FLASH SNACKS
GODS_Theflash1997Everything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Metro Arena.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- BRArena
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Revive Enemies
- On
- default: Off
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- UMP
- default: Knife
- Ghost Speed
- 1.5
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Health Regen
- 1.2
- default: 1.0
- Shield Regen
- 2.0
- default: 0.0
- Shield Regen Chunk
- 20
- default: 2
- Damage Modifier
- 2.85
- default: 1.0
- Movement Speed
- 1.25
- default: 1.0
- Fling Multiplier
- 3.5
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Inventory Ammo
- 10
- default: 1
- Starting Builds
- 10
- default: 0
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Ammo Limit Scale
- 2.0
- no default known
- In World Loot
- Blocked: Katana, Harmonica, Excalibur
- no default known
- Loadout loot filter
- Blocked: Katana, Harmonica, Excalibur
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Voice chat mode
- Open
- default: Team
- Dropped Currency Lost
- 0.25
- default: 0.0
- Zone Movement Speed
- 0.75
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 0.6
- no default known
- Opposing Spawn Towers
- 1.0
- default: 0.0
- Player spawn type
- MatchStart
- default: LaunchTower
The other 64 settings (same as the default)
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen Chunk
- 10
- Friendly Fire
- Off
- PvP
- On
- Gravity
- 1.0
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Additional gear
- None
- Ammo Scale
- 1.0
- Weapon Ammo Scale
- 0.25
- Loot Respawn Time
- 0.0
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Maximum Player Buffs
- 4
- Show All Nametags
- Off
- Hide Kill Feed
- Off
- Hide scores
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Zone Behavior
- default
- Override Zone Height
- Off
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Flight distance from zone
- 0.8
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Show loot drop preview
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Despawn player drops time
- 0.0
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
| Name | Scope | Type | Default Value | Reset Each Round |
|---|---|---|---|---|
| BUFF SWITCH | Individual | Number | 0 | Yes |
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- FLASH #0Permanent · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Roles
None
Shop
items-default
No items listed in this category (game default contents).
Events (1)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Round Start (FAST REVIVED)
- Add Event · Trigger: Round Start · Name:
FAST REVIVED
Called each time a new round starts, useful for games with multiple rounds. - Selection: All Players
- + Condition Variable BUFF SWITCH (Selected Object) Equal 0
- + Action Apply Buff · Value: buff "FLASH"
- + Action Add Variable · Variable: BUFF SWITCH · Value: 1
- Add Event · Trigger: Round Start · Name: