DEEP SPACE 5
Stand.alone.pro.YTEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “elimination 5 L”, mode Elimination.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 5
- default: 0
- Multi Round Game
- On
- default: Off
- Rounds to Win
- 5
- default: 0
- Bleed Out Time
- 12.0
- default: 0.0
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- None
- default: Knife
- Ghost Speed
- 1.45
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 0.7
- default: 1.0
- Shield Regen
- 0.6
- default: 0.0
- Health Regen Chunk
- 7
- default: 10
- Shield Regen Chunk
- 7
- default: 2
- Damage Modifier
- 2.0
- default: 1.0
- Movement Speed
- 1.5
- default: 1.0
- Fling Multiplier
- 1.9
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Use Loadouts
- On
- default: Off
- Starting Builds
- 1
- default: 0
- Starting Backpacks
- 3
- default: 0
- Additional gear
- Knife
- default: None
- Unlimited Ammo
- On
- default: Off
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 60.0
- default: 0.0
- Consume at Full Health
- On
- default: Off
- In World Loot
- Only: 1911, .357 Magnum, Px4, Tec9
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Gem Bars, SMAW Rocket Launcher, Shield +10, Backpack Upgrade, Harmonica
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Hide scores
- On
- default: Off
- Voice chat mode
- Open
- default: Team
- Currency Held On Death
- 1.0
- default: 0.6
- Zone Behavior
- fixed
- default: default
- Zone Movement Speed
- 0.25
- no default known
- Zone Hold Length
- 4.0
- no default known
- Zone Damage
- 1.0
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Loot drop frequency
- 0
- default: 3
- Show loot drop preview
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 50 settings (same as the default)
- Time Limit (Seconds)
- 0.0 (no limit)
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Revive Enemies
- Off
- Downed Enemies Visible
- Off
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Ammo Scale
- 1.0
- Player Drops
- On
- Drop Shield on Death
- On
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| FLOOR LEVEL | Global | Number | 1 | No |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- FAST REZ #0Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Roles
None
Shop
None
Events (4)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Elimination Complete
- Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
- Selection: None
- + Action Add Score · Value: 1
- + Action End Round · Value: Variable Surviving Team (Event)
- + Group
- Selection: Source Team
- + Condition Variable FLOOR LEVEL (Global) Less Than 5
- + Action Add Variable · Variable: FLOOR LEVEL · Value: 1
- + Else Case
- Selection: Source Team
- + Condition Variable FLOOR LEVEL (Global) Greater Than or Equal 5
- + Action Set Variable · Variable: FLOOR LEVEL · Value: 1
Event 2: Round Start
- Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
- Selection: All Players
- + Action Set Player Spawn Area · Value: Variable FLOOR LEVEL (Global)
- + Action Apply Buff · Value: buff "FAST REZ"
Event 3: Elimination Complete
- Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
- Selection: Source Team
- + Condition Variable Score (Source Team) Equal 5
- + Action End Match
- + Action Set Winning Team · Value: Variable Winning Score (Global)
Event 4: Player Joined
- Add Event · Trigger: Player JoinedCalled when a player joins an in-progress match. This is useful if you need to assign teams or roles to new players.Source object: Joining Player
- Selection: Joining Player
- + Condition Variable Players On Team (Team 0) Less Than Variable Players On Team (Team 1)
- + Action Set Team · Value: 0 (team A)
- + Else Case
- Selection: Joining Player
- + Condition Variable Players On Team (Team 1) Less Than Variable Players On Team (Team 0)
- + Action Set Team · Value: 1 (team B)