AETHELGARD SOLSTIS
Kiki.80_BBBEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Team Deathmatch.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- DeathMatch
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Winning Score
- 600
- default: 0
- Respawn Time
- 17.0
- default: 0.0
- Auto respawn min time
- 7.0
- default: 0.0
- Revive Enemies
- On
- default: Off
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- UMP
- default: Knife
- Ghost Speed
- 1.85
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 0.6
- default: 1.0
- Health Regen Chunk
- 3
- default: 10
- Shield Regen Chunk
- 3
- default: 2
- Damage Modifier
- 4.0
- default: 1.0
- Movement Speed
- 1.1
- default: 1.0
- Fling Multiplier
- 5.0
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Builds
- 4
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Scale
- 2.0
- default: 1.0
- Weapon Ammo Scale
- 1.0
- default: 0.25
- Ammo Limit Scale
- 1.0
- no default known
- Loot Respawn Time
- 60.0
- default: 0.0
- Drop Shield on Death
- Off
- default: On
- In World Loot
- Only: none
- no default known
- Loadout loot filter
- Blocked: Katana, Excalibur, Harmonica
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Maximum Player Buffs
- 5
- default: 4
- Voice chat mode
- Open
- default: Team
- Zone Behavior
- war
- default: default
- Zone Movement Speed
- 1.3
- no default known
- Zone Hold Length
- 0.75
- no default known
- Zone Damage
- 1.15
- no default known
- Flight distance from zone
- 0.9
- default: 0.8
- Player spawn type
- MatchStart
- default: LaunchTower
- Show loot drop preview
- On
- default: Off
- Show loot in ghost mode
- On
- default: Off
- Despawn player drops time
- 30.0
- default: 0.0
The other 54 settings (same as the default)
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Allow Revive
- On
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Shield Regen
- 0.0
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Inventory Ammo
- 1
- Additional gear
- None
- Player Drops
- On
- Consume at Full Health
- Off
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- MOVEMENT #0Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Movement Speed Multiplier: 2.5
- REVIVE #1Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 4.0
Roles
None
Shop
None
Events (5)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 1
Event 2: Self-KO
- Add Event · Trigger: Self-KOCalled when a player knocks themselves out.Source object: Dead Player
- Selection: Dead Player
- + Action Add Score · Value: -1
Event 3: Match Setup (MOVEMENT)
- Add Event · Trigger: Match Setup · Name:
MOVEMENT
Called once at the start of every new match. - Selection: All Players
- + Action Apply Buff · Value: buff "MOVEMENT"
- Add Event · Trigger: Match Setup · Name:
Event 4: Elimination Complete (ELIMINATION)
- Add Event · Trigger: Elimination Complete · Name:
ELIMINATION
Called when only one team remains in the game. The remaining team will be selected for actions. - Selection: None
- + Action End Match
- Add Event · Trigger: Elimination Complete · Name:
Event 5: Round Start (REVIVE)
- Add Event · Trigger: Round Start · Name:
REVIVE
Called each time a new round starts, useful for games with multiple rounds. - Selection: All Players
- + Action Apply Buff · Value: buff "REVIVE"
- Add Event · Trigger: Round Start · Name: