POP1 MAP ARCHIVEby CrosseyedSensei

FLASH SNACKS

GODS_Theflash1997

Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Metro Arena.

Walk FLASH SNACKS →Map page

Recipes this map uses

Settings to set

Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.

Game Type
BRArena
default: BRRules
Team Type
Halves
default: Squads
Squad Size
9
default: 3
Revive Enemies
On
default: Off
Armor After Revive
1.0
default: 0.0
Revive Spawn Item
UMP
default: Knife
Ghost Speed
1.5
no default known
Starting Armor
1.0
default: 0.0
Health Regen
1.2
default: 1.0
Shield Regen
2.0
default: 0.0
Shield Regen Chunk
20
default: 2
Damage Modifier
2.85
default: 1.0
Movement Speed
1.25
default: 1.0
Fling Multiplier
3.5
default: 1.0
Fall Damage
0.0
default: 1.0
Starting Inventory Ammo
10
default: 1
Starting Builds
10
default: 0
Starting Backpacks
3
default: 0
Unlimited Ammo
On
default: Off
Ammo Limit Scale
2.0
no default known
In World Loot
Blocked: Katana, Harmonica, Excalibur
no default known
Loadout loot filter
Blocked: Katana, Harmonica, Excalibur
default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
Voice chat mode
Open
default: Team
Dropped Currency Lost
0.25
default: 0.0
Zone Movement Speed
0.75
no default known
Zone Hold Length
1.0
no default known
Zone Damage
0.6
no default known
Opposing Spawn Towers
1.0
default: 0.0
Player spawn type
MatchStart
default: LaunchTower
The other 64 settings (same as the default)
Winning Score
0
Time Limit (Seconds)
-1.0 (no limit)
Multi Round Game
Off
Rounds to Win
0
Death Behavior
Eliminate
Respawn Time
0.0
Auto respawn min time
0.0
Allow Revive
On
Downed Enemies Visible
Off
Bleed Out Time
0.0
Health After Revive
1.0
Max downed health
200
Starting Health
1.0
Max health
100
Max shield
100
Health Regen Chunk
10
Friendly Fire
Off
PvP
On
Gravity
1.0
Flying
On
Climbing
On
Use Loadouts
Off
Restrict Winner Loadouts
Off
Loadout Select Time
8.0
Additional gear
None
Ammo Scale
1.0
Weapon Ammo Scale
0.25
Loot Respawn Time
0.0
Player Drops
On
Drop Shield on Death
On
Consume at Full Health
Off
Maximum Player Buffs
4
Show All Nametags
Off
Hide Kill Feed
Off
Hide scores
Off
Lock Team Selection
Off
Allow One Team
Off
Use Gem Hud
Off
Currency Held On Death
0.6
Zone Behavior
default
Override Zone Height
Off
Pod Fuel Limit
1.0
Disable fog
Off
Drop pod spread
9.0
Flight distance from zone
0.8
Pod speed waiting for drop
22.0
Drop loot out of target zone
Off
Custom supply zones
None
Loot drop frequency
3
Firearm region table
General region table
Loot drop table
Player dropper table
Use master loot filter
Off
Show loot drop preview
Off
Forced rarity
-1
Firearm spawn rate
-1.0
Respawn gear by zone
None
Show loot in ghost mode
Off
Despawn player drops time
0.0
Training mode
Off
Allowed player classes
None
No drop class
None
Snipers mark targets
Off

Variables

NameScopeTypeDefault ValueReset Each Round
BUFF SWITCHIndividualNumber0Yes

Buffs

Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").

Roles

None

Shop

items-default

No items listed in this category (game default contents).

Events (1)

In the order the map stores them. On a desktop, hover a step for the game's own tooltip.

  1. Event 1: Round Start (FAST REVIVED)

    1. Add Event · Trigger: Round Start · Name: FAST REVIVEDCalled each time a new round starts, useful for games with multiple rounds.
    2. Selection: All Players
    3. + Condition Variable BUFF SWITCH (Selected Object) Equal 0
    4. + Action Apply Buff · Value: buff "FLASH"
    5. + Action Add Variable · Variable: BUFF SWITCH · Value: 1