POP1 MAP ARCHIVEby CrosseyedSensei

HEAVENS ARENA BIG BATTLES

SWA_wildbarnacle

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “elimination”, mode Elimination.

Walk HEAVENS ARENA BIG BATTLES →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
DeathMatch
default: BRRules
Team Type
Halves
default: Squads
Squad Size
9
default: 3
Winning Score
6
default: 0
Rounds to Win
2
default: 0
Allow Revive
Off
default: On
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
None
default: Knife
Ghost Speed
1.0
no default known
Starting Armor
1.0
default: 0.0
Health Regen
1.5
default: 1.0
Shield Regen
1.5
default: 0.0
Health Regen Chunk
3
default: 10
Shield Regen Chunk
3
default: 2
Use Loadouts
On
default: Off
Loadout Select Time
6.0
default: 8.0
Starting Builds
4
default: 0
Additional gear
Knife
default: None
Unlimited Ammo
On
default: Off
Weapon Ammo Scale
1.0
default: 0.25
Ammo Limit Scale
1.0
no default known
Loot Respawn Time
60.0
default: 0.0
Player Drops
Off
default: On
In World Loot
Only: none
no default known
Loadout loot filter
Blocked: Katana, Excalibur, Harmonica, Frag Grenade, Zone Grenade, SMAW Rocket Launcher
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Maximum Player Buffs
2
default: 4
Voice chat mode
Open
default: Team
Zone Behavior
elimination
default: default
Zone Movement Speed
0.55
no default known
Zone Hold Length
1.2
no default known
Zone Damage
0.8
no default known
Flight distance from zone
0.9
default: 0.8
Player spawn type
MatchStart
default: LaunchTower
Loot drop frequency
0
default: 3
Show loot drop preview
On
default: Off
Despawn player drops time
30.0
default: 0.0
The other 57 settings (same as the default)
Time Limit (Seconds)
-1.0 (no limit)
Multi Round Game
Off
Death Behavior
Eliminate
Respawn Time
0.0
Auto respawn min time
0.0
Revive Enemies
Off
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Damage Modifier
1.0
Friendly Fire
Off
PvP
On
Movement Speed
1.0
Fling Multiplier
1.0
Gravity
1.0
Fall Damage
1.0
Flying
On
Climbing
On
Restrict Winner Loadouts
Off
Starting Inventory Ammo
1
Starting Backpacks
0
Ammo Scale
1.0
Drop Shield on Death
On
Consume at Full Health
Off
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Use Gem Hud
Off
Currency Held On Death
0.6
Dropped Currency Lost
0.0
Override Zone Height
Off
Opposing Spawn Towers
0.0
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Pod speed waiting for drop
22.0
Drop loot out of target zone
Off
Custom supply zones
None
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Show loot in ghost mode
Off
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

NameScopeTypeDefault ValueReset Each Round
FLOORGlobalNumber1No

Buffs

None

Roles

None

Shop

None

Events (3)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Elimination Complete

    1. Add Event · Trigger: Elimination CompleteCalled when only one team remains in the game. The remaining team will be selected for actions.
    2. Selection: None
    3. + Action Add Score · Value: 1
    4. + Action End Round · Value: Variable Surviving Team (Event)
    5. + Action Add Variable · Variable: FLOOR · Value: 1
  2. Event 2: Round Start

    1. Add Event · Trigger: Round StartCalled each time a new round starts, useful for games with multiple rounds.
    2. Selection: All Players
    3. + Action Set Player Spawn Area · Value: Variable FLOOR (Global)
  3. Event 3: Kill Enemy

    1. Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
    2. Selection: Killer
    3. + Action Add Player Points · Value: 1