. + Else Case
        1. Selection: Source Team
        2. + Condition Variable FLOOR LEVEL (Global) Greater Than or Equal 5
        3. + Action Set Variable · Variable: FLOOR LEVEL · Value: 1
  2. Event 2: Round Start

    1. Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
    2. Selection: All Players
    3. + Action Set Player Spawn Area · Value: Variable FLOOR LEVEL (Global)
    4. + Action Apply Buff · Value: buff "FAST REZ"
  3. Event 3: Elimination Complete

    1. Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
    2. Selection: Source Team
    3. + Condition Variable Score (Source Team) Equal 5
    4. + Action End Match
    5. + Action Set Winning Team · Value: Variable Winning Score (Global)
  4. Event 4: Player Joined

    1. Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
    2. Selection: Joining Player
    3. + Condition Variable Players On Team (Team 0) Less Than Variable Players On Team (Team 1)
    4. + Action Set Team · Value: 0 (team A)
    5. + Else Case
      1. Selection: Joining Player
      2. + Condition Variable Players On Team (Team 1) Less Than Variable Players On Team (Team 0)
      3. + Action Set Team · Value: 1 (team B)