THE FORTRESS
GODS_ALAMO_HANKEverything the creator set in the rules editor, as steps you can repeat in your own map. Rules name “custom”, mode Metro Arena.
Recipes this map uses
Settings to set
Every setting that differs from the game's default rules, so set all of these. "Default" is the game's own Battle Royale rules preset (rules named “battleroyale”, captured on EVOLVING MAP by BigBox VR, STATMASTER CLASSIC by Soulsmight). A setting those captures disagree on has no known default and is always listed. A slider may show a scale such as 1.35 as 135%. Names are the game's settings menu labels; where the game has none the field name is shown.
- Game Type
- BRArena
- default: BRRules
- Team Type
- Halves
- default: Squads
- Squad Size
- 9
- default: 3
- Revive Enemies
- On
- default: Off
- Armor After Revive
- 1.0
- default: 0.0
- Revive Spawn Item
- MP5
- default: Knife
- Ghost Speed
- 1.3
- no default known
- Starting Armor
- 1.0
- default: 0.0
- Shield Regen
- 1.0
- default: 0.0
- Shield Regen Chunk
- 10
- default: 2
- Damage Modifier
- 3.7
- default: 1.0
- Movement Speed
- 1.25
- default: 1.0
- Fling Multiplier
- 3.5
- default: 1.0
- Gravity
- 0.95
- default: 1.0
- Fall Damage
- 0.0
- default: 1.0
- Starting Inventory Ammo
- 10
- default: 1
- Starting Backpacks
- 3
- default: 0
- Unlimited Ammo
- On
- default: Off
- Weapon Ammo Scale
- 0.0
- default: 0.25
- Ammo Limit Scale
- 2.0
- no default known
- In World Loot
- Blocked: Harmonica, Backpack Upgrade, Shield Shaker, Gem Bars
- no default known
- Loadout loot filter
- Blocked: Katana, Harmonica, Excalibur
- default: Blocked: Katana, Excalibur, Harmonica, MG338, Gem Bars
- Hide Kill Feed
- On
- default: Off
- Hide scores
- On
- default: Off
- Voice chat mode
- Open
- default: Team
- Zone Movement Speed
- 1.0
- no default known
- Zone Hold Length
- 1.0
- no default known
- Zone Damage
- 1.0
- no default known
- Player spawn type
- MatchStart
- default: LaunchTower
The other 64 settings (same as the default)
- Winning Score
- 0
- Time Limit (Seconds)
- -1.0 (no limit)
- Multi Round Game
- Off
- Rounds to Win
- 0
- Death Behavior
- Eliminate
- Respawn Time
- 0.0
- Auto respawn min time
- 0.0
- Allow Revive
- On
- Downed Enemies Visible
- Off
- Bleed Out Time
- 0.0
- Health After Revive
- 1.0
- Max downed health
- 200
- Starting Health
- 1.0
- Max health
- 100
- Max shield
- 100
- Health Regen
- 1.0
- Health Regen Chunk
- 10
- Friendly Fire
- Off
- PvP
- On
- Flying
- On
- Climbing
- On
- Use Loadouts
- Off
- Restrict Winner Loadouts
- Off
- Loadout Select Time
- 8.0
- Starting Builds
- 0
- Additional gear
- None
- Ammo Scale
- 1.0
- Loot Respawn Time
- 0.0
- Player Drops
- On
- Drop Shield on Death
- On
- Consume at Full Health
- Off
- Maximum Player Buffs
- 4
- Show All Nametags
- Off
- Lock Team Selection
- Off
- Allow One Team
- Off
- Use Gem Hud
- Off
- Currency Held On Death
- 0.6
- Dropped Currency Lost
- 0.0
- Zone Behavior
- default
- Override Zone Height
- Off
- Opposing Spawn Towers
- 0.0
- Pod Fuel Limit
- 1.0
- Disable fog
- Off
- Drop pod spread
- 9.0
- Flight distance from zone
- 0.8
- Pod speed waiting for drop
- 22.0
- Drop loot out of target zone
- Off
- Custom supply zones
- None
- Loot drop frequency
- 3
- Firearm region table
- General region table
- Loot drop table
- Player dropper table
- Use master loot filter
- Off
- Show loot drop preview
- Off
- Forced rarity
- -1
- Firearm spawn rate
- -1.0
- Respawn gear by zone
- None
- Show loot in ghost mode
- Off
- Despawn player drops time
- 0.0
- Training mode
- Off
- Allowed player classes
- None
- No drop class
- None
- Snipers mark targets
- Off
Variables
None
Buffs
Effect values are listed per stack ("Value at 1-Stack / 2-Stack ...").
- QUICK REVIVE #0Permanent · Hidden · Icon colour #FFFFFF · Background colour #000000
- Defib Charge Rate: 5.0
Roles
None
Shop
None
Events (2)
In the order the map stores them. On a desktop, hover a step for the game's own tooltip.
Event 1: Kill Enemy
- Add Event · Trigger: Kill EnemyCalled when a player kills an enemy player.Source object: Killer · Target object: Victim
- Selection: Killer
- + Action Add Score · Value: 0
Event 2: Round Start (1 FAST REVIVE)
- Add Event · Trigger: Round Start · Name:
1 FAST REVIVE
Called each time a new round starts, useful for games with multiple rounds. - Selection: All Players
- + Action Apply Buff · Value: buff "QUICK REVIVE"
- Add Event · Trigger: Round Start · Name: